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Recommended Items
Runes: Vs squishes or bruisers
1
2
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Spells
Flash
Smite
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Ahri
Teemo
Teemo pairs well with everyone as long as you play right
Synergies
Ideal
Strong
Ok
Low
None
Teemo
Teemo pairs well with everyone as long as you play right
Champion Build Guide
Why Teemo jg?
Teemo is a weird jungler. He falls in to a gray area between a utility champ and a marksman. He plays for late game and destroys melee champs. And plus, post level 6 he has one of the fastest clears in the game with his Noxious Trap. Overall I play him for his ability to tilt and his amazing power farming.
Pathing
Your path is either gonna be
OR
-
Red
-
Blue
-
Gromp(smite)
-
Wolves
-
Scuttle
OR
-
Blue
-
Gromp(smite)
-
Wolves
-
Red
-
Scuttle
Playstyle
Teemo is NOT AN EARLY GAME JUNGLER
he is a power farming jungler.
He does not look for early ganks or go for invades.
he is super weak early in a 1v1 but can 2v2 very well.
so your game is gonna look like this
once your pathing is done look at over-extended lanes and gank them, these are your only ganks early. if you don't find any ganks go back to farm.
Be sure to track the enemy, this is what separates a good jungler from a great one.
Plan your backs as well. make sure you are'nt backing and leaving an overextended lane alone.
Give up first drake as well unless fed. by the time second or third drake comes in you'll have your runic echoes and nashor's tooth so you can take whatever comes at you.
Chilling smite Vs Challenging smite
CHALLENGING SMITE
Take challenging smite in to matchups where you wont need to catch up to them. The burn is nice for 1v1's as well
CHILLING SMITE
Take chilling smite into matchups where you will need to catch up to kill them or to kite them. also take for burst.
Take challenging smite in to matchups where you wont need to catch up to them. The burn is nice for 1v1's as well
CHILLING SMITE
Take chilling smite into matchups where you will need to catch up to kill them or to kite them. also take for burst.
The physiological Benefits of Teemo (for you)
Teemo is akin to shaco. Tilting, slippery, annoying and does a lot of damage. If the enemy sees a fed teemo jungle, they'll flame their jungle so bad that he'll play even worse. Use this to your advantage
Thanks to Manco1
Please check out my man Manco1's stream. He inspired me to play and refine teemo jungle
go give him a follow and tell him i sent ya
Much Love
Bit
go give him a follow and tell him i sent ya
Much Love
Bit
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