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Nocturne Build Guide by Uselessskillz

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League of Legends Build Guide Author Uselessskillz

Shroud of the Jungle

Uselessskillz Last updated on December 12, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 9


Utility: 21

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Hi everybody, here's another plain text guide, if you don't want to read it that's cool, if you do, you could learn a lil' bit. This time I'm going to talk about Nocturne, probably one of my favorite and best champions. Even after the change I still do great with him.

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I grabbed armor pen marks and quints to deal a lot more damage to monsters and champs, and armor glyphs and seals to be able to take a lot more damage from the same.

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Set up for the best possible gain from being in the jungle and for the defense required to survive in it early. And of course so you can get through it quickly and get to lanes faster.

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Quick play guide full build will be at bottom.

With the masteries you start with enough gold for a machete and a flask, go get blue first (no leash needed) the go wolves, wraiths, then golems, at blue use your barrier in fight, then 1 use of the flask, smite and kill the little guys, then at wolves pop the flask again kill the big one first then little guys, wraiths same thing, now at the golems you want to use your q on both, then use e on the small one while you kill the big golem, go ahead and smite the large golem, free 10 extra gold and makes it a lot quicker, then kill the small guy, you should back with 300 health and a little over 400 gold at lvl 3, buy a madred's razors (RIP Bloodrazor) then feel free to gank any lane that's being pushed a little too far to be safe, back in the jungle go take your red and wraiths, check if you need to gank again, if not, go get wolves and golems, check again, then back and get your boots or if you can get your lantern, or if everything went right get both. now you should be lvl 4 or 5 with boots and a lantern and should be ganking a lot faster and easier, gank a few times and get back into the jungle, next time you back finish your boots. Now you're lvl 6 at least and should be doing good damage have nice speed and have some life steal, placing that ward on the lantern wherever it's needed, if you see someone almost dead in range of your ult, go for it, don't be afraid of fighting as Nocturne, as soon as you have 800 gold get another vampiric scepter to start buying into your blade of the ruined king, get some ganks and counter jungle a bit, when you can, get your scimitar, grab your buffs, or if they're not up grab theirs, get another gank in and get your Blade of the Ruined King, if possible grab yet another vampiric scepter for a hydra, repeat as usual, come back and get a tiamat, or buy the pickaxe and longsword, then tiamat when you have enough, repeat as usual, come get your Ravenous Hydra, now that you have 30% life steal and 130 extra AD with ~60% splash damage, armor, health regeneration, attack speed, get a couple daggers or a stinger, then a long sword and finish your Zephyr (20AD 50AS 10CDR 10MSM AND TENACITY WHAAAAAAT) now you have 30%LS 150 extra AD 60% splash damage, 30 extra armor, 15 extra health regen, 75% extra attack speed, 10% CDR, 10 movement speed multiplier, 45 extra movement speed, and 35% tenacity, you're going to do a lot of damage to a lot of people and be fine afterwards, so you're going to be the priority number 1, you cant stop them from killing you when you're focused no matter how hard you try, so, might as well make it useless to focus you, grab a Guardian Angel and make then need to kill you twice while being even more durable because of it.

Wriggle's Lantern
Berserker Greaves
Blade of the Ruined King
Ravenous Hydra
Guardian Angel

Stats given by items
AD: 150
AS: 75%
MS: 45+10%
CDR: 10%
MR: 30
LS: 30%
HR: 15
SD (splash damage): 60%-

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Skill Sequence


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Barrier for surviving an unassisted jungle.
Smite to kill monsters, get buffs, and get gold.

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Pros / Cons

Great damage
Useful passive
Amazing in the jungle
Spell shield
Insane potential
Wonderful ultimate
Great chaser
Abilities make him stronger through proper use
Natural sustain
Great fear
Has no drop off

Kinda squishy
Has a learning curve some people can't handle
Automatically assumed as Jungler
Delayed fear
Spell shield needs timing
Ult doesn't reveal enemy team
Usually focused
Creates QQ
Usually wont get a full game in (people surrendering)

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Team fights and you

Wait for the tank to initiate the fight then go in, target the squishiest first then move up till only the tank remains. UNLESS someone is almost dead and running from the fight, us that ult and chase them down, move back into the fight, someone else is running almost dead, pop your q move through everyone if needed and chase them down, don't forget to use your spell shield when chasing if they have cc.

Also in the team fight use fear on the one who does the most damage and melt them real quick before worrying about anyone else on their team.

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There you have a simple badass Nocturne, ENJOY...just not against me...that would be a **** move.