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New ETA: Monday/Tuesday. I'll try my hardest guys!
ETA: Saturday, 4/13/13, will try to finish before. Will not publish fixes until all updates (listed bellow) are added.
Reason: Busy week.
What will be in update: Updated runes/masteries. Adding "Ignite" to list of viable options for summoner spells. Removal of random color when talking about summoner spells- I did not want to have these in final guide, they slid through.
1/17/12 is actually a variant of 1/13/16, though clearly inferior because it gives up the Explorer ward and increased starting gold for marginal improvements in defense. But any support build with 21 or more in defense is clearly wrong and instant -1.
EDIT: Why would you put
Though I disregard them, other DO find them viable and DO care to use them. I also, by Monday will be adding another summoner that I disregard- Ignite.
Bad masteries
As stated above (I think), I will be adding other options for masteries.
I use this tree on Leona because I like to mitigate as much damage in lane and play as aggressively as I can. Diving by level 4/5/6+ and going in whenever I see my adc near enough and one of them in range of my zenith. Within reason of course.
I'll try using a 0/21/9 set up and I'll see if it changes how I have to play slightly, then adjust as I see fit. Leaving my original set up there just as an option. I'll also add another set with 9/21/0, as an option. Defaulting the recommended to 0/21/9, if I see it works as well/better.
Though my choices are explained, so I would like to hear your rational for why they're bad, and what I should take instead?
Bad masteries
Fantastic constructive criticism, I bet you really helped him make his guide better with that comment. Heaven forbid you actually tell him where his points should go...
Though, all basics are explained, and the rest of the build looks decent :P
Put the summoner spells section after the combo's section, change your masteries and remove those unnecessary colours in your summoner spell explanation, and you are good to go :P
Have fun :D
Because a few odd points (to you) instantly makes the guide bad.
I +1 to counter.
As an established community member, you should be ashamed.
Bad masteries
Because a few odd points (to you) instantly makes the guide bad.
I +1 to counter.
EDIT: Why would you put