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Kled Build Guide by TheGamingPolcan


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League of Legends Build Guide Author TheGamingPolcan

TGP's Guide to Mastering Kled (S7)

TheGamingPolcan Last updated on July 15, 2017
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Ability Sequence

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Ability Key Q
2
8
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Ability Key W
3
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Ability Key E
6
11
16
Ability Key R

Masteries

18 Ferocity

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12 Cunning

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0 Resolve

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Threats to Kled with this build

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Threat Champion Notes
1
Gnar Gnar is basically a joke against Kled. All he can really do against you is AA and Q sometimes and jump away when you engage him. Easy lane.
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About Me

Hey! I'm TheGamingPolcan. I've mained Kled since he came out, and I love playing this dude. I wanted to share what i think is the best for Kled, so others can pick him up, hopefully a little easier.


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Kled's Abilities

PASSIVE ~ Skaarl, the Cowardly Lizard
Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

Q ~ Bear Trap on a Rope
Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
Kled throws a bear trap that deals 50/100/150/200/250 (+60% bonus Attack Damage) physical damage and hooks onto the first enemy champion or large monster hit. Deals 150% damage to minions passed through.If Kled stays near a hooked enemy for 1.75 seconds, he deals 50/100/150/200/250 (+60% bonus Attack Damage) physical damage, yanks the enemy toward him, and slows the enemy by 40/45/50/55/60% for 1.5 seconds.
Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.

W ~ Violent Tendencies

Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.The fourth hit deals bonus physical damage equal to 20/30/40/50/60 plus 4/4.5/5/5.5/6% (+[0]%) of the target's maximum health (maximum 200 vs monsters).


E ~ Jousting

Kled dashes, dealing 20/45/70/95/120 (+60% bonus Attack Damage) physical damage to enemies in his path. Cannot cross walls.If Jousting hits an enemy champion or large monster, Kled gains 50% movement speed for 1 second, and can reactivate this ability within 3 seconds to dash back through the same target, dealing the same damage. Cannot be used when Dismounted.

R ~ CHAAAAAAAAAARGE!


Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+300% bonus Attack Damage) and lasts for 2 seconds after the charge ends. Skaarl rams the first enemy champion encountered, dealing up to 12/15/18% of the target's maximum health as physical damage based on distance traveled.


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Early Game

Most of the time, you will start with the build given above in the guide. However, if you are going against an AP champ like Ekko, i'd get some MR first. Farm up with your Q, and AA, and try to get as many minions as you can with a single Q. Poke every here and there, and pay attention to any lanes or early team fights occurring in different lanes.


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Mid-Late Game

Don't be afraid to use you're ult to get out of a bad spot. The resistance to CC with your ult can be really good if you're low on Kled and about to lose Skaarl. Starting team fights with your ult is also really good, as the shield you get is insane. Focus the ADC's and stay on top of them on team fights, and pick them off if you see them farming bot every once in a while. Just try not to feed.


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COMBOS

For those of you that don't know, here are some simple combos for Kled:

Simple Poke:

Q, Attach, E (Through), W Passive, E

No-Skaarl Poke:

Exhaust, W Passive, Q, AA.

If Exhaust is not available, Poking with Q until Courage is almost up, then all inning will do.

ULTING PATTERNS

Always try and Ult where the enemy WILL be instead of their current location. For example, if someone is getting turret, ult so that the end of the ult will reach behind him/her.