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Swain Build Guide by Refreshment

Swain, Midd is Yours.

Swain, Midd is Yours.

Updated on February 11, 2011
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League of Legends Build Guide Author Refreshment Build Guide By Refreshment 5,625 Views 10 Comments
5,625 Views 10 Comments League of Legends Build Guide Author Refreshment Swain Build Guide By Refreshment Updated on February 11, 2011
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1
frost mister22 | February 27, 2011 3:45pm
hey i like this build but instead of potency runes i through in clarity so i can harras and stay in mid more mana = more healing from ulti i go about 13\0\12 with this build
1
Refreshment | February 9, 2011 3:59am
Puminor wrote:

I really dont understand why everyone chooses Q and W before E in every Swain guide I see...

1. His lvl 1 harrassing isn't great without his second spell and..
2. Harrassing with q and w doesn't give you as much dmg as e and q + increased hits on auto attacks.

Also.. they can flash or walk right out of reach of Q and there goes less dmg.. so why put a point into Q first...


It doesnt really bother what you take as fist spell, it happens alot that when they run to you the bird will just slow them and you can kite him. (Hit run hit run) But if you want torment as harrass at level one its good to but it doesnt really bother to much
1
Puminor (5) | February 7, 2011 10:15am
I really dont understand why everyone chooses Q and W before E in every Swain guide I see...

1. His lvl 1 harrassing isn't great without his second spell and..
2. Harrassing with q and w doesn't give you as much dmg as e and q + increased hits on auto attacks.

Also.. they can flash or walk right out of reach of Q and there goes less dmg.. so why put a point into Q first...
1
Abyssal Omen | January 29, 2011 1:59am
Pretty much awesome build,i play often with Refresh and i see he kills ppl in 1 second,im serious.Also Best Swain i have ever seen ^^
1
Refreshment | January 29, 2011 1:10am
Improved wrote:

I play Swain with teleport instead of ghost, the snare has insane range that the ghost isn't rly needed in my case. Also getting spellvamp in the end game seems weird, I would only pick spellvamp for survivability in the mid game. I would still go for the Hourglass since the AP is insane and stacks with deadcap.

Thats why teleport is also an alternative, I myself just like the effectiveness of ghost due escape mechanism or just being faster then him and get that final torment of for the killing blow
The hourglass is good option to, I shall try and possibly just add to the build :)

Thanks for the support :)
1
Improved | January 28, 2011 12:31pm
I play Swain with teleport instead of ghost, the snare has insane range that the ghost isn't rly needed in my case. Also getting spellvamp in the end game seems weird, I would only pick spellvamp for survivability in the mid game. I would still go for the Hourglass since the AP is insane and stacks with deadcap.
1
Grummie | January 28, 2011 12:11pm
Looks pretty solid, good job. :) I would probally build hourglass last to, since i always seem to get piled when i play mage chars,but maybe that's just my poor positioning skills. :P. I would probally grab mp5/level seals though, since this build doesn't use clarity. Solid build!
1
Refreshment | January 28, 2011 11:59am
Quoted:
I recommend a Zhonyas Hourglass instead of Will of the Ancients, since the huge AP boost is just awesome.
The Spell Vamp is way more usefull, the healing you receive is just immense and its almost impossible to take down unless its 3v1 such
1
Improved | January 28, 2011 11:54am
I recommend a Zhonyas Hourglass instead of Will of the Ancients, since the huge AP boost is just awesome.
1
surothedeath | January 28, 2011 11:47am
rait this or cailin is going to headshot you
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