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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Warning/Disclaimer
READ
Also, if you're going to vote, please comment and make sure don't downvote just because you don't like X or Y item, or X rune. I try to explain my choices in my guide and give alternatives. If you don't like something, comment and I will consider changing it.
~Leona has high burst when combined with an ADC's basics due to her passive.
~Leona is tanky/a tank champ.
~Leona when used correctly, has 3 stuns and a slows.
~AoE stun/Slow
Who am I?
I've played Leona as my main support since she was released. The more and more I play her, the better I get at her. After alot of time playing her, I think I'm at-least somewhat qualified to make a guide.
In short: I pretty much know the champion in and out. And even if I'm not high ELO/Challenger/Pro, I still know what I'm talking about (mostly).
AoE/AE=Area of Effect
CS/Last Hits=Creep Score/Minion kills
ADC=Attack Damage Carry, the ranged Attack damage carry on your team.
AP=Ability Power
CC=Crowd Control, things like stuns and slows.
If you see any other terms in this guide that you do not understand, please comment and ask what they mean so I can add them to the list and explain them.
* Leona has a high amount of CC with 2 single target stuns, and 1 guaranteed slow, and 1 AoE Stun/Slow.
* Has a gap-closer.
* Tanky.
* "Leona has high burst when combined with an ADC's basics due to her passive." WHAT DOES THIS EVEN...? I'll explain in the Skill section, calm down.
Cons:
* Low-ish mobility
* No real output of damage solo.
* No sustain
* No escape besides

* Dependent on early game to become better late game.
* Melee

Sunlight
Leona's Passive,

What it does: Applies a mark to an enemy that when hit by an allied champion will go off for extra damage. APPLIED BY ALL SKILLS.
When you start playing Leona at first, you'll probably barley notice it, and chain your skills too quick for it to take effect. But when you start really paying attetion... You'll notice during the laning phase if you chain your moves slow enough for your ADC to catch up and start autoing, that 3 of his basics will do noticeably more.
This little skill can also come into play when there's a large amount of minions and a nearby allied champion with an AoE ability. Simply use your W or E and mark most, if not all, of the minions. The resulting damage is awesome. Especially late game, when wave clearing can make or break a game.

Shield of Daybreak

Max this OR Zenith 2nd. I prefer this because it has more kill potential.

Eclipse



Max this first. The extra armor and MR isn't what you want. It's what you need.

Zenith Blade
Zenith blade is Leona's gap-closer and initiate skill (generally). What this does is shoot out a skillshot (that you can easily miss) that will drag you to the LAST ENEMY CHAMPION hit and stun THAT champion for a very brief duration.
As I said, I prefer


The general use of this during laning phase has Leona in a brush/zoning and the enemy steps abit into Leona's range.




Solar Flare
A ranged AoE stun (at the direct impact of spell) and slow (still in ult but not being directly hit by flare). Either way you land this, it can devastate an enemy team, or their ADC, or whoever gets caught by it.
Take a point in this whenever possible.

Ex:Engaging;
~You're team's Skirmishing mid with the other team 3v4, you and ADC were bot and are now heading mid. You go through the river brush into mid lane and land

Ex:Disengaging, aka TACTICAL RETREAT;
~You've just failed a baron attempt and it was stolen by the enemy. Your team starts to retreat through blue path and as you're retreating you notice the enemy is mostly clumped into a tight group. You use your




W+E->Q
I don't care about




W+E+Q
Standard Ult Engage Engage aka THE TARGET IS NOT MOVING, SIR!





W+E->Q->R
Solar Flare Initiation Combo:





R->W+E->Q
Flash-Ult Engage:





Be SURE you can hit atleast one person before flashing. I recommend not doing this combo until you've played atleast 10-15 games as Leona and have a solid grasp of the range of her skills.
I really want that ADC at the back of their lines stunned/dead combo:











*Note, this last combo has limited use. And if you use it while behind/know you can be bursted down relatively easily, you probably die in half a second and have wasted all of your skills and perhaps gotten one or several team mates killed.

~First rows: Summoners Wrath for the -armor/MR on





~2nd Row:


~3rd Row:




~Row 4:



~Row 5:



~Row 6:

All in all I can see why you would just go 0/21/9 or 9/21/0 or something like that instead of my mastery set-up. But this is what I've had success with, and have grown to like.

I take



The reason for these is as above. These are also standard on most champions in general (top, jungle, adc, most supts to my knowledge).

I use these runes because if you get to late game these help to mitigate the enemies' AP('s) damage.

Now, here's where I start to run into some heavier disagreement when I discuss my runes. I only use 2


As I said above, this rune causes abit of trouble for me. But I find it useful and wouldn't trade it out. I think the initial reason I started using it was because I didn't have a 3rd armor quint, but even with one, I still prefer using this rune over it.
If you missed my rational for using the

"...allows me greater mobility until I get boots. And the reason for Armor Quints is to help mitigate the ADC's damage early game.""
Core
Let's start off with the boots.


When to get (Merc): High CC/AP team comp/decent or ALOT of CC
When to get (Tabi): High AD team comp with little to no CC.
What enchant?

All in all, the others can't really compare to homeguard in any noticeable way on a support.

Unless someone else (jungler or top laner) says they're going to get this, or they rush it before you. You get it. The aura: Legion is just amazing and the unique aura that applies to you and minions isn't bad by any standards either. Pretty much a must for each game.

A must buy. After so long you've payed for this item easily. But remember...Buying this doesn't mean you stop buying wards. Continue buying them, not as many as you would have to normally. But still get them.
~Item Options~
Aura/Active items

The reason this is an OPTION and not core is because Philosopher Stone can now also be turned into the



Decent item, can't highly recommend it over



I don't really care for the item, and as such never build it. But I've heard good things about it, and it looks like it would be a good item because of the armor, hp/mana regen, and active AoE shield. But note the thing that keeps me from it is that the shield is notably low.

I never build this, but I can see how it'd be useful if you face a ridiculously CC heavy team.

A solid item that I've built before, but due to the lack of tankiness I can't recommend this.

Can't really recommend it highly, but seeing as it has move speed and MR... I'd say give it ago if you really want another activate item against an AP/balanced team.
Defensive/Aura/Active:

I actually recommend this if you're facing an AD heavy team.

A good item for it's active, and a good item vs AD/balanced teams.
Defensive Items

I recommend this highly. I can't stress how great of an item this is. Especially when the enemy team is more AD then AP. The stats on it are good, and the fiery aura it has is great.

Good, cheap item that you can get against an AP heavy team. Recommended.

As most know, this is such a great item vs heavy AD teams it's ridiculous.

I can't really recommend this unless you're ahead or the enemy is bursting you down through your defensive items. Swap something for this then, though not




Great item against balanced teams. But if you're not confident you can escape/re-engage with team after reviving. Getting this is a waste.
I'd do my own version of it, but it wouldn't be anywhere near as good.
What I use



Other Options




What you want to do:
* Force the enemy out of exp range if possible.
* Force the enemy ADC to lose CS.
* Allow your ADC pressure-free farming.
What you do NOT want to do:
* Do not allow the enemy ADC to poke you down until you have to back/you could easily die/do die.
* Do not go too far forward and risk an unspotted gank from the enemy jungler catching you so out of position you couldn't possibly escape.
How to: (I recommend looking at another guide or video to learn how to do this, but I'll try.)
After establishing lane dominance, stand behind enemy minions (so you're closer to the enemy tower), and kind of just patrol around there. If the enemy ADC/Supt comes forward and you see an easy kill-go for it, your ADC isn't that far behind you.




Here's the real thing you'll have to remember:

My top 5 ADCs to lane with
1)






2)




3)


3)




4)


5)



I MAY add onto this and add a few enemy champions you'll have to watch for, but for now, the above is all I'll say on the subject.
I plan to add:
~Winning Pictures/Example videos of Leona Gameplay in a new section
~PlayingAgainst Leona
I really appreciate you taking the time to read this and hope you've learned something about Leona and how to play her as a support.
I plan to update this and add videos/more sections as I think of them/they are asked for. If You think I've done anything wrong/think this guide can be improved, leave a comment/message me and I'll look into making this better.
~Keeven
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