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Recommended Items
Runes:
Sorcery
Precision
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Heal
Items
Ability Order
Stage Presence (PASSIVE)
Seraphine Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Evelynn
Ideal
Strong
Ok
Low
None
Champion Build Guide
Runes & Summoner Spells
Primary Path (Sorcery):
Summon Aery – Boosts both poke damage and shielding, synergizing with Seraphine’s dual utility.
Manaflow Band – Alleviates mana issues by restoring mana and increasing capacity.
Transcendence – Grants ability haste at levels 5 and 8, and cooldown reduction on takedowns.
Scorch – Adds lane poke pressure in early engagements; swap to Gathering Storm if scaling late-game.
Secondary Path Options:
Inspiration with Magical Footwear and Cosmic Insight – Free boots and cooldown/item haste are highly synergistic with her kit.
Alternatively, Precision (e.g., Presence of Mind + Legend: Haste) offers sustain and more ability haste, a frequent choice in full‑AP builds.
Summoner Spells:
Flash is essential for dodging aggression or enabling combos. Teleport is a viable second pick for map influence—but Flash is a must-have.
Core Items & Itemization Paths
Poke‑Utility Core:
Sorcerer’s Shoes – Magic penetration to increase waveclear and poke impact.
Liandry’s Torment – Strong burn and poke synergy; excels vs. tanky enemies or persistent harassment.
Seraph’s Embrace (Archangel’s) – Sustained mana, AP, and survivability.
Cosmic Drive – Boosts ability haste and mobility, helping with spells and escaping.
Rabadon’s Deathcap – Spike in AP for stronger poke and waveclear.
Situational Items:
Void Staff for magic resist-heavy teams; Cryptbloom for healing/shield-heavy comps.
Rylai’s Crystal Scepter – Converts slows to roots/stuns, great vs mobile or engage comps—but situational.
Full‑AP (Burst‑Oriented) Path:
Build Path: Luden’s or Malignance → Archangel’s (if needed) → Horizon Focus or Shadowflame → situational items like Void or Obvious Orb.
Enchanter‑Utility Path:
Build Path: Archangel’s → Moonstone Renewer or Staff of Flowing Water → Redemption or Dawncore → situational burst utility (e.g., Rylai’s if needed).
Gameplay Tips
Echo Mechanics: Use your passive "Echo" to double-cast abilities like Beat Drop (E) or High Note (Q) for maximum poke or CC.
Beat Drop Synergy: Root enemies already slowed; paired with Rylai’s, you can guarantee stuns.
Encore (R): Use near allies to extend chain hits across the enemy team—ideally from behind, or near walls/choke points.
Playstyle: Focus on lane priority via poke and Echo combos in early-mid. Transition to teamfight utility—shield/heal via W, poke via Q/E, and ultimate to control fights.
“Rylai's is situational... Seraphine much prefers items that provide her with ability haste... health is nice, but it’s not a core stat.”
Summing up the general stance on Rylai's — build primarily when CC lockdown is key.
"Generally speaking… Liandry’s + Cosmic Drive + Rabadon is strong; situational: Void Staff for MR, Chemtech for anti‑heal, Rylai’s for dive comps."
— Reddit consensus on midlane build flexibility.
Primary Path (Sorcery):
Summon Aery – Boosts both poke damage and shielding, synergizing with Seraphine’s dual utility.
Manaflow Band – Alleviates mana issues by restoring mana and increasing capacity.
Transcendence – Grants ability haste at levels 5 and 8, and cooldown reduction on takedowns.
Scorch – Adds lane poke pressure in early engagements; swap to Gathering Storm if scaling late-game.
Secondary Path Options:
Inspiration with Magical Footwear and Cosmic Insight – Free boots and cooldown/item haste are highly synergistic with her kit.
Alternatively, Precision (e.g., Presence of Mind + Legend: Haste) offers sustain and more ability haste, a frequent choice in full‑AP builds.
Summoner Spells:
Flash is essential for dodging aggression or enabling combos. Teleport is a viable second pick for map influence—but Flash is a must-have.
Core Items & Itemization Paths
Poke‑Utility Core:
Sorcerer’s Shoes – Magic penetration to increase waveclear and poke impact.
Liandry’s Torment – Strong burn and poke synergy; excels vs. tanky enemies or persistent harassment.
Seraph’s Embrace (Archangel’s) – Sustained mana, AP, and survivability.
Cosmic Drive – Boosts ability haste and mobility, helping with spells and escaping.
Rabadon’s Deathcap – Spike in AP for stronger poke and waveclear.
Situational Items:
Void Staff for magic resist-heavy teams; Cryptbloom for healing/shield-heavy comps.
Rylai’s Crystal Scepter – Converts slows to roots/stuns, great vs mobile or engage comps—but situational.
Full‑AP (Burst‑Oriented) Path:
Build Path: Luden’s or Malignance → Archangel’s (if needed) → Horizon Focus or Shadowflame → situational items like Void or Obvious Orb.
Enchanter‑Utility Path:
Build Path: Archangel’s → Moonstone Renewer or Staff of Flowing Water → Redemption or Dawncore → situational burst utility (e.g., Rylai’s if needed).
Gameplay Tips
Echo Mechanics: Use your passive "Echo" to double-cast abilities like Beat Drop (E) or High Note (Q) for maximum poke or CC.
Beat Drop Synergy: Root enemies already slowed; paired with Rylai’s, you can guarantee stuns.
Encore (R): Use near allies to extend chain hits across the enemy team—ideally from behind, or near walls/choke points.
Playstyle: Focus on lane priority via poke and Echo combos in early-mid. Transition to teamfight utility—shield/heal via W, poke via Q/E, and ultimate to control fights.
“Rylai's is situational... Seraphine much prefers items that provide her with ability haste... health is nice, but it’s not a core stat.”
Summing up the general stance on Rylai's — build primarily when CC lockdown is key.
"Generally speaking… Liandry’s + Cosmic Drive + Rabadon is strong; situational: Void Staff for MR, Chemtech for anti‑heal, Rylai’s for dive comps."
— Reddit consensus on midlane build flexibility.
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