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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Ravenous Flock (PASSIVE)
Swain Passive Ability
Threats & Synergies
Yasuo
I always lose to a good Yasuo, the windwall wil block everything.
Jax
Charachters as Jax i nthe jungle is really nice, because you E locks them down for enough time for him to do his combo.
Jax
Charachters as Jax i nthe jungle is really nice, because you E locks them down for enough time for him to do his combo.
Champion Build Guide
What you do is to hit the E, then you pull them towards you, before you do that, make sure your W will hit them when you have pulled them, and the go for the Q. If you believe it is necessary, or you dive a tower, then make sure to pop your ult as well.
you get in there, make sure you have popped your ult.
You pop Zhonyas before you die, then your team will follow up and kill them.
you celebrate the victory with a baron and a nexus exploding.
+60 ability
+300 health
+300 mana
This item is a constant first item for Swain. Its unique passive works really well with Swain's abilities, and makes him a very tanky mage to play against.
Sorcerer's Shoes
+18 magic penetration
+45 flat movement speed
If you are doing well early game I would advise buying this item because it gives you magic penetration which makes Swain's abilities more powerful.
Liandry's Torment
+80 ability power
+300 health
Liandry's goes well with Swain's passive and gives you some tank shred so you can kill more hefty opponents.
Ludens Echo
90 Ability Power
10% Cooldown Reduction
600 Mana
Well, this May just be me, but this items i crazy in my opinion, make waveclear way easier with Q + E.
Ravenous Flock
Ravenous: Swain can right-click an immobilized enemy champion to pull them towards him, ripping out a Soul Fragment and dealing (20-105 based on level (+30% AP) magic damage (12-6 second cooldown based on level)
Flock: Enemy champion deaths create a Soul Fragments. Swain can collect Soul Fragments to restore (4%-7% total health)
Swain can store up to 5 Soul Fragments.
Q: Death's Hand
Death's Hand
Cost: 65/70/75/80/85 Mana
Cooldown: 7.5/6.25/5/3.75/2.5
Swain unleashes FIVE bolts of eldritch power that strike the first enemy they hit and pierce through enemies they kill. Enemies hit take 65/85/105/125/145 (+40% AP) magic damage, plus 15/20/25/30/35% per additional bolt. Max Damage: 104/153/210/275/348 (64/72/80/88/96%AP)
Each unit killed by Death's Hand restores 3% of Swain's Maximum Mana.
W: Vision of Empire
Vision of Empire
Cost: 90/100/110/120/130 Mana
Cooldown: 22/21/20/19/18
Swain opens a demon eye up to 3500 range away that deals 100/150/200/250/300 (+70% AP) magic damage and slows for 25/35/45/55/65% for 2.5 seconds.
Champions hit grant Swain a Soul Fragment and are revealed for 4/5/6/7/8 seconds.
Damage is reduced by 50% against minions.
E: Nevermove
Nevermove
Cost: 60/65/70/75/80 Mana
Cooldown: 13/12/11/10/9
Swain launches a wave of demonic power, dealing 35/70/105/140/175 (+25% AP) magic damage to enemies it passes through.
Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take 35/45/55/65/75 (+25% AP) magic damage and are rooted for 1.5 seconds.
The target will take a total of 70/115/160/205/250 (+50% AP) magic damage if they are hit both parts of the wave.
R: Demonic Ascension
Demonic Ascension
Cost: All Soul Fragments
Cooldown: 120
Swain frees the demon within for 12 seconds, gaining 150/275/400 bonus health. Every second, he drains the 3 closest enemy champions for 35/50/65 (+14% AP) magic damage, healing him for 15/30/45 (+16% AP) health. After draining 150/300/450 health (based on level), Swain gains the ability to cast Demonflare.
Demonflare: Swain unleashes a nova of soulfire dealing magic damage and ending his transformation. Damage per Soul Fragments: 45/60/75 (+27% AP) for a maximum 225/300/375 (+135% AP) damage with 5 Fragments.
Swain can drain non-champions to heal for 20% of the normal amount.
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