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Recommended Items
Spells:
Ignite
Teleport
Items
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Threats & Synergies
Irelia
A real pain. There isn't alot of room to play here. She just E's and locks you down. Ridiculously hard to outplay, because her E just ensures she'll come right back and win even if you play well. Not to mention lane sustain.
Introduction

I have very close to 300k mastery on Katarina and have played a fair amount using this build, I'd almost daresay equal or more games of Tankarina than AP Katarina. I got Mastery 7 using this build too, it doesn't go too bad.

On AP Katarina, generally you jump in and dish out a tonne of damage in a really short period of time. While that's fun, I love using Katarina to dance around opponents and outplay them. Tank Katarina let's you do just that, without looking like an idiot and getting 1 shot as punishment for that. Early to midgame she can be a super mobile, fairly tanky inescapable fighter due to her low cool down dashes and abilities. Seriously, I love playing this build.



This is your bread and butter item, and is infact the entire premise of this build. It grants you a huge variety of stats. The 20% cooldown reduction is a huge boon. It also has it's passive, where after casting a spell, your next basic attack deals bonus damage. Katarina has all the tools in the world to consistently proc this bonus damage. Her E grants a basic attack reset, letting you E and instantly smack them with the proc. Overall, must build, every game.


The bonus health is a proxy for getting Warmog's, but this item grants Katarina utility in being able to slow her targets and the entire time. Also grants her AP to crank her damage up. If anyone can find a replacement for this item, I'll consider it, but for now I believe this to be the most viable second chance.


Grants you +10% cooldown reduction, which is pretty important on this build to keep you spinning for longer.


Massive amount of health, cooldown reduction, and that passive has insane synergy with just how well she can escape and come back into a fight.

Stuff that I believe is particularly effective. Recommendations will be considered for this section!


I usually buy it as a 5/6th item, it's pretty costly and you need to get your other stuff up to scratch first. Rylai's is cheaper, and probly has a more noticeable effect than this early game. Late game however, this mixed in with a Trinity proc can be a scary thing to be punched with. You'll probably have 4k HP at that point, so you'll be dealing around 400 bonus damage when activates. You can optionally purchase this second if you would rather it over Rylai's.


The passive is alright, but the armor boost is outstanding. I've been throwing this in as a 5th item against AD heavy teams, works wonders.

Seriously SO many items can have synergism with this build, granting it huge flexibility. Is there a







Resets your abilities on kills or assists. It's useful, but not as much as on AP Katarina.

When you pick up a dagger on the ground from her Q or W, you activate this ability dealing a large chunk of AOE damage. Activating this also drops the Cooldown on your



This goes on a really low cool down once you've built up your Cooldown Reduction. Constantly flick these out in trades and during teamfights. Drops a dagger behind the target too, which you can use to poke the opponent or keep as a threat/escape fallback.


Grants you a movement speed boost which is useful for catching up or escaping. Drops a dagger where you cast this ability after a short delay too.


This is the fun of Katarina. Probably the only reason I play her. You get to jump around like an absolute mad(wo)man. Make sure you have quickcast set on as well, because it positions according to where your cursor is pointed when you cast it on the target. It can be used to chase, escape, dodge, and to generally mess with your opponent. Also resets your basic attack timer. FUNFACT: If you E onto a blastcone, Katarina will instantly attack it from where she E'd from. Damn cones have ridiculous hitboxes.


I mean it is your ult, but it does wwaayyyy less damage when you aren't building straight AP (Or AD for you absolute crazy ones out there). If you're out of abilities, or just jumped into the middle of a crowded fight, drops this down and try to jump at a low health opponent ASAP, because you'll do more damage using a trinity force proc combo rather than waiting for this to finish. Has really good synergy with Expose Weakness too, boosting your teams damage by 3% against anyone hit by this. Since you build tank, you can't just be clicked and instantly made irrelevant by let's say... A Lissandra for example.

I wouldn't really say there is a set combo for Tankarina honestly, but it's really using your abilities to avoid damage as long as possible, while putting out as much damage as possible at the same. If you can










Chasing on this build is pretty insane. With 40% cooldown reduction (Which you usually get with the core build), your








This comes with practice really and applies to every champion. Maybe




During the early game, it's mostly about surviving and making small skirmishes off with your opponent. Farm as much as possible to get your



Mid game is when you can really become a monster. You should have


You stop being such a huge threat at this point of the game. People have lifesteal and the resources to deal with you. Stick by your team, and the opponent. You don't have ridiculous instant kill burst, but you do enough damage that you can't be ignored by the enemy team. If you reach this point of the game, it's up to how your team capitalizes on the opponents trying to fend you off. That's not to say you can't fight anyone, you can still pump out a fair amount of damage if someone tries to challenge you, but you definitely aren't a massive unstoppable force.

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