Shaco Build Guide by Zestysquid
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Runes: ELECTROCUTE IS FOR PUSSIES
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order M A X I U M U M B O X
Threats & Synergies
Aatrox is a bitch - he can easily 1 shot your boxes early on with abilities. If he lands his pull, use that as an opportunity to burn your Q to try and bait him into boxes. Before level 3 you need to play extremely safe though because of his kill pressure.
Because of her stealth, she is generally able to proc your boxes and pop the shroud to either escape or wait until they expire. Also get ready to sit under tower or roam the second she hits 6. Before that happens, kick her under her tower and try to kill the enemy jungle if they try to gank. An early kill trade can help you get your Protobelt if need be. This allows you to waveclear much easier.
Don't try to kill him after 6 unless he headbutts into your boxes. Before then should be a free for all if he extends in any way.
He'll typically bandage toss into your boxes once or twice before figuring out its a bad idea. His ult can be bad news, but it's possible to ult out of his ult if you predict when he's about to use it.
Shaco is one of the few champs that can jump over Azir's ult. Your best bet for killing him is to wait for him to jump into your boxes with his E. If you're laning against a top Azir for whatever reason, it's important to prioritize not dying over farm since he can hypercarry.
Typically a pretty chill lane. She will probably catapult herself into your boxes a couple times. Even if she gets feared, the jump will still land and damage you. She will only get CC'ed when she lands. It's often helpful to ult out of the damage if she does engage on you. Don't fight her if she ults, just Q and R to avoid it.
If you happen to be against this in top, you should be aware that her pool will prevent you from using your Q. You can sometimes use this to your advantage if your laner figures this out and thinks they can dive your boxes since you can't escape. Post 6 try to bait out her ult with your clone.
Basically if you don't kill him before he gets 6 you probably won't ever during laning. Ask for a gank before that happens since it's a bit of a Nasus like situation. Occasionally they will try to flash ult you, which can be beneficial if you have boxes, but you have to be extremely careful because of the burst.
Very obnoxious lane. Winnable, but obnoxious. If he get's a slight lead early game he'll probably kick your shit in the whole lane, so try not to die early on even if it means sacrificing lane pressure or even farm. It's difficult to get him to low health because of his heal, but the biggest threat is if he manages to hook you out of the safety of your boxes. Be careful about baiting by burning your Q. You can ult out of his ult, but be aware that it will reset his cooldown unless he ults your clone so get the hell out of there after you do.
Easy lane. Her only kill pressure is her ult which jumps into your boxes if you position correctly.
Not a fun lane, but winnable. Don't ever engage after 6. I'm hesitant to even try to bait him after 6 no matter how dumb they are unless I know his ult is down. Grievous wounds can be a situational buy if you're determined to kill him, but in my experience you can just roam a lot since he can't push super hard.
You can bait him into your boxes by almost getting stunned. Right before he lands it, use your ult to avoid it. Ekko is extremely centered around engaging, which is super good for Shaco. Boxes everywhere and position accordingly.
This lane is a tossup. There's a bullshit trick with Fiora which some people can pull off. If she knows where a turret is, there's a way for her to parry the fear and CC you with your own box. There's a very small time period in between when you enter a box's range and when it triggers. If Fiora walks into range and immediately parrys, you will get stunned. If your laner doesn't know this or doesn't figure this out, it's an easy lane.
His jump can AOE kill your boxes. If he's smart, he'll jump after he gets feared and land on them. I suggest keeping most boxes in the backline and put one before the rest of them to bait out his jump.
You can ult out of his dash and often kill him if he does it into boxes. Same with his ult. If you manage to ult out of his dash, you'll probably get taunted directly after. I suggest using zhonyas directly after ulting if your less than half health or have no turrets. He will sometimes be able to kill boxes with his Q if you drop them and he sees it which is annoying.
This is a tricky lane, but I often center it around killing his barrels. The secret is to be ballsy as hell. Q into his barrels and try to last hit them before he shoots them. Even if you miss the last hit, it's a good excuse to blow your escape so he thinks he can kill you. Lead him back into your boxes. Be aware that his oranges can undo your CC.
Garen lanes often rely on your laner falling into the Garen player stereotype, but you can win it by baiting him when he charges. His W is a massive steroid for something that isn't an ult. It will block a lot of damage for a brief period, so he will use it when diving your boxes if he's smart. If you manage to telegraph his ult you can R out of it, which will reset his cooldown, but allows you a chance to escape. You can also Q out of it while he's casting it but this will also reset the cooldown. I like to hide in a bush and bait out the ult with clone which works once or twice in laning.
Post 6 you have to ult out of his ult, otherwise he'll probably kill you. Before then he'll probably just hop into your turrets. Boomerang can drain your health pretty quickly so don't be afraid to Q out of it if you need to and if you have the mana.
He can ult you out of the safety of your boxes post 6, but before then try to get him to use his dash in to your turrets. Be careful about letting him land it since it's often too short to bring him all the way into your box setup. Let him land Qs once in a while if you have a good box setup to bait.
Dinger is bad news. He will not engage on you and will kick you under your turret. His turrets have more health than your boxes and don't expire, but they don't do as much damage. Try to get your protobelt fast to keep up with his pushing. Roam as much as you can afford to in order to get ahead.
Don't let her land the curse on you for baiting purposes, it's too dangerous. If she does, exit the range of it. If she ults, Q away because her tentacles will obliterate your box setup. It can be easy to kill her if she's willing to jump on you with her auto attack empower if her ult is on cooldown.
She will jump into you a lot usually. Some of the less bright ones will try to wait out the boxes with her defense steroid, which locks her in place and usually gets her killed. If she has ult, make sure you have Q, ult, or both if you're in her attack range so you can dodge at least some of the damage before the cage expires so you can lead her into boxes.
He does a ton of burst damage for a bruiser, but most of it can be dodged if you play it right. Don't bait by burning your Q post 6 since you need it to escape his ult.
His dodge/stun applies to boxes for some reason. This means he can engage on you inside your box setup, dodge all the attacks, and then stun you and your turrets all with one ability. If he activates the dodge, let him hop onto you if you have turrets around you and immediately Q away. You can re-engage after the stun triggers and sometimes get a kill. Be careful about roaming too much since he will be able to take your tower super easily.
Obnoxious lane because of his range. Try to get him to jump onto you with his Q when he's in melee form. You can dodge his ranged form Q's with ult or Q. If he engages on you with his Q and misses, you can occasionally turn on him depending on your box setup.
Her ranged auto attack ability will mess you up, but post 6 it's often easy to bait her. Depending on when she triggers your boxes they will outlast her ult.
Try not to get CC'ed by him - I don't like baiting with his stun because it's risky. They usually get frustrated and dive you with their speed boost. Generally a pretty straightforward lane.
Most important thing here is that he can dodge box fear and aggro when he loses his mount. This can lead to a lot of frustrating situations where he almost dies. If you let him land his hook he can be baited easily.
This lane mostly depends on how predictable the enemy is. If you can telegraph his ult, it allows you to bait super easily. If you can't, you may be in for a rough time. In the latter situation try to bait his ult out on your clone.
You probably won't kill him ever unless he jumps into your boxes early on. If it happens later in the game he'll usually survive even 4+ boxes. His Q can knock back boxes and briefly stun them. Best option in this lane is to push him into tower and try to kill the jungle if they gank.
Jump back into your turrets if he alpha strikes you. Meditate will usually not be enough to cancel out box damage. Can sometimes be difficult to bait him if he ults since he will run flying away from your turrets once he's feared.
Pushes very hard and does a lot of early damage. It can be hard to keep up but you should be fine as long as you don't feed him. Once he's 6 don't get in range of his ult unless you have Q up and boxes nearby.
He will outscale you. As always with a Nasus killing him early is critical. As for a gank if you need to. I like to let him use his wither, Q into boxes, and come out of invisibility by using E or something to pretend like you're vulnerable.
You can very easily ult to cancel out his ult. It's easy to bait him - try to get him to hook into your boxes.
Her ranged form doesn't do a lot of auto damage so it's difficult for her to poke you down. You can ult out of her execute a lot of times. If you have enough health let her land a spear and try to get her to jump into boxes.
Usually don't try to ult out of the snowball, it's dangerously difficult to pull off. Save R or Q for his ult. Ignite him if he's low even if you think you have a kill secured to prevent him from healing. Boxes will fear him out of his snowball.
Pretty easy lane. Whether you can kill him or not is a tossup that usually comes down to how they behave when they're ulting. Olaf's ult will negate the CC on your boxes, but not the damage. If your laner continues to run into your boxes, make sure to stay within the confines of what you have set up. Occasionally, they will back out after triggering a turret.
Pretty difficult to actually kill him even when he dives you with his dash. That being said, it's also pretty hard for him to kill you. Usually a stalemate, but you should be able to out farm him and kick him under his tower.
Pretty difficult lane to pull off. His passive can block box attacks. You can ult out of his stun if you time it right. Spear will usually drain your health because of its low cooldown. Sit under tower and roam once you get your Protobelt.
Mostly a stalemate because of how tanky she is. If you're determined to kill her, try to get her to dash into your turrets. Even let her pin you against a wall if you need to. Usually you can outpush her.
His ult is what makes this a rough time. Before 6 he's pretty easy to kill. You basically have to be able to telegraph his ult if you want to kill him. You can Q or ult out of it. Boxes will only trigger after he lands so if you do, it's an easy kill.
Awful times ahead. She'll probably win lane, but she'll be useless for the rest of the game if you manage to not feed. The most obnoxious part of this lane is that she is able to bounce off of you and back to her original position without being feared if she triggers a box. This allows her to bully your and deplete your boxes.
I ban Renekton in every game, no exceptions. This lane is almost always unwinnable.
Often difficult if your laner refuses to engage you. She has a lot of mobility to it's easy for her to just call it quits. If you get close to her she'll just CC you can you'll need to escape. You can sometimes get her to ult your clone which helps.
Pretty obnoxious but winnable. Don't stay in his ult even for baiting purposes. Make use of your clone to bait him if you need to. He's not too tanky to be killed, but you'll want to wait until you have Protobelt or at least revolver to try.
You can zhonyas in his snare which is most of the time how you'll get killed. Go for an hourglass right after Protobelt. Other than his snare you can walk away from his attacks. Occasionally you can get him to teleport himself and sometimes others into your boxes.
If the event that you go against another Shaco, whoever builds AD has the upper hand. An enemy Shaco will rarely try and dive your boxes no matter what your build is, so you'll mostly be poking each other while farming.
Shen is the fun police. His shield zone thing can block box attacks in addition to your auto attacks (thanks Riot). Try to get him to dash into boxes. Even if you get taunted in the process he will get CC'ed and you'll live.
It can be a bad day if she builds AP, but that does mean the enemy's team fights will be worse. Otherwise she won't do a whole lot of damage and will ult into your turrets once in a while.
Hi pool prevents you from using your Q to escape, so be careful about baiting him. Never chase him. If you get him low health enough that he has to back just take it and walk away. Eventually they usually get thirsty enough to dive you. Usually save your Q until they flip you.
Usually don't let him knock you up since the CC is too much to bait with. You can ult out of his ult. His shield explosion does minimal damage and he has to be very close to you, so don't be afraid to let him land it on you for baiting purposes.
Don't let him land his snare on you since it can hook you out of your boxes. Don't let him land his long range explosion either since it empowers his ult. Ultimately there aren't a lot of ways to bait him that aren't dangerous. You can stand in his ult while he's charging it up and escape when he gets feared.
Don't let him engage on you before you have Protobelt. He can kill you at level 1 or 2 if you let him. If he's smart he'll steal your ult and use it to trigger your boxes. I have yet to see one do this though.
Not exactly a top laner but I'm including him because you can dodge his ult with your ult. Pay attention to the timer at the bottom of the screen above your abilities. Right before it expires, use your R.
It's difficult to bait him because of his attack stacks which allow him to CC you if you let him land abilities. Play it safe early and wait for them to get thirsty.
I used to ban Teemo every game, mostly because he's one of the most popular ranged champions to be played in top lane. He can push much harder than you and deplete your health from a distance. Your main objective is to not feed him. Sit under tower if you need to. Roam a lot.
Pretty basic lane since it mostly revolves around him running at you until he dies from box aggro. Once he ults he'll generally think he's invincible. Since you don't build any MR on Shaco usually, his ult actually does very little for him.
Try to kill him before 6, shouldn't be super hard because he's engage heavy. I like to put a singular box in front of the res to fthe boxes and try to fight with just that until he ults. Be careful about baiting early since he'll sometimes get lucky with a crit which can knock out a solid fifth of your health or more. Make sure to die as little as possible because he'll usually split most of the game which drags out laning phase.
Easy - he has no range and can't do anything besides run into your boxes.
Once he gets his ult just straight up don't try to kill him unless you know it's down 100%. You can typically bait it with your clone a couple times a round.
Not a fun lane but not super hard either. He can pool out of your turrets after he gets feared. The drain gives him tons of sustain. Make sure to ignite him early to gimp his healing. Try to get him to chase you into boxes with his pool - he'll get feared when you emerges.
Let him run at you into boxes and ult before he flips you. Rinse wash repeat.
I haven't seen this in a while but it's pretty rough early - his clone can tank box aggro for him and his ult will CC your boxes. He's super early game dominant so just don't die early and you should be fine.
His ult can knock any currently activated turret out of range of him. Don't let him land his knockup on you, right before he triggers it start running towards boxes to bait.
Usually not a hard lane until they hit their 0/15 power spike by getting a triple on the mid jungle and support in the river. He's super difficult to deal with if he gets fed.
Yorick is the biggest counter to Shaco in League. I don't ban him because he never gets played though. His minions will jump on you and trigger all your boxes before he even gets close.
A lot of the time he will jump into boxes. You can ult or Q out of his ult to prevent him from getting you out of safety. Step on his goop so he doesn't heal. I like to burn Q onto blobs to bait.
Amumu is a great jungle to have on your side. He come out of nowehere and lock your laner in your turrets super easily.
Not a ton of CC or kill pressure, has trouble keeping your laner from retreating out of boxes.
Combined invisibility makes for easy assasinating.
Double fear + fiddle's silence is great synergy.
A good Gragas can knock enemies back into your boxes and keep them there.
A well timed Hecarim ult can lcok enemies in your boxes if they overextend.
A well aimed Ivern stun can be helpful, but ultimately he doesn't have a lot else to contribute to an AP Shaco lane.
Jarvan can lock enemies in your boxes with a point and click ult.
Jax can pull off a decent gank if your laner engages you. Otherwise it's pretty dificult.
A Kayn knockup is much more helpful for a Shaco than his ult.
Khazix jump works well with Shaco Q for surpising people, but the lack of CC can be an issue.
Her ult can keep you from dying if you manage to get your laner to stay and try to kill you. This can work if you're low health already.
An insec ult back into your boxes makes for an awesome play.
Can easily ult in out of nowhere to lock enemies in boxes.
No CC for boxes.
A well timed snowball can be helpful, but ultimately Nunu often doesn't have enough assasin-factor to be super helpful.
A Patheon ult is great for pushing enemies into your boxes if you place it correctly.
Her charge works great if she can push the enemy into boxes.
Very good for taunting enemies into boxes and keepin them there.
Not a lot of options for synergy here, low CC.
Rengars ult makes for easy assassinations with Shaco's Q.
Sejauni ult can be good for trapping enemies in boxes.
A well placed ult can push enemies into boxes but is difficult to pull off.
I really wish I saw more Skarner players. It's almost impossible to mess this up. Drag enemies into boxes, rinse wash repeat.
Tahm can pick people up and spit them into boxes. Very easy kills.
Not enough CC to get kills with a Shaco usually.
Mostly useful for the initial stun, but ultimately difficult to work with.
Great for counter ganking or saving you if you're in trouble but not much else.
Flip can be useful.
Decent for assassinations, especially if you get your laner low enough to trigger Warwick's passive.
Invisibility works pretty well with Shaco's Q.
Xin is great for knocking enemies into your turrets with his ult and continuing to CC them.
A good Zac ult can be super easy kills if he can bring the enemy into your boxes.
Champion Build Guide
Welcome to the Chad Clown
This is the most ALPHA Shaco build on the rift.
Who the hell are you?
I'm a gold AP Shaco top one trick with over a million points on him. I've been playing him exclusively AP for several years.
I decided to make this guide to instruct r/shacomains on how to maximize cyberbullying in League, mostly because Pink Ward doesn't keep one up to date. My build and play style differ a bit from him, but I defer to Pink Ward on a lot of things since I can't claim to be better than him.
No, but you will get bullied.
I'm going to give you a warning which may sound somewhat out of place. If your goal is to climb the ELO ladder and not to have fun, go be a meta slave. You will succeed much more quickly with other champions. AP Shaco is for players that really want to invest time and master something a little different. If you succeed, you will make people want to murder you on the enemy team and even your own. I have had abhorrent insults thrown at me over the years for bronze stomping Riven and Yasuo mains, statements which I will treasure for the rest of my life. Things like, "You're a terrorist" make my day - if you cannot relate to that sentiment then AP Shaco is not for you. It is ridiculously fun to play once you get the hang of it.
AD Shaco is very engage heavy, specializing in jumping into a fight and chunking enemies with crits. AP Shaco on the other hand relies on your ability to bait enemies into your boxes. This does NOT mean you are to never engage, but it does mean that if you do, you need to be able to place boxes and make your enemy think they have a chance to kill you. This is the overarching theme of AP Shaco gameplay.
Attacking anything from behind does bonus damage. The bonus auto attack damage scales with +30% AD and +40% AP on enemy champions. There's a fairly short cool down on individual champions and monsters indicated by a circle around said target. Shaco's passive is great for poking, especially in early game. When combined with Dark Harvest, it can do a ton of burst damage late game as well. Make sure to use it to farm as well since it will help you last hit more often and push faster.
Shaco's Q got a massive late game buff a while back, making its invisibility duration scale as you put points into it. When emerging from invisibility, you deal bonus damage on your first auto. This ability makes a great escape, but another good use is to burn it in order to bait enemies.
W (Jack in the Box)
This is AP Shaco's bread and butter. Box attacks scale with AP and can do smooth, consistent damage to targets as long as they sit in range. The AOE fear makes boxes useful for baiting multiple targets and can allow you to solo multiple enemy players if you make smart decisions.
E (Two-Shiv Poison)
AP Shaco's E is largely useful for poking - trying to make the enemy retaliate so you can bait them. It has low base damage and low AP / AD scaling. Its slow can come in useful for securing kills or trapping enemies in turret range. I often use it for getting dark harvest stacks.
AP Shaco's R is best used for baiting out enemy ultimates or baiting them into your boxes. You can also use it to zone your laner to deny farm, avoid abilities (much like Yi's Q), or give yourself a speed boost to escape while running the Nimbus Cloak rune. Shaco's clone detonates with 100% AP Scaling AOE. Clone is often useful in team fights because of said AOE, but mostly because in all the commotion the mini boxes spawned by the clone can fear all 5 enemies if you're lucky.
When you're out of lane, continue to drop boxes as often as possible even if there are no enemies in sight. Usually place them in bushes if you're close to one. If you get jumped, you'll have the option of either escaping or turning the fight. If you gank another lane or go for a pick, try to place a box out of sight where you think the enemy will run. It won't always work but when it does, it's easy kills.
Box placement comes with practice. You will find out what works and what doesn't over time.
- Push your lane as hard as possible and wait for the jungler. This is a play you can make almost all throughout laning if you aren't feeding. Make sure you keep a backline of at least 3 boxes if you are doing this.
- Burn your Q to get off a backstab if your laner is playing too safe. They will then think they have an advantage since you have no escape, prompting them to engage you.
- Let your laner land attacks on you to give them confidence.
- Push the lane up as much as possible and retreat into your box setup. Enter a bush that you know isn't warded where your laner can't see you and spawn your clone. Use ctrl+click to guide it around and farm, but take minion aggro or let the laner land abilities on you until your clone is low health, then lead your laner back into boxes. You can then either just wait in the bush and see what happens or jump out with your Q and finish the job with backstab.
- If you know a bush is warded like the river one, place boxes around it (try to keep them out of vision of the ward) and retreat into it. Spawn your clone and make your laner think your are trying to bait them even though they can see you in the bush. They will then try to engage you in that bush and ignore your clone, thinking they have the upper hand, which should lead them into boxes for an easy kill.
I like to start out by sitting in the middle top bush and placing turrets where farm will start intersecting. This gives you some additional pressure in the first few seconds and helps you hit level 2 first. Boxes expire in 60 seconds, which will make the first box you place in your lane expire before minions hit, but I still place it in case the enemy decides to extend before CS. If you're on bottom side, you can often get some free damage on your enemy while they're walking into lane by placing a box right above the tri-bush around 45s or after.
Pre Level 6 Laning
Remember that you are extremely vulnerable until you have your Q, so make sure you always keep a turret or two in your back line that you call retreat to. This is almost always good advice, but it's especially applicable when you have no escape. I typically will not go for kills on my laner and will not turn on a gank until I back at least once. An early back is often not a bad idea since you have teleport, even if you can only afford an amplifying tome or two. If you make it to 1050 gold, definitely back and get your Hextech Revolver so you can start doing damage. It pairs super well with Dark Harvest and your backstab. Until then, just farm and poke with backstab if you can. The only ability you really should use early is your boxes.
Don't spam your E / try to farm with it or you'll run out of mana super fast. Mana management is very important since more diligent enemies may figure you have no mana for boxes or escapes and engage you.
Post Level 6 Laning
This is where you can start really getting creative with baiting since you have your ult and more mana for boxes. Often level 6 is a great time to bait people since your laner will also have their ult and may be more inclined to get cocky. It's important to make your laner frustrated. Trust that they will get thirsty and engage on your after 5+ minutes of watching you dance around them with no health. Don't be afraid to burn your ult and make use of one of the baiting strategies I've mentioned since it has a pretty short cooldown. Also, if you are losing really bad, a good move is often to take Rift Herald once you have your Protobelt. You can solo it at 6 with full health and pots, but it will be a lot easier with a level or two more. Of course your laner may be able to take your tower in the meantime, but as long as it isn't the first one to fall it's not a big deal since you can immediately destroy theirs. This can also be a good strategy if you are winning lane very hard and don't think your laner can push down your turret while you get it. If that is the case, usually take Herald to mid or bot. You can pretty easily gank other lanes once you have protobelt.
Post Laning Phase
If you're winning lane, you want to drag that out as long as possible. Shaco is a lane bully and you need to play him like that to succeed. If your team can respond decently to it, push down top lane until they send 3+ people to kill you. It may occasionally work, but it should be a trade up for your team regardless since they can win team fights or take objectives elsewhere. Instruct your team to do this instead of responding to top lane ganks. Be patient with your team - AP Shaco is a new concept for a lot of players and your team should ideally play around that. If you lose lane or your team is losing and needs you to group, it's not the end of the world. A common phrase I hear is that AP Shaco is bad in team fights. This is true only when your team refuses to play around your abilities. Make sure your team knows to retreat into your boxes. Set up a backline of boxes and lead the enemy back into them. Once your team sees the AOE fears it will win them over to the strategy. You personally should almost never be starting a team fight though. As a fairly squishy champion, you should do your best to dance around damage and jump in right after the fight starts. A common tactic is to burn your clone in the middle of a team fight while invisible. The explosion will do a bit of damage, but more importantly it takes focus off of your team briefly and has a good chance to CC the enemy.
Continue the strategies from the previous section if they are working. Overall, picks are a great way to give your team the upper hand in a fight. If you see a lone enemy out of place (not a tank), gun it straight for them and drop a box where you think they will run. Try not to put yourself in a position where you are clearing super minions since it's difficult for you to do that consistent damage. If your team decides to take baron, I usually won't even attack the baron unless absolutely necessary since you're often better off setting up a defensive perimeter of boxes to slow down the enemy. You can easily backdoor inhibitors if need be. Boxes are one of the few abilities in the game that will attack them. Combined with Lich Bane and your clone, you can often take out one or more before the enemy can react. Back dooring the nexus is not something I usually recommend but it is a last ditch option if your team doesn't know how to close.