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Shyvana Humor Guide by Verbov

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League of Legends Build Guide Author Verbov

Shyvana Too Strong (Solo Top)

Verbov Last updated on November 9, 2011
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Jungle Role
Ranked #14 in
Jungle Role
Win 52%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 0

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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1. Introduction

Hey guys, recently I've been playing Shyvana and I have to say she's a great champion. She can carry teams hard and win top like no other, yet most people prefer her as jungle. She's often overlooked as an amazing solo top. This guide will show you how to dominate your opponent as one of the coolest heroes in LoL. If you like a champion that can devastate her lane opponent, farm hard and decimate teams, Shyvana is for you!

This will basically be solo top for the other team:
EDIT: Thank you, I didn't realize I put sheen behind phage (=
Thanks to Schrecklich, I put Quicksilver Sash in the items.

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-High burst damage
-Sustained DPS
-Great mobility
-High survivability
-Awesome ultimate
-Great farming ability

-Slow early game
-No real gap closers besides her ultimate
-Kited hard until phage
-Can't sustain well until wriggles
-Prone to CC

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Runes/Masteries/Summoner Spells

ArPen Marks
I take these marks because Shyvana is made to be an aggressive solo top. By keeping up early domination, you can easily scare your opponent out of the lane. Plus, with her passive, you are rewarded for attacking as much as you can, so the armor pen helps against tanky champions and armor runes.

Armor Seals
These I consider a necessity. Solo top is a rough jungle of pokes and harass, and if you don't have that bonus armor, especially as an early game softie like shyvana, you'll like get bent over.

MR Glyphs
These are good to keep too, because a lot of solo top contenders do have magic damage. So the extra MR helps you stay in lane and avoid that pesky singed harass.


These masteries are pretty self explanatory. They will help you with your sustain, and give you reduced death timer and XP. Shyvana already does enough damage and doesn't need 21/x/x.

I take Flash and teleport on her:

Flash is just a necessity in the current meta. Everyone should know this. It's extremely overpowered.
Teleport is the key to winning games as solo top. Even if you die in lane, you can just teleport back up and continue farming, or you can teleport to other lanes and farm, or you can teleport to your team if they're setting up for a teamfight. It's a very underlooked skill but I feel like it's crucial on solo top players.

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Twin Bite
Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects.

Dragon Form: Twin Bite cleaves all units in front of Shyvana.

--This skill is one of Shyvana's core damage skills. It procs things like sheen and applies on hit effects, as well as resets your attack timer. Use this in combination with your auto attacks for maximum damage output. In Dragon Form, it's even better because it becomes a huge AoE cleave, which provides massive lifesteal and your TF slow. The reason I skill this up last though is because the damage is already good at level one since it scales nicely with your AD and your burnout and flame breath abilities are much more effective towards early game.

Use this skill right after you auto attack and with the flame breath debuff for max damage, but remember not to be too trigger happy with it because it does have a high cooldown. Even with her passive, you will be feeling it when you don't have it up.

Shyvana deals magic damage per second to nearby enemies and her Movement Speed is greatly increased for 3 seconds. Shyvana's Movement Speed bonus is reduced over time.

Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.

--This skill is Shyvana's bread and butter. Not only does it do a large amount of AoE damage and helps you keep lane presence, but it also provides a girthy speed boost which helps you keep up to your enemies while chasing, and also provides decent escape when combo'd with her ult. This is also your main farming skill, it's just amazing. I skill this up as fast as I can.

Use this skill whenever you need to farm, escape, chase, initiate, or if you're currently fighting or ganking. It's just amazing. Sooo much utility.

Flame Breath
Shyvana unleashes a fireball that deals magic damage and melts the target's Armor for 4 seconds.

Dragon Form:Flame Breath engulfs all units in a cone in front of Shyvana.

--This ability is a large part of your burst capability. Not only does it reduce armor but it also gives all of your attacks bonus damage against the debuffed target. I level this up second because when you're fighting 1v1 at solo top, this really comes in handy as a main damage dealer.

Use this skill BEFORE you use Twin Bite for maximum damage. The debuff that it gives will cause Twin Bite to do a heapload more damage.

Dragon's Descent (Ultimate)

Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take magic damage and are knocked toward her target location.
Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist. Defensive bonuses are doubled in Dragon Form.

--This is where Shyvana shines. You get this at level six, you instantly get a meaty armor and MR passive which helps SO MUCH. Then, you get this amazing long ranged dash that damages everything in its path and enhances all of your abilities. Also, the passive is doubled while in dragon form. This is really what makes Shyvana stand out. She's near unkillable in this form. I skill this up whenever I can.

You MUST use this skill in team fights, usually dashing towards the squishy carries and supports that are chilling in the back. You can pick these off easily with a few Twin Bites and Flame Breaths and get right back on their bruisers after they're dealt with. I also use this as an escape tool when I'm getting ganked. The jump range is extremely far.

Fury of the Dragonborn (Passive)
Shyvana's melee attacks enhance her abilities.
Twin Bite - Reduces the cooldown by 0.5 seconds.
Burnout - Extends the duration by 1 second to a maximum of 6 seconds.
Flame Breath - Deals 20% of the ability's damage to debuffed targets.
Dragon's Descent - Attacks generate 2 Fury* and Shyvana passively gains Fury* over time while in human form.

This passive is what makes Shyvana such a rewarding aggressive player. You will keep constantly getting the speed and AoE on burnout, passively reduce your Twin Bite cooldown, and give Flame Breath that burst that it dominates with. This passive is amazing and encouraging lane presence and domination.

Skill Sequence

This is your bread and butter rotation. The reasoning behind it is that you want to get your ulimate in there for the massive boosts, start getting your speed and AoE damage from your W, apply your debuff with your E and finally dish out loads of damage with your Q. After you've done this main rotation, all you need to worry about is keeping your debuff on them and making sure your W is up and hitting Q whenever you can.

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Doran's Shield
It just provides sustain. Shyvana starts out squishy and she needs the extra hp and armor to be able to survive. Some people prefer going boots first or cloth armor, but Doran's Shield is really the way to go.

Wriggles Lantern
This item is AMAZING. How many times can I say this? It's so cheap, and you get some meaty bonuses! The extra damage for lane presence, armor for survivability, and lifesteal for sustain. This is a must for Shyvana who doesn't have any passive sustain unlike other solo top champions. AND who could forget the free ward every 3 minutes? Money saver, never get ganked. Sounds like a fair deal.

Merc Treads
Best boots in the game, hands down. Shyvana is prone to CC and needs the reduction in order to stay relevant within fights. Also, the extra MR doesn't hurt.

This is when you should have most of your core items. You should have been farming top like a god and beating your lane hardcore.

Trinity Force
This is a great item on any hero, really. Your Twin Bite gets a massive damage boost, you get awesome passive movement speed, and your attacks slow on hit. It's great. The only downside is that it costs a lot, but it's definitely an item worth getting.

Warmogg's Armor
This is your core item! And anyone who says Warmogg's sucks, please destroy them! Because this item is what shapes you. By the the time you have this item, you will have 3000 HP, coupled with your passive armor/MR bonuses from your runes and ult. It's like 150 armor/MR + 3000 health, you become unstoppable when you get this item. Nobody wants to focus you because you don't die, but you do so much damage! I love this meta!

Atma's Impaler
You should definitely get this item to pair with Warmogg's, simply because it's so cost efficient. For 2000 gold we're talking a 60-80 damage boost and a good amount of armor and crit chance. Now, all of a sudden, you're a tanking machine that has 300 AD. Core item, no doubt.

So, how is the game going? What is their team comp? Consider these items situational, and you could really pick any of them for your build according to what their team is or what you like.

Wit's End
Many people like to main this with Shyvana. Eh. I only take this for an AP heavy team. The attack speed and MR are really nice, with an added on hit damage bonus, but I feel like trinity force gives you good survivability and way more damage. The only reason I would get this item is if their mages are just dominating me, and I can't get my Trinity at all.

Force of Nature
Again, this item is great against a team that's AP heavy. As a plus, the movement speed is actually really good.

Hextech Gunblade
I like to get this item last on Shyvana because it's a luxury item. You do a lot of damage already with your core, and picking up a Gunblade is good for your physical and magic damage, but grossly overpriced. If I can, I'll pick this item up, but it doesn't happen a lot.

Frozen Mallet
Another expensive but nice item to get. Because of your Atma's, this item will be cost efficient. The bonus health will scale into your AD make you more tanky. Also, the on-hit slow is much more reliable than Trinity Force's Phage effect. But, this has no comparison to TF's Sheen. The damage bonus is too good to trade for a FM.

Banshee's Veil
I'll pick this item up in those situations where I just can't deal with their CC. Although the mana is useless, the spell block is great and the bonus health scales with your atma's as well. This item isn't that expensive either, so it won't be hard to farm if the CC level suddenly goes to 11 on the other team.

Randiun's Omen/Thornmail
I'll pick these items up if their team is AD heavy. It's really personal choice. You already have a lot of armor from your core and passives, but the 30% damage return is nice against squishy AD carries like vayne or ashe. Randiuns provides a nice slow if they have characters like Kog'Maw who rely on attack speed. They won't be able to burn you, which means you can take out squishy carries easily and with grace.

Quicksilver Sash
This item is a great buy on Shyvana if you don't want to buy a veil. The only problem is that people often forget to activate it when they get cc'd, but since Shyvana is very prone to CC, this is a great item to pick up if you're getting shut down in team fights. It's also cheap, and the magic resist isn't bad at all.

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Laning/End Game/Teamwork

I can't stress this enough. Against bruisers like Garen or Jarvan, you will get your *** handed to you if you go out there like herp derp Twin Bite does damage. Until you can get that armor and sustain, play fairly passively. Farm when you can. Try to have the creeps stay near your tower. Don't get ganked, and let your jungler gank.

You'll have all your skills, and with that meaty damage boost, go do some damage! This is when you can start turning your lane around and harassing your opponent like no tomorrow. Scare him out of the lane. Tanky bruisers like Jarvan? No problem! That's what we packed our ArPen runes for. Use your Flame Breath>Twin Bite combo for maximum damage, and always remember to keep your W up while you're fighting. Just don't push the lane too hard with Burnout and ward with wriggles to prevent getting ganked. If you've pushed your lane too hard, teleport to another lane and try and gank. Just remember to come back and defend your tower.

You're probably farmed up by now. You have your core items and you've been farming your lane and beating your opponent, and ganking other lanes. Now you start to shine. If you don't have an initiator, take the first wave of hits. Your squishies will thank you. You're a bruiser, you can take hits. Shut down AP carries and support. Pressure them so they don't just rape your team. Your team can handle bruisers. If you do have an initiator, dive right into their squishy center with your ult and do work. Trust me, without their AD/AP carries being free in team fights, it's an ultimate loss. Usually, your presence in the time fight is so huge and scary that they'll try to scatter to avoid damage from you. Meanwhile, they can't do any damage to you. It brings a tear to my eye.

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Thank you for reading my first guide! I hope you all go and have fun playing Shyvana when she's free next week! Use this guide and dominate all your games. <3


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