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Build Guide by Afters Shock

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League of Legends Build Guide Author Afters Shock

Singed, lost in his poison.

Afters Shock Last updated on April 18, 2011
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Top Lane
Ranked #2 in
Top Lane
Win 52%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 0

Strength of Spirit

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Just before I start the guide I want to say sorry for my bad English, i am French and i'm trying to do my best to do less mistake. Good reading.


Singed lost he's mind over the years in he's own poison... But now it's time to wake up! It's now time to receive some hit!

Singed is an Ap or tank champion, but people don't really know how to use all his potential.
In this guide i will show and explain to you how to PLAY correctly singed in Ap and tank.

Have you already think singed could do 250+ dmg per sec with only his poison trail?? Or maybe over 1000 damage with a single fling? But you will find out soon enough how to do it and how to use those ability at the best moment.

Being followed by all champion and hear PENTA-KILL after 10 sec you have started running with your poison trail? Or be the meat shield for all your team without even caring about any damage?

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The story of our poor singed.

Singed descended from a long line of Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh.

When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, make Singed a force to be reckoned with on the Fields of Justice.

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Patch log.


Insanity Potion:
Fixed a bug where the particle lasted longer than the buff
No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction(10%/20%/30%)


Fixed a bug that was causing Poison Trail to have a 1 second cooldown upon activation

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Pros / Cons

--A very very good lane farmer.
--He can leap he's enemy to the nearest tower or even help a teammate to run away.
--Very very fast.
--Insane damage.
--Good ganker.
--Pretty good Crowd control.
--Skill have low CD.
--Pretty good in team fight.
--Lots of Dots.
--Weak jungler.
--Have a slow attack speed.
--Doesnt have alot of mana lvl 1-8.

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Singed skills.

The passif of Singed is good because we don't have to buy some item that give hit points since we already receive a lot of hitpoint from ours mana. Singed use a lot of mana for his skill so we don'T really focus on hp item so this passif skill save us alot of money for buying other item (mana,mr,armor ect..) Warmog's Armor (Never buy it really useless)

This skill is the key skills of singed. Pretty good for farming, if your low on hp and some enemy champion are chasing you can use it to make them run away since the poison do a lot of dmg they will not follow. Good for escaping, do dmg and farming.

This is your initiate skill OR your way out of fight. What i mean is you can use this skill to slow the enemy and get one with fling during they are trying to get out of it or when you need to escape you can throw is in front of your enemy so they have to get in so you have a lot more time to run away. You can save your teammate with too example they are chased by a champion you can throw it in front of im, but if is ezreal and he teleport over you can just run and fling im.

Fling is the most useful skill of singed cause early game you can pull to tower, to a ally or pull away if your lane mate is in difficulty. Mid game you can roam over the map and go fling one to your ally almost a successful gank each time. At late-game you can fling them away of team fight for a couple of sec to take advantage of a 4v5 or fling one to initiate a team fight so you can burst on only one faster then if every enemy champ is in the fight already. But NEVER fling enemy to your teammate if he's low hp you will maybe kill em so be aware of that.

nsanity Potion is a low CD skill. This skill increases many stats that singed needs such as crowd control,magic resist,defense,ability power. This skill is more usefull for tower dive, chasing.Pretty good combo with ghost for catching someone fast!

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Lets start off with the runes.

Mark of Insight. (+0.95 Magic pen)
The Magic penetration is essential for Singed, cause we absolutely need to pierce the base Magic resist from the opposing champion. (Give alot more damage for Poison Trail and Fling)

Greater Glyph of Shielding. (+0.15 magic resist per lvl, 2.7 at lvl 18)
very useful... Not much to say about it. You probably know it already ^^

Greater Seal of Evasion. (+0.75 Dodge)
This is one of the best runes for tanking cause you will take less damage and you will survive more often, that mean you will be in the fight for a long while instead of getting damage during all the fight. More you dodge more you fight.

(+26 health)
Quintessence of Fortitude
This quintessence give a lot more of survivability during the early game so you can farm alot more money during the lane phase. And to stay in lane for a long while.

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Summoner Spells

Cleanse is one of my favorite summoner spells because if I get gank and stun during lane phase I can easily use it and run away before getting killed by the enemy. Or if you have to get into enemy champion to fling one and you get stun or just have to cleanse and you get em without behind attack by 5 champion.

This is an amazing spells, a perfect combo! If you have to tower dive pop it with your ult and you are sure he can't run away of you. And if you want to get in front of your enemy to do poison trail pop it and get in front !

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Skill Sequence

Fling or poison trail can be change depending on how the game flow go!

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Item builds.


CC reduction Help a lot during all the game but don't get it aathe first item you buy. Get it after ROA.

Amazing item during all the game for singed a great boost of mana,ap and hp in early game and a nice bonus overtime.

Pretty good MR and protection from a magic spell (45sec of CD) Good health and mana boost.

Mid and Late-game[

+99 Armor +500 Mana UNIQUE Passive: Reduces ability cooldowns by 25% and reduces the attack speed of nearby enemies by 20%.

Give alot of armor and mana, more hp from mana have a nice CD reduct for fling and ult.

+70 Ability Power +57 Magic Resistance UNIQUE Aura: Reduces the Magic Resist of nearby enemy champions by 20.

Pretty good item, considering the ability power and magic resist and the perfect unique. Work pretty well with poison trail and fling.

+68 Armor +38 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 750 Health and 375 Mana, this effect can only occur once every 5 minutes.

Is a pretty good armor for every tank and it's give a pretty good punch to the enemy when they see you revive, more survivability for the end game.

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Much more will come out soon I just need to finish writing the text and i will upload
(-How to use fling
-Video on how to fling
-How to play in teamwork
-Video of the complete guide
-How to farm well)

Please vote and post comment. Use the build before voting please.
Criticizes me for everything I do wrong, I learn from mistake so Thanks to read and have fun to play singed! :)