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- Shaco, The Demon Jester AP/AD [LANE/JUNGLE]
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THE AP USING SHACO
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Its not ment to be like a one vs one fighter, more like a supporter.
I've made this build, because i like playing him ability power, and i have never really seen a build i wanted to play.
But, dont like spam me with, your english is so bad. I know it, and i'm not here because i want to have credit on my english.
Please, read the whole guide, before you rate it, and comment it. its a very fun build, when you first gets really good at using your abilities.
''Whatever you do, don't tell him you missed the punch line.''
My to favorite summoner spells is Exhaust And Ignite because, Exhaust will help you gank, and the ignite, will make the kills come to you much easier.
You could grap, Ghost or Flash, but i usually take Exhaust and Ignite.
As i said with the runes, do what you want with the masteries and summoner spells to, these masteries and spells, are just my personal choices.
I have let the last spot open for your own ideas, mabey the last item could be a Deathfire Grasp, if there is a good tank on the enemy team.
Shaco instantly stealths for 3.5 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for 40/60/80/100/120% bonus physical damage.
Decive I use my decive to gank, escape, check out people, and chase. You can also use it, to surprise a enemy with low HP, trying teleport back. Its great to escape, you can kinda jump over a wall, or go into a bush, and decive out away from the enemies. Its also great to setup ganks, because, you can decive behind an enemy, and then use your Two-shiv Poison.
Jack In The Box - Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby.
Shaco creates a Jack in the Box at the target location. It will Stealth after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for 0.5/0.75/1/1.25/1.5 seconds and attacking them.
Its attacks deal 35/55/75/95/115 (+0.25) magic damage and it lasts for 90 seconds while stealthed or 5 seconds while firing.
Jack in the Box Im using my JITB's to fear my enemy, and make and easy gank. you can also use em' to hold an eye on people, so you will not be ganked. Its also a great idea to stack your JITB's in a bush. Its a low-lvl easykill.
Two-Shiv Poison - Shaco's Shivs passively poison targets on hit, slowing them and applying a miss chance to minions. He can throw his Shivs to deal damage and poison the target.
Passive: Shaco's attacks poison his target, reducing their movement speed. If the target is a minion, it reduces their chance to hit by 20/22.5/25/27.5/30% for 2 seconds.
Active: Deals 40/80/120/160/200 (1+) magic damage to target enemy, and poisons them for 3 seconds. Upon activating this ability the passive is removed until Two-Shiv Poison becomes available again.
Two-shiv Poison I use this ability to harrash, chase, and its good at harrashing your enemies if you are builded AP, because its the biggest damage output you have. As i said i use it to chase, and its really good at it, because of its long range, and slow ability. And when you first have the Rylai's its even better at it.
Hallucinate - Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.) Upon death, it explodes, dealing damage to nearby enemies.
Shaco creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 150/150/150% increased damage. (Deals half damage to turrets.) On death, the illusion deals 300/450/600 (+1) magic damage to nearby enemies.
Lasts up to 18 seconds.
Halluacinate I only use this to towerdive, and send into big groups of enemies. Again, when you are AP shaco, this clone can deal very insane damage. Its also possible to use it when you want to flee from an enemy, just clone, and decive. And then you should be able to run away because of your boots of mobility.