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Spells:
Flash
Smite
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
Please note this is my first guide and as such it's a work in progress
Shyvana's passive gives her bonus armor and magic resistance (5, 10, 15, and 20) at lvs 1, 6, 11, and 16. These stats while not providing a game changing experience provide Shyv with free tank stats throughout the game most importantly the beginning which makes jg clears a lot smoother.
Shyvana's Q is Twin Bite which is where the bulk of her power comes from. Twin Bite increases the damage of her next auto by 80-100% increasing by 5% per lv. It's cool down also decreases by 05 seconds per auto attack that lands and also resets her auto attack timer.
Shyvana's W is Burnout and is her primary clearing ability. Burnout does magic damage around Shyv and her auto attacks can extend its period by four seconds while also doing 25% of burnout's damage per attack.
Shyvana's E is a linear skill shot that does magic damage and enemies hit take 2.5% of their max health as magic damage when Shyv hits them with her auto attacks. The magic damage of this ability doesn't do much but the % health damage comes in handy especially when paired with a BORK and a lot of attack speed.
Shyvana's R is a linear dash and thus can be stopped with hard CC it also does magic damage to everyone hit. Shyvana's ult doesn't have a normal cool down and is instead determined by whether Shyv has 100 rage which is generated by auto attacking and by the second and a half based on her ult rank (1, 2, and 3). Shyvana's ult makes all of her other abilities gain area of effect changes. Shyvana's Q hits enemies in a cone in front of her, her W does damage over time on the ground for 5 seconds, and her E becomes a cone in front of her marking all of them hit.
Shyvana's Q is Twin Bite which is where the bulk of her power comes from. Twin Bite increases the damage of her next auto by 80-100% increasing by 5% per lv. It's cool down also decreases by 05 seconds per auto attack that lands and also resets her auto attack timer.
Shyvana's W is Burnout and is her primary clearing ability. Burnout does magic damage around Shyv and her auto attacks can extend its period by four seconds while also doing 25% of burnout's damage per attack.
Shyvana's E is a linear skill shot that does magic damage and enemies hit take 2.5% of their max health as magic damage when Shyv hits them with her auto attacks. The magic damage of this ability doesn't do much but the % health damage comes in handy especially when paired with a BORK and a lot of attack speed.
Shyvana's R is a linear dash and thus can be stopped with hard CC it also does magic damage to everyone hit. Shyvana's ult doesn't have a normal cool down and is instead determined by whether Shyv has 100 rage which is generated by auto attacking and by the second and a half based on her ult rank (1, 2, and 3). Shyvana's ult makes all of her other abilities gain area of effect changes. Shyvana's Q hits enemies in a cone in front of her, her W does damage over time on the ground for 5 seconds, and her E becomes a cone in front of her marking all of them hit.

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