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Spells:
Flash
Clairvoyance
Ability Order
Time in a Bottle (PASSIVE)
Zilean Passive Ability
Introduction
For marks, i take
Greater Mark of Magic Penetration for the early game harrasment. Your bombs will only hurt in early game, so make them count. Taking a few marks to enhance this effect seems like the correct choise.
Next, i want to get a bit more durable, since early game zilean tends to die to just about anyone that has a stun or snare. I take
Greater Seal of Armor and
Greater Glyph of Magic Resist for that.
Finally, quintessences. I personally take
Greater Quintessence of Gold for extra gold, but if you prefer punching harder, you might wanna get
Greater Quintessence of Ability Power instead. Maybe even greater quintessence of vigor is an option, just to let you exchange pokes with the enemy more freely.

Next, i want to get a bit more durable, since early game zilean tends to die to just about anyone that has a stun or snare. I take


Finally, quintessences. I personally take


Utility, i love this new mastery tree. You can use literally everything out there. Movement speed, better wards, more gold, regeneration, more experience.. it's awesome, take it.
Alternatively, you can take defensive masteries if you feel too squishy, but you will be missing a lot by being a support and not picking utility.
Alternatively, you can take defensive masteries if you feel too squishy, but you will be missing a lot by being a support and not picking utility.
Start out with 2
Faerie Charms. Yes, two. Now many people start with just one, and get a lot of pots and wards. Now why do i prefer this approach?
1) I have more mana regen. Yes, the other guys buy mana potions, but i have an item that i will not consume, meaning if i get mana without drinking pots, i will save gold early on.
2) I can build mana manipulator really quickly, making my carry happy. Remember, zilean cannot heal, so he must make himself useful by other means.
3) Yes, i have only one ward, but i know the jungle routes and i will plant it when the possibility of gank start to pose a threat. If a shivana / rammus / shaco are jungling, it usually means planting it right away. This gives me at least 2,5 minutes of laning, in which i try to poke the enemy, use up my HP pots and get useful. After that, my carry can usually afford to let me go home and grab the
Mana Manipulator, sight wards and maybe even one more
Faerie Charm.
After you have your
Mana Manipulator, get a philosopher's stone. Continue getting wards, that's what makes cca 40-50% of your usefulness since you cannot heal, so don't forget them.
Continue with
Heart of Gold and kage's lucky pick and grab
Boots whenever you feel like you need them. If you are stuck on your lane, you might want to get a
Kindlegem instead of
Boots.
Now there is a small problem called getting
Soul Shroud. You are out of inventory slots, and it is expensive as hell. This is the weak moment of this build - you are stuck with a lot of gold generating items and a mana manipulator. But it is not all that bad, just remember you can die easy until you get at least the kinglegem and all will be fine.
After
Soul Shroud, it's time to get mercury's threads and
Oracle's Elixir, unless you already have it for some other reason (like massive warding from enemy early on).
Now you can get either
Aegis of the Legion or just go straight for
Guardian Angel. Be sure to always have
Oracle's Elixir now, your gold generating items should allow you to do that and still slowly progress with your items even if you die a lot.
You can always mix in
Shurelya's Battlesong if you like it, but i prefer not to, just because
Time Warp combined with
Rewind can usually do the trick.
If you run out of inventory slots, sell the kage's lucky pick or
Heart of Gold. Remember, you really don't need AP for anything, so the lucky pick is more and more useless in time. Get rid of it when you need the slots.

1) I have more mana regen. Yes, the other guys buy mana potions, but i have an item that i will not consume, meaning if i get mana without drinking pots, i will save gold early on.
2) I can build mana manipulator really quickly, making my carry happy. Remember, zilean cannot heal, so he must make himself useful by other means.
3) Yes, i have only one ward, but i know the jungle routes and i will plant it when the possibility of gank start to pose a threat. If a shivana / rammus / shaco are jungling, it usually means planting it right away. This gives me at least 2,5 minutes of laning, in which i try to poke the enemy, use up my HP pots and get useful. After that, my carry can usually afford to let me go home and grab the


After you have your

Continue with




Now there is a small problem called getting

After


Now you can get either



You can always mix in



If you run out of inventory slots, sell the kage's lucky pick or





It can also be used to flash past obstacles and get to your dying ally to revive him with



Plant a bomb on the enemy.
Lol, now seriously, occupy the brush and always make 1 step out of it before planting the bomb. Return to it right after that and you will avoid most of the damage. If you feel like it, follow the bomb with single autoattack - zilean has a very good autoattack range, so use it when you can.
If the enemy is smart, he will move among his minions to let the bomb detonate and damage them and make you push. If he does that, you either have to communicate with your carry and make it shoot your enemies every time they do this and ultimatly make them stop it or die. Or you can stop bombing, which is kinda sad. The other thing to do is to continue bombing anyway and get yelled at and get ganked by enemy jungler.. it's your choise.

Use it to charge your ultimate when on cooldown and you have high mana. Use it after you slowed your enemy with


Use it to slow incoming enemies / haste your allies. Don't use it without reason, because it has a long cooldown and both you and your carry are vulnerable when it's on cooldown. I mean this, it's strong to have so don't spam it.
Later on, speed up








Always ult in the last possible moment. Make the enemies unsure on who you will revive and make them focus your teammates down. And just before they do.. you ult. It takes practice, but it's the best you can do. If you ult someone with 1/3hp, the enemy will ignore him for 7 seconds and kill him afterwards. It's always better to have them drain their damage spells on a person that will not die, than ulting him right away and making them use those spells on someone else.
- Try to ult your ad carry. You can also ult your AP carry, such as



- The priority is: Ad carry / Ap carry > offtanks > anyone else > yourself. You are useless damage-wise. Don't waste your ult on someone that will not do anything if there is anyone else of your team in danger too.
- Never ult twisted fate. He is squishy and after being revived he will die again. Ult him only when you are winning the fight and pushing enemies away. If you are losing the fight, let him die and ult someone else.
- Never ult yourself, unless there is noone else to ult. You should have GA for this exact reason.
- Communicate with

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