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Spells:
Ignite
Flash
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction
I choose my runes for the following reasons:
Arpen quints/6 marks - I like the armor pen to be able to handle most of the champions you'll see up top. These runes make a Garen/Nasus/Jarvan a JOKE.
Attack speed marks x3 - I like to pick up a little bit of speed, as the more often you're attacking, the more often you're benefiting from your passive.
Armor seals x 9 - Armor is always great in a solo lane. You're mostly only going to face AD in top as it is. But your glyphs will have you prepared for a surprise Fizz or any other AP.
Magic resist glyphs x 9 - Again, a standard for someone in a solo lane.
The main reason for the defensive seals and glyphs are because Shyvana needs the defensive help until she gets her ultimate at level 6/Wriggle's Lantern.
Arpen quints/6 marks - I like the armor pen to be able to handle most of the champions you'll see up top. These runes make a Garen/Nasus/Jarvan a JOKE.
Attack speed marks x3 - I like to pick up a little bit of speed, as the more often you're attacking, the more often you're benefiting from your passive.
Armor seals x 9 - Armor is always great in a solo lane. You're mostly only going to face AD in top as it is. But your glyphs will have you prepared for a surprise Fizz or any other AP.
Magic resist glyphs x 9 - Again, a standard for someone in a solo lane.
The main reason for the defensive seals and glyphs are because Shyvana needs the defensive help until she gets her ultimate at level 6/Wriggle's Lantern.
This is the area of my build I expect a lot of people to question or disagree with. A lot of people go HEY OFFENSE'S LAST TALENT IS A NECESSITY! I disagree. If you're building shyv right, you're not going to need extra damage below 40 percent. They'll be dead soon after that because of your W and Q. Like stated in the runes section, shyv needs that extra D till level 6, so I like to get extra defensive talents to survive ganks and be able to be super aggressive.
I take the crit in offense over the 3 points for 1.5% extra damage because it benefits more late game. The extra crit damage = a LOT more damage than 1.5 percent. A crit on your twin bite can do up to half a carry's health.
I take the CD reduction in defense to lower the CD on Q so it is more spammable. It goes really nice with the speed from trinity force.
I take the crit in offense over the 3 points for 1.5% extra damage because it benefits more late game. The extra crit damage = a LOT more damage than 1.5 percent. A crit on your twin bite can do up to half a carry's health.
I take the CD reduction in defense to lower the CD on Q so it is more spammable. It goes really nice with the speed from trinity force.
I start with a Doran's Shield so I can be aggressive, and if I need to fall back and regen, it's doable. If you can't kill your opponent without crossing river and being able to be back on your side within 6 seconds, don't try it and farm instead. This changes once you have Wriggle's Lantern.
Wriggles is basically what puts you into GOD MODE. The lifesteal and the armor make you an unstoppable fire breathing force that even Nasus is going to be scared to beat on. A lot of times, you'll find that you'll turn the tide of a 1v1 fight very quickly off a Twin Bite after you get Wriggle's. Don't underestimate that item, or Shyvana with that item.
When you get trinity force, you should be OUT of lane (should have already taken the top turret) and you should focus carries. Don't be afraid to initiate fights if your tank won't, so long as your team will follow. Dragonslayer Vayne won't slay you with a Trinity Force :P
After you get Warmog's, just farm with burnout and lul @ anyone who thinks they can beat you 1v1 at this point. If you're farmed as you should be and you haven't fed, you've made yourself nigh invincible at this point.
Wriggles is basically what puts you into GOD MODE. The lifesteal and the armor make you an unstoppable fire breathing force that even Nasus is going to be scared to beat on. A lot of times, you'll find that you'll turn the tide of a 1v1 fight very quickly off a Twin Bite after you get Wriggle's. Don't underestimate that item, or Shyvana with that item.
When you get trinity force, you should be OUT of lane (should have already taken the top turret) and you should focus carries. Don't be afraid to initiate fights if your tank won't, so long as your team will follow. Dragonslayer Vayne won't slay you with a Trinity Force :P
After you get Warmog's, just farm with burnout and lul @ anyone who thinks they can beat you 1v1 at this point. If you're farmed as you should be and you haven't fed, you've made yourself nigh invincible at this point.
This is open to personal preference, but I prefer Ignite and Flash. If I don't take ignite, I take Teleport.
Ignite - essential against anyone with Lifesteal. If you face Nasus, you NEED THIS. If they have a Swain or Morgana, you NEED this.
Flash - paired with your ulti, you now have one of the best escapes in the game available. You shouldn't fear to push a turret harder if you have Flash/Ulti up.
Teleport - If you have no use for ignite other than extra damage, take this to make blue pilling less costly, and so you can get to the action faster.
Ignite - essential against anyone with Lifesteal. If you face Nasus, you NEED THIS. If they have a Swain or Morgana, you NEED this.
Flash - paired with your ulti, you now have one of the best escapes in the game available. You shouldn't fear to push a turret harder if you have Flash/Ulti up.
Teleport - If you have no use for ignite other than extra damage, take this to make blue pilling less costly, and so you can get to the action faster.
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