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Runes: Ward Parasite(Poke)
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
Exhaust
Ignite
Items
Threats & Synergies
Seraphine
This character has everything for some reason. Characters like Xerath are annoying for poke, but you can all in them. Seraphine has a movement ability so you cant even do that. Seraphine can check bushes with her Q or E and has no reason to go anywhere near them. Its actually really bad how she can just walk into boxes then heal it on the double cast W. Just has everything going for her and quite honestly needs a nerf.
Vayne
You can zone effectively with Shaco, giving space for hypercarries to farm freely in lane. Furthermore a lot of hypercarries have instant followup, such as Vayne Roll, Jinx zapper, Tristana jump, etc.
Vayne
You can zone effectively with Shaco, giving space for hypercarries to farm freely in lane. Furthermore a lot of hypercarries have instant followup, such as Vayne Roll, Jinx zapper, Tristana jump, etc.
Champion Build Guide
In lane you play a typical Shaco support lvl 1 but you take a oracle lense straight away, to get stacks of your zombie ward and to waste enemy wards on you - then remove them immediately. This gives a lot of advantages, as you get a ward with the zombie ward, you can control the zombie ward with your boxes and your enemies are gank prone as you are removing their wards. This can also be aggrevating to play against, which improves Shaco's value. An example would be sitting in the enemy's side tribush on after removing vision from it. You can set up boxes to deny them warding, unless they want to be outtraded immediately. The fear of Shaco looming in the bush can also have a psychological impact on players - which can provide an invisible pressure which your ADC can capitalise on to farm freely. Furthermore, you should be placing deep wards with your support item and scattering boxes to slow down the jungler - increasing the likelyhood of your team surviving and decreasing the chance of a gank ruining a winning lane.
The midgame is a great spike for you, out of laning phase you can control the whole enemy jungle with boxes, which is incredibly tilting. Place control wards with boxes to protect them and dare enemies to take them. You should continue to deny as much vision as possible and use your boxes to control space - be it around objectives or camps. If you see someone waltz right by you, you should set up boxes that block obvious escape paths such as the bush next to raptors. Its pretty insane how many kills I get from a low health enemy running into a box and dying on the spot. Furthermore, abuse your tilt factor of playing Shaco and force them to buy oracle - further denying vision through wards. Your goal by the end of the game is to waste time by distracting people and boxing standard pathing, do a ton of damage with your boxes and have an insane vision score. All of these combined will push your team to victory - especially a coordinated one. If you can at least queue with your jungler - you can push him significantly ahead by denying ganks, peeling, time wasting with boxes and removing vision for ganks. Shaco's boxes, in my opinion, is the strongest ability in the game because of their sheer versitility and outplay potential, so abuse their power to push you forward. If you fall behind, you will still get value much more than the standard support Shaco by time wasting and denying vision. However if you play this archtype badly, the only time you will waste is your own. Examples include sitting in bushes praying that people randomly walk into them, roaming way too much, not tracking the jungler so you can interfere with their pathing, not tracking objectives and setting up accordingly, poor box placement, not learning when to give up. A lot of these fundemental issues can be fixed by practising jungle, such as objective and jungler tracking and learning when to give up(failing a gank and not overstaying your welcome, same logic applies to failing an all in or bait into a box).
If you can force the whole team to collapse onto you, your team should have a free baron - as well as the enemy team being unlikely to kill you, but if they do you can at least trade once they commit onto you by boxing your feet and cloning, exhausting and igniting a target that has full commited onto you.
You should play around two particular locations as your win condition - the bottom raptors bush and the bottom blue-gromp path leading to spawn. These locations are incredibly powerful and tilting, as you force them to buy oracle lense to actually access their jungle, or force more than one person to deal with you. Note that both of these locations are chokes, meaning that one box will block the whole route. You can bait people with control wards into your boxes and assassinate them when they are low from those boxes. You can have your clone sit in bushes or yourself, creating a mindgame that further tilts the enemy as they do not have the vision neccessary to make such a decision. This strategy relies on people not ignoring you, which is why tilt is neccessary - as well as playing in positions that people can't ignore you to remedy this weakness.
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