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I like playing pyke a lot and playing with him I found that prowlers claw is a really good item to outplay other people. The lethality it gives you is good on it's own, but what I like most of the item is the extra dash it gives you. Because it makes you dash to your enemies back you can combo e + claw's active to hit pretty consistenly your stun.
Having said that, is there any reason you didn't include it even as a situational item in the build??
It could be worth testing out, though I'm not very good at Pyke and I'm mainly thinking this could be good as a last item, to work sort of like a "last nail in the coffin" choice, mainly when Guardian Angel doesn't feel too necessary. I did test it out a bit in the practice tool, though of course you can't get a very accurate idea of how it'll work in a real game with that, but without any drakes or Baron, my AD was 430 (My other items were Duskblade, Umbral Glaive, Death's Dance, Youmoo's, and boots) at max level. Obviously the bot crumbled with the first auto attack, but following up with an ability was definitely easier, and I could also see the slow making it easier to chase down someone who flashes to escape if you got an auto off right before.
The extra CDR is undeniably good, but wouldnt the armor reduction be counter intuitive as well, in the sense of, you're not going to be brawling face to face against other heroes most of the time, you want to dislocate their comp and pick enemies outside the heat, if you find yourself CC'ed by a big ult or combo thats it, out for the count. So wouldnt frozen mallet help with fast targets like Sona?
Pyke already focus on AD and Lethality so the passive from Cleaver wont count that much as solo target and for ganging up against a desirable targe for that passive, its generally a pickoff or end of teamfight anyway...
Sorry if offended in any way.
Nice Guide btw *\(^-^)/*