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Build Guide by DriftingMellow

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League of Legends Build Guide Author DriftingMellow

That's not a knife. This is a knife! [DPS/Survive/Dominus]

DriftingMellow Last updated on January 20, 2011
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Top Lane
Ranked #41 in
Top Lane
Win 50%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 23

Strength of Spirit
Veteran's Scars

Defense: 6

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 1

Renekton: The game changer.


On a faraway world, Renekton was born a member of a race of bestial guardians created to serve as the rulers and protectors of their people. Alongside his brother Nasus, Renekton oversaw the upkeep of the Great Library, which served as both a vault of ancient knowledge and the repository of the teachings of the Cycle of Life and Death. While the enlightened Nasus taught those scholars who came to study, Renekton served as the Great Library's gatekeeper. He could sense the true natures of those who sought Nasus' teachings, and he sent away those with dark ambitions. Over time, however, his repeated exposure to this evil infected his mind. He grew furious with the malevolence in the hearts of men, and as he descended deeper into madness, he discovered he could quell the fury by cutting the evil from the men who possessed it. Unfortunately, the relief was as short-lived as the subjects, and the ''butcher's rage'', as it came to be known, would resurge even stronger.

Consumed by his anger, Renekton turned on the one being who could defeat him -- his own brother. Nasus pleaded with Renekton to see reason. Realizing that he was beyond redemption, the despondent Nasus valiantly struck down his wayward sibling. Defenseless, Renekton waited eagerly for death's release. It never came. He was spared when summoners from the League of Legends claimed his brother. Caught in the wake of this powerful spell, Renekton tumbled for what seemed like ages between realities. When he finally emerged, he fell deep into the sewers of Zaun. Insane with fury, Renekton languished in his newfound home, driven senseless by his rage. That is until, by happenstance, he caught a familiar scent on the air. Believing that the familiar scent who guide him to the solace which was fading from his memory, he his brother all the way to the Institute of War.

''My brother has become hollow. Full of rage, but empty.'' -- Nasus, the Curator of the Sands.

Item Build:

I've seen a lot of people build this guy differently. This is how I do it. I get boots first, then I hit it up with a heart of gold. From there, I get a brutalizer. Often, I have to get a giants belt and THEN complete the shield.

Depending on how your money is going and what phase the game is in, you want either a ghostblade or Sunfire Cape next. Get the cape if laning phase is over and team fighting has begun. Otherwise, you want to get the ghostblade to help you get some ganks in.

The idea behind this build is to run in there with your ultimate and keep them from running out of your AOE range. You do this by popping your Omen and ghostblade. Stun the carry. I like to save my Q for when my fury is at least 50 to get that extra bit of heal in.

Early game:

Ren works really well as a solo lane. If you lane, try to get a ranged harasser like Cait or Zilean. It keeps people off your back. If you have a jungle, do your best to get top. You're going to love the gold and level advantage. Early on, I find him to be a little bit squishie. If you are solo, stay by your tower. Last hit the creeps and wait patiently. You won't have a level advantage right away. Play it safe and use your Q to heal with at least 50 fury.

Patience. They will dive you soon enough and when they do, just stun then and wreck havoc. If you can, use your Q to harass both of them at the same time. This will pay off when you hit 6. You can get an easy double kill by popping your ult, y'know? I like to keep my HP just a little bit low to bait them for my ultimate. It works really well.

You want to get boots, heart of gold and brut ASAP. If they have a caster who won't stop dinging you, you might want to consider a spirit visage.

Mid game:

Hopefully by now you've been able to complete your Omen. Let the fun begin. Try to stay in the jungle when your team is about to initiate. Never be the one to go in first, you're no tank. Pretend it's a game of football. Run into the mass, pop your Omen and start screaming "AHH!H@#!" in your head. Stun the damage dealers and hit Q every time it's off. Don't chase the runners. That's Irelia's or Akali's job. Instead, concentrate on keeping your AOE damage on as many of them as possible.

The trick to pulling this off is simple. Wait a little bit before you pop your ult. If you pop it and THEN run into the fray, they're all going to pop ghost/flash and run away at the same time. They might even spam "Lol wdup Ren" in chat. No one wants that. Especially not your peers.

By now, you might even be able to turret dive a little bit. If you have the proper runes, and you've got some fury, you can pull it off quite nicely. Despite the lack of damage items, Ren seems to hit hard. Be careful, though. It's really not worth the death when you effect the team battles so much.

Late game:

Okay. Now the fun really starts. You should have your boots, Omen, Sunfire Cape and Ghostblade by now. Hell, you might even be building your Phage. You've probably gained a lot of attention by now. The trick is to survive as long as possible. Your team is counting on you. You're big, you're loud and you do a lot of damage. Better yet, you do a lot of AOE damage. Wait until your tank engages then run in after him. Pop your ult, stun the carry, then slice and dice around to get everyone confused. You also want to pop Omen and Ghostblade too. There really isn't much to it. Spin to win.


I'm not sure if this was intentional, but if you charge up your stun you basically become broken. You can't slice OR dice or really do anything until you auto-attack your stun off. Weird eh?

Your Q gives you a ton more HP if you hit a champion. Try to include at least one of them in your heal spam for maximum benefit.

You're not a tank. Don't engage first! You might feel godly but you're not. Ren dies very quickly when he's targeted. It's not fun to die without taking at least two of the buggers with you.

If you /taunt ontop of a corpse, you kind of hump the carcass. I don't encourage necrophilia, but lets face it. This game is full of ****-talkers. Actions speak louder than words. Emoticons, too.

This guide is a work in progress. I mean lets face it, the guy has been out for all of a day and a half. If anyone has suggestions, critiques, or cool stories then by all means share. I'm going to clean it up and add lots of more content as things come together. Feel free to add me in-game if you want to see some Croc in action. Be warned. I main Soraka though. I like to go mid, too. I need fancy chapters, too. I'll figure that out tomorrow.