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Tryndamere at it's finest
The easiest thing about this game is probably the split pushing. Once the laning phase is over and everyone finds themselves in the middle lane. Tryndamere is out in the top or bottom lane constantly pushing. The problem is, the distance between the middle and the other two lanes isn't too great. A group of two/three can easily end your journey for the turrets. By the time you're at this split pushing phase, you should have at least a few of the essential items Tryndamere requires (His attack speed, his critical damage, and his attack damage as well.) Keep in mind you have temporary god mode. With this few seconds of sustain, you can easily take out one or two damage dealers and barely run away. While this is happening, you have the benefit of your team killing the remainder of the enemy team that has decided to stay by their turrets.
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