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STONEWALL OF NOMS
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Spells:
Heal
Ghost
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Intro
Edit: Thanks to the dumbass nerf on randouins, you can scratch that for a frozen heart, the aura on it is great as is the armor and CDR as a bonus. Man sometimes i want to punch riot in the face x.x
Edit for my Edit: Thanks to the epic de-nerf on randouins you can white out the scratch out and re-write randouins into the build >=D
RULE 1) A rupture can save a life. Lets say poor soraka has xin on her tail. Your to far away to open up on the spear wielding Asian so you toss a rupture with just enough lead to catch him. Soraka takes off and you dive in, silence and basic attack. If he keeps up the chase on soraka then feast him. Even if he survives then loss of a quarter of his total HP is almost always enough to make him run.
RULE 2) Silence Silence Silence! Lets say both teams are gathered up at mid. There's a little exchange of skills but no one is initiating. Tell your team "Yo biznitches ima blat blat those wiggers with mah silence then dive in!" and proceed to lay down some feral screams. Try to get as many enemies as possible in the silence but if you cant get them all make sure you go for the most important. For instance a silence on kassadin is more impotant then one on teemo and jax because they are right click wonders that could care less about skills and kass gets all of his damage from them.
RULE 3) Pick your fights! Lets say your at mid with 4 enemies. Your whole team is here and then you see Yi trying to back door (what else can yi even do?) Obviously you DO NOT GO to get Yi, you send some one else to because you need to be at the team fights. Your a tank, kills should never be your highest priority!
RULE 4) An ally saved is better then an enemy killed. OK Soraka, who apparently sucks, is getting wailed on by that same Xin but you see Yi running away with 200 health, you know you can drop a rupture and finish him but you'd have to sacrifice Soraka to do it, so what do you do? Save Soraka, having her around in the next team fight will probably save your life so DO IT!
and finally
RULE 5) A team saved is worth more then your precious K/D spread! This is pretty self explanatory, call a general retreat and make sure your the last one out! Drop ruptures, screams and basic attacks while you head out to make sure you soak up all the abilities and attacks you can. If some one tries to ignore you punish him with your feast. If it isn't up nail him with tah skillz! This is what separates a good tank from a great one. Knowing exactly what your limits are and being able to judge a calculated selfless sacrifice. You may not get rewarded for your death by others but at least you know you just saved EVERYONE and the possibly the game!
At level 18 your feast is twice as effective at finishing baron as smite.
Always take a side lane, leave mid for the AP
Your dance is ridiculous, don't ever do it!
Sometimes following up a satisfying feast with a /ALL OMNOMNOMNOMNOM is all it takes to score a rage quit.
You can easily hold 2 enemies off the creeps with just rupture and feral scream.
Placing a rupture behind a non engaged enemy is almost a sure fire way to hit them.
Look at the opposing teams speed in comparison with your's. It will help you land those ruptures.
You can take ALOT of punishment by level 11. Remember this always!
NEVER EVER EVER DIE FOR A KILL AS TANK CHO' GATH!!!!!!!!!!!!
By level 11 you can tank a tower from full to dead with a good DPSer.
Don't forget just how scary your ultimate can be for the other team. Once you have all of your feasts use it as often as you can! You'd be amazed at how timid you can make your enemies.
By level 16 you can tank a tower full to dead and 2 to 3 light damage enemies with a good DPSer. Just make sure the enemies are attacking you!
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