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Choose Champion Build:
Spells:
Clairvoyance
Clarity
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Janna


Range: 1100-1700
Cost: 90 / 105 / 120 / 135 / 150 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 60 / 85 / 110 / 135 / 160 (+0.75 per ability power)
Additional Damage: 25 / 30 / 40 / 50 / 60 per second charging

(Active): Janna launches her elemental to deal magic damage and slow an enemy's movement speed for 4 seconds. The passive is not active while the ability is on cooldown.
Range: 600
Movement Speed Bonus: 8 / 10 / 12 / 14 / 16 %
Cost: 40 / 50 / 60 / 70 / 80 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 60 / 115 / 170 / 225 / 280 (+0.8 per ability power)
Slow: 24 / 30 / 36 / 42 / 48 %

Cooldown: 10 seconds
Range: 800
Cost: 70 / 80 / 90 / 100 / 110 mana
Shield Strength: 80 / 120 / 160 / 200 / 240 (+0.9 per ability power)
Attack Damage Bonus: 14 / 23 / 32 / 41 / 50

Cooldown: 120 seconds
Radius: 725
Max. knockback distance: 950 (estimate)
Cost: 200 / 275 / 350 mana
Heal Per Second: 70 / 110 / 150 (+0.35 per ability power)


Radius:
Attack Damage & Ability Power: 8 / 11 / 14 / 17 / 20
Activation: Sona sends out bolts of sound, dealing magic damage to the nearest two enemy champions or minions.
Cost: 65 mana
Cooldown: 7 seconds
Radius: 700
Magic Damage: 50 / 100 / 150 / 200 / 250 (+0.7 per ability power)
(Power Chord) - Staccato: If this spell was last cast when Sona's Power Chord is ready, her next attack will double the damage of her Power Chord.

Radius:
Armor & Magic Resist: 8 / 11 / 14 / 17 / 20
Activation: Sona sends out healing melodies, healing herself and the most-wounded nearby ally champion. Additionally, both Sona and the healed champion will have the bonuses of this aura doubled for 3 seconds.
Cost: 65 mana
Cooldown: 7 seconds
Radius: 1000
Heal: 40 / 60 / 80 / 100 / 120 (+0.25 per ability power)
(Power Chord) - Diminuendo: If this spell was last cast when Sona's Power Chord is ready, her next attack will debuff the target to deal 20% less damage for 4 seconds.

Radius:
Movement Speed: 8 / 11 / 14 / 17 / 20
Activation: Sona energizes nearby allies with an additional burst of speed for 1.5 seconds.
Cost: 65 mana
Cooldown: 7 seconds
Radius: 1000
Movement Speed: 6 / 8 / 10 / 12 / 14 %
(Power Chord) - Tempo: If this spell was last cast when Sona's Power Chord is ready, her next attack will slow the target by 40% for 2 seconds.

Range: 1000
Cost: 100 / 150 / 200 mana
Cooldown: 140 / 120 / 100 seconds
Magic Damage: 150 / 250 / 350 (+0.8 per ability power)

Radius: 1,000

Cooldown: 2.5 seconds
Radius of AoE: 530
Cost: 35 / 40 / 45 / 50 / 55 mana
Magic Damage: 60 / 85 / 110 / 135 / 160 (+0.4 per ability power)
Magic Reduction: 8 / 9 / 10 / 11 / 12 per stack

Cooldown: 20 seconds
Range: 750
Cost: 90 / 110 / 130 / 150 / 170 mana
Heal: 70 / 140 / 210 / 280 / 350 (+0.45 per ability power)
Bonus Armor: 25 / 50 / 75 / 100 / 125

On enemy cast: Silences the target and deals magic damage.
No cost
Cooldown: 10 seconds
Range: 725
Mana Restored: 25 / 50 / 75 / 100 / 125
Magic Damage: 50 / 100 / 150 / 200 / 250 (+0.75 per ability power)
Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 second(s)

Cost: 100 / 175 / 250 mana
Cooldown: 120 / 110 / 100 seconds
Heal: 200 / 320 / 440 (+0.7 per ability power)


Cost: 100 mana
Range: 550
Projectile speed: 1600
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 70 / 125 / 180 / 240 / 300 (+1.0 per ability power)

Cast again after 4 seconds to manually detonate.
Cooldown: 8 seconds after shield expires
Explosion area: 550
Cost: 70 / 80 / 90 / 100 / 110 mana
Shield Strength/Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power)

Cost: 6 / 8 / 10 / 12 / 14 health per attack
Extra Physical Damage: 25 / 35 / 45 / 55 / 65
Health Gained: 1 / 1.5 / 2 / 2.5 / 3 per kill

Cost: 100 mana
Cooldown: 90 seconds
Area of effect: 200
Life Steal: 50 / 75 / 100 %
Heal: 25 / 37.5 / 50 %


Charge directly against the enemy. Three spawn each wave. Melee minions have more health than Caster Minion. On Twisted Treeline they give 29 gold on death, value increases by +1 gold after the 1st wave and +1 gold per 5 minutes after that.


Attacks enemies from a range. Three spawn each wave. Fires bolts of energy that are the same colour as their teams. On Twisted Treeline they give 22 gold on death, value increases by +1 gold after the 1st wave and +1 gold per 5 minutes after that.


Perfect to take down turrets (Takes 50% less damage from towers.). One spawns every three waves until 20 minutes in game, at which point one spawns every two waves. Siege minions have more health than melee minions. On Twisted Treeline they give 36 gold on death, value increases by +1 gold per 2-3 minutes.


One is spawned each wave in place of the Siege Minion once the enemy lane inhibitor is down (also takes 50% less damage from towers). Two spawn per wave in each lane when all enemy inhibitors are destroyed. Much stronger than any available type of minion.
a Little Overview from the Locations on the 5 vs 5 Map


Health 1275 + 175 * (highest champion level)
Mana 0
Attack Damage 110
Range Melee
Armor 24
Magic Resistance 0
Critical Strike Chance 0%
Attack Speed 0.613/sec
Movement Speed 200
Initial Spawn Time 1:55
Respawn Time 5:00


Mana 0
Attack Damage 90
Range 125
Armor 25
Magic Resistance 0
Critical Strike Chance ?
Attack Speed 0.638
Movement Speed 447
Initial Spawn Time 1:55
Respawn Time 3:30


Health 1400 + 175 per player level
Mana 0
Attack Damage 95
Range 100
Armor 12
Magic Resistance 0
Critical Strike Chance 0%
Attack Speed 0.625/sec
Movement Speed 330
Initial Spawn Time 2:10
Respawn Time 4:00


Health 1275 + 175 * (highest champion level)
Mana 0
Attack Damage 110
Range 100
Armor 24
Magic Resistance 0
Critical Strike Chance 0%?
Attack Speed 0.625/sec
Movement Speed 330
Initial Spawn Time 1:55
Respawn Time 5:00


Health 1030 (+130 per champion level)
Mana 0
Attack Damage 40
Range 125
Armor 13
Magic Resistance 0
Critical Strike Chance N/A
Attack Speed 0.833
Movement Speed 530
Initial Spawn Time 1:55
Respawn Time 3:30


Health 8852 + 125 every 1 min
Mana 0
Attack Damage 600
Range 950
Armor 120
Magic Resistance 70
Critical Strike Chance 0%
Attack Speed 0.208
Movement Speed 0
Initial Spawn Time 15:00
Respawn Time 7:00


Health 2450 + 200 per player level
Mana 0
Attack Damage 275
Range 100
Armor 10
Magic Resistance 0
Critical Strike Chance 0%
Attack Speed 0.625/sec
Movement Speed 330
Initial Spawn Time 4:40
Respawn Time 5:00


The Crest of the Ancient Golem is a buff in League of Legends. It grants increased Mana/Energy regeneration and Cooldown Reduction. The buff is available only on Summoner's Rift. It can be identified by swirling blue runes around the champion. Because of this, it is often called the "blue buff" or just "blue".
This unit regens 1.5% mana (or energy) per second and has (16 + Level*0.5)% cooldown reduction on their abilities. If slain, this buff transfers to the killer.
Duration
with Utility Mastery (mastery) Utility Mastery 2:30
2:52 / 3:15

The buff grants:
40 ability power
40 attack damage
3% of your maximum health in health regeneration per 5 sec.
1% of your maximum mana in mana regeneration per 5 sec.
This unit's health and mana are regenerating, and he enjoys increased attack damage and ability power.
Duration
with Utility Mastery (mastery) Utility Mastery 4:00
4:00

The Crest of Crushing Wrath is a buff in League of Legends available only on Twisted Treeline. The buff can be identified by brown runes swirling at high-speed around the champion.
The buff increases the damage dealt by champions by a 1% per champion level, meaning that it will at most increase the damage output by 18%. Both basic attacks and skills damage are amplified by this buff.
This unit deals <Champion Level>% increased damage.
Duration
with Utility Mastery (mastery) Utility Mastery 2:00
2:18/2:36

The Crest of Flowing Water is a buff in League of Legends. It grants the owner increased Movement Speed for a short time. The buff is only available on Twisted Treeline and can be identified by swirling grey runes around the champion.
Increases Move Speed by 30%
Duration
with Utility Mastery (mastery) Utility Mastery 1:00
1:09/1:18

The Blessing of the Lizard Elder is a buff in League of Legends. The buff is available both on Summoner's Rift and on Twisted Treeline. The buff can be identified by swirling red runes around the champion. Because of this, it is often called the "red buff" or just "red". The damage dealt by Blessing of the Lizard Elder is True Damage. This makes it extremely valuble in killing champions who have high resistances.
This unit's physical attacks slow the target's movement speed by (10/20/30)% (at levels 1/6/11) and deal (7.7 + Level * 2.35) true damage based on their level. If the buff holder is slain, this buff is transferred to the killer.
Duration
with Utility Mastery (mastery) Utility Mastery 2:30
2:52 / 3:15

The Crest of Nature's Fury is a buff in League of Legends. It grants the owner an increase in attack speed and cooldown reduction. The buff is only available on Twisted Treeline and it can be identified by swirling green runes around the champion.
Increases attack speed by 20% and reduces cooldowns by 10%.
Duration
with Utility Mastery (mastery) Utility Mastery 1:00
1:09/1:18
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