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Volibear Build Guide by hazza3142

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League of Legends Build Guide Author hazza3142

Short, Sweet Unstopable Volibear Guide

hazza3142 Last updated on December 4, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 28

Honor Guard

Defense: 1

Strength of Spirit

Utility: 1

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Hello and welcome to the best volibear build out there.
This buils makes a tanky dps almost unstoppable volibear.


IT is extremely inportant if you want to be fed like **** to have another person who is either ranged such as MF or Graves or have a powerful poke such as Zilean (time bomb) or GP (parley)

The last 4 items in the build guide can be built in ANY ORDER and changed to fit the situation.

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For runes I tend to have Both Blue and Red greater attack speed because It tends to Give fanstatic stacking with frenzy and gives great early game burst with the Q attack twice W will destroy all the squishies you run into before the mid-game.

For yellow I take Flat armor runes for good early protection against ranged DPS
You can also substitute Flat magic resist yellows if you feel youll be against mages In lane.

for quints I take armor pen because It helps great when clear either minions or eating caitlyn and lux alive.

Final notes on runes
There are plenty of combos out there for runes But I made what I feel to the best rune page for early to mid game dominance.

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My masteries are pretty straight forward taking Most blocks in Offence and picking up the summoner spell boosts as well.

Notes: Alot of people have different goals as volibear and thus have different masteries
I don't think much of masteries although the early my chosen set will tear up your foes.

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YOUR CORE ITEM : warmogs preferably 2 for maximum tank and damage.

The atmas stacked with your warmogs put you up to around 200 attack then stacking with your W attack speed boost as well as the runes put you at 1.5-1.6 attack speed and 200 attack.

From here on It depends on what youre facing take the following depending on who youre against in lane.

Tanks= You generally wanna go 1v1 with tanks and OUT tank them with your passive and sheer health bonus early game. I build volibear so late game you can hold out against a tank bruising each other until support arrives. So drop your boots and pick up another mogs the late game to boost your attack, health and general tankiness at loss of a litle speed.

Dps = dps heroes fall quickly to volibear when built propelly he can 3v1 and come out on 30% health. Build the standard build in this guide although you may want to drop your force of nature for more Armour such as a frozen heart or sunfire cape.

Mages = mages are generally not powerful enough to burst down 4500+ health at a 50%-60% reduction. If most of the enemy is mage 4 or 5 then drop the thornmail and get another force of nature or banshees veil to Tank out entire fights and to wipe out the enemy team.

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Abilities and notes

Chosen of the Storm (Innate): When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds. This passive effect has a 120 second cooldown.

Notes: this Innate is ridiculous when 1v1 and the cooldown is quite well balanced and it is also another reason to build tanky because healing 1350 or 5 seconds will keep you in the carnage.

Rolling Thunder (Active): For the next 4 seconds, Volibear will gain 45% movement speed if he is moving towards a nearby visible enemy champion. Additionally, Volibear's next autoattack during this time will deal bonus physical damage and will fling the target behind him.
Cost: 40 mana
Range: 300
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Bonus Physical Damage: 25 / 50 / 75 / 100 / 125

Notes: this ablility is perfect for Initialting a team fight and chasing people foolish enough to run.

Frenzy (Passive): Volibear temporarily gains bonus attack speed after an autoattack. This bonus stacks up to 3 times and lasts for 4 seconds. Passive Attack Speed: 8 / 11 / 14 / 17 / 20 % per stack

(Active): While Volibear has 3 stacks of Frenzy, he can activate this ability to bite a target enemy. The stacks won't be consumed. The bite will deal physical damage that scales with his own bonus health. This damage will in turn be increased by 1% for every 1% of the target's missing health.
Cost: 40 mana
Range: 400
Cooldown: 18 seconds
Base Physical Damage: 90 / 140 / 190 / 240 / 290 (+20% of bonus health)

By far the best ability on volibear is his W because of scaling with health. The ruby crystal to start adds 36 attack to the W and when this build is complete you have 2900 bonus health
20% of 2900= 580 and then add on the base of 290 as well as the bonus 1% extra per 1% the target is missing, Making it easy to do over 1000 damage to clear out the mages and dps champs attacking your team. The cooldown is a bit of a ***** though.

Majestic Roar (Active): Volibear lets out a powerful roar that deals magic damage and slows nearby enemies for 3 seconds. Minions and monsters are feared for the duration as well.
Cooldown: 11 seconds
Range: 425
Cost: 60 / 65 / 70 / 75 / 80 mana
Magic Damage: 60 / 95 / 130 / 165 / 200 (+0.6 per ability power)
Slow: 30 / 35 / 40 / 45 / 50 %

Notes: this is the longest range ability volibear has But should not be understimated.
Chaining this with your Q either before or after the toss allows you to stack up the W and crush their health bar.
It can also be used to slow chasing enemies when they get close enough to strike.

Thunder Claws (Active): For the next 12 seconds, Volibear's autoattacks will blast his targets with lightning that will bounce to up to 3 nearby enemies. Each bolt of lighting will deal magic damage and will only hit each target once.
Cost: 100 mana
Bounce Range: 300+300 per bounce so it can reach targets 1200 range away if there are 3 target inbetwen.
Cooldown: 100 / 90 / 80 seconds

Magic Damage Per Bolt: 75 / 115 / 155 (+0.3 per ability power

Notes : this ability is obviously most powerful during teamfights and clearing massive minion waves with ease. I dont take ability power in volibear because It doesn't scale so well for what you pay so, Generally it only chips away at health but if you keep attacking over the duration yuo take really put some damage down.
1.5 attack speed
12*1.5=18 attack's over duration
155*18= 2790 magic damage.

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Skill Sequence

Easily the best skill squence for volibear out there allowing maximum damage output and fantastic chasing ablity.

You may want to switch your level 1 to your Q but this destroys your damage output until level 2 although if you have a heavy dps like caitlyn the throw back can secure a kill.

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Summoner Spells

Take heal for plenty of healing and durability

Teleport keeps you in the fight through the lane game and allows to jump into team fights in the mid and late game.


Flash or Exhaust
You dont need either of these because your Q should keep you on your enimies and your E is basically a splash exhaust.

Note: It doesn't really matter summoner spells if you feel compelled to take flash take It and the same with exhaust but you may get frustrated late game.

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Pros / Cons

Pros of this build
1. Hyper tank with plenty of DPS
2. excellent chaser
3. fantastic abilities
4. Superb Initiator
5. can take so much cc and just shake it off with the passive

Cons of this build
1.Somewhat vulnerable to slows whichare volibears greatest threat
2. No AP so in the extreme late game you may drop off in damage. counter this by selling an item and getting another warmogs.

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Closing Notes

This is my first attempt at a MOBAFIRE build guide

Please let me know if I have any spelling mistakes

and Leave a comment below on any improvments that could be made