Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


Enter the MOBAFire Ironman and test your skills to compete for the $1,000 USD cash prize and a prestigious award! 🔥
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

Shaco Build Guide by Zestysquid

Top The Chad Clown - 1 mil+ Point AP Shaco 1 Trick

Top The Chad Clown - 1 mil+ Point AP Shaco 1 Trick

Updated on August 11, 2019
New Guide
Vote Vote
League of Legends Build Guide Author Zestysquid Build Guide By Zestysquid 7,361 Views 0 Comments
7,361 Views 0 Comments League of Legends Build Guide Author Zestysquid Shaco Build Guide By Zestysquid Updated on August 11, 2019
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.


Dark Harvest
Sudden Impact
Eyeball Collection
Ingenious Hunter

Nimbus Cloak
Gathering Storm

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Ignite


LoL Summoner Spell: Teleport


Ability Order M A X I U M U M B O X

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

The Chad Clown - 1 mil+ Point AP Shaco 1 Trick

By Zestysquid

Welcome to the Chad Clown

This is the most ALPHA Shaco build on the rift.

Who the hell are you?

I'm a gold AP Shaco top one trick with over a million points on him. I've been playing him exclusively AP for several years.

I decided to make this guide to instruct r/shacomains on how to maximize cyberbullying in League, mostly because Pink Ward doesn't keep one up to date. My build and play style differ a bit from him, but I defer to Pink Ward on a lot of things since I can't claim to be better than him.
Wait, isn't AP Shaco bad?

No, but you will get bullied.

I'm going to give you a warning which may sound somewhat out of place. If your goal is to climb the ELO ladder and not to have fun, go be a meta slave. You will succeed much more quickly with other champions. AP Shaco is for players that really want to invest time and master something a little different. If you succeed, you will make people want to murder you on the enemy team and even your own. I have had abhorrent insults thrown at me over the years for bronze stomping Riven and Yasuo mains, statements which I will treasure for the rest of my life. Things like, "You're a terrorist" make my day - if you cannot relate to that sentiment then AP Shaco is not for you. It is ridiculously fun to play once you get the hang of it.
There several strategies that you can adopt depending on your team comp, enemy laner, and your current performance as AP Shaco. AP Shaco has a very foreign play style unlike any other champion in League, even AD Shaco. I actually won't even play AD Shaco because it messes up my AP Shaco play, and I suggest you do the same if you choose to try this out.

AD Shaco is very engage heavy, specializing in jumping into a fight and chunking enemies with crits. AP Shaco on the other hand relies on your ability to bait enemies into your boxes. This does NOT mean you are to never engage, but it does mean that if you do, you need to be able to place boxes and make your enemy think they have a chance to kill you. This is the overarching theme of AP Shaco gameplay.

Passive (Backstab)

Attacking anything from behind does bonus damage. The bonus auto attack damage scales with +30% AD and +40% AP on enemy champions. There's a fairly short cool down on individual champions and monsters indicated by a circle around said target. Shaco's passive is great for poking, especially in early game. When combined with Dark Harvest, it can do a ton of burst damage late game as well. Make sure to use it to farm as well since it will help you last hit more often and push faster.

Q (Deceive)

Shaco's Q got a massive late game buff a while back, making its invisibility duration scale as you put points into it. When emerging from invisibility, you deal bonus damage on your first auto. This ability makes a great escape, but another good use is to burn it in order to bait enemies.

W (Jack in the Box)

This is AP Shaco's bread and butter. Box attacks scale with AP and can do smooth, consistent damage to targets as long as they sit in range. The AOE fear makes boxes useful for baiting multiple targets and can allow you to solo multiple enemy players if you make smart decisions.

E (Two-Shiv Poison)

AP Shaco's E is largely useful for poking - trying to make the enemy retaliate so you can bait them. It has low base damage and low AP / AD scaling. Its slow can come in useful for securing kills or trapping enemies in turret range. I often use it for getting dark harvest stacks.

R (Hallucinate)

AP Shaco's R is best used for baiting out enemy ultimates or baiting them into your boxes. You can also use it to zone your laner to deny farm, avoid abilities (much like Yi's Q), or give yourself a speed boost to escape while running the Nimbus Cloak rune. Shaco's clone detonates with 100% AP Scaling AOE. Clone is often useful in team fights because of said AOE, but mostly because in all the commotion the mini boxes spawned by the clone can fear all 5 enemies if you're lucky.
Box Placement
Box placement is everything for AP Shaco. You may have heard about the "illuminati" triangle tactic. Try to place boxes in a triangle as often as possible, especially for engage heavy enemies. A major component to managing your boxes is paying attention to minion waves. You want to make sure that minions don't trigger your boxes unless you place one for the explicit purpose of pushing the wave, which isn't always a bad idea. Typically, keep boxes towards the river side of the curve to guard you from ganks. However, it's also important to remain unpredictable. If you consistently place boxes in the same place, more diligent enemies will figure out how to avoid them. Mix things up a bit by placing a stray box in other areas of the lane to confuse the enemy.

When you're out of lane, continue to drop boxes as often as possible even if there are no enemies in sight. Usually place them in bushes if you're close to one. If you get jumped, you'll have the option of either escaping or turning the fight. If you gank another lane or go for a pick, try to place a box out of sight where you think the enemy will run. It won't always work but when it does, it's easy kills.

Box placement comes with practice. You will find out what works and what doesn't over time.
Baiting Strategies
  • Push your lane as hard as possible and wait for the jungler. This is a play you can make almost all throughout laning if you aren't feeding. Make sure you keep a backline of at least 3 boxes if you are doing this.
  • Burn your Q to get off a backstab if your laner is playing too safe. They will then think they have an advantage since you have no escape, prompting them to engage you.
  • Let your laner land attacks on you to give them confidence.
  • Push the lane up as much as possible and retreat into your box setup. Enter a bush that you know isn't warded where your laner can't see you and spawn your clone. Use ctrl+click to guide it around and farm, but take minion aggro or let the laner land abilities on you until your clone is low health, then lead your laner back into boxes. You can then either just wait in the bush and see what happens or jump out with your Q and finish the job with backstab.
  • If you know a bush is warded like the river one, place boxes around it (try to keep them out of vision of the ward) and retreat into it. Spawn your clone and make your laner think your are trying to bait them even though they can see you in the bush. They will then try to engage you in that bush and ignore your clone, thinking they have the upper hand, which should lead them into boxes for an easy kill.
You can sometimes combine these strategies if you want!
Game Phases

Setting Up

I like to start out by sitting in the middle top bush and placing turrets where farm will start intersecting. This gives you some additional pressure in the first few seconds and helps you hit level 2 first. Boxes expire in 60 seconds, which will make the first box you place in your lane expire before minions hit, but I still place it in case the enemy decides to extend before CS. If you're on bottom side, you can often get some free damage on your enemy while they're walking into lane by placing a box right above the tri-bush around 45s or after.

Pre Level 6 Laning

Remember that you are extremely vulnerable until you have your Q, so make sure you always keep a turret or two in your back line that you call retreat to. This is almost always good advice, but it's especially applicable when you have no escape. I typically will not go for kills on my laner and will not turn on a gank until I back at least once. An early back is often not a bad idea since you have teleport, even if you can only afford an amplifying tome or two. If you make it to 1050 gold, definitely back and get your Hextech Revolver so you can start doing damage. It pairs super well with Dark Harvest and your backstab. Until then, just farm and poke with backstab if you can. The only ability you really should use early is your boxes.
Don't spam your E / try to farm with it or you'll run out of mana super fast. Mana management is very important since more diligent enemies may figure you have no mana for boxes or escapes and engage you.

Post Level 6 Laning

This is where you can start really getting creative with baiting since you have your ult and more mana for boxes. Often level 6 is a great time to bait people since your laner will also have their ult and may be more inclined to get cocky. It's important to make your laner frustrated. Trust that they will get thirsty and engage on your after 5+ minutes of watching you dance around them with no health. Don't be afraid to burn your ult and make use of one of the baiting strategies I've mentioned since it has a pretty short cooldown. Also, if you are losing really bad, a good move is often to take Rift Herald once you have your Protobelt. You can solo it at 6 with full health and pots, but it will be a lot easier with a level or two more. Of course your laner may be able to take your tower in the meantime, but as long as it isn't the first one to fall it's not a big deal since you can immediately destroy theirs. This can also be a good strategy if you are winning lane very hard and don't think your laner can push down your turret while you get it. If that is the case, usually take Herald to mid or bot. You can pretty easily gank other lanes once you have protobelt.

Post Laning Phase

If you're winning lane, you want to drag that out as long as possible. Shaco is a lane bully and you need to play him like that to succeed. If your team can respond decently to it, push down top lane until they send 3+ people to kill you. It may occasionally work, but it should be a trade up for your team regardless since they can win team fights or take objectives elsewhere. Instruct your team to do this instead of responding to top lane ganks. Be patient with your team - AP Shaco is a new concept for a lot of players and your team should ideally play around that. If you lose lane or your team is losing and needs you to group, it's not the end of the world. A common phrase I hear is that AP Shaco is bad in team fights. This is true only when your team refuses to play around your abilities. Make sure your team knows to retreat into your boxes. Set up a backline of boxes and lead the enemy back into them. Once your team sees the AOE fears it will win them over to the strategy. You personally should almost never be starting a team fight though. As a fairly squishy champion, you should do your best to dance around damage and jump in right after the fight starts. A common tactic is to burn your clone in the middle of a team fight while invisible. The explosion will do a bit of damage, but more importantly it takes focus off of your team briefly and has a good chance to CC the enemy.

Late Game

Continue the strategies from the previous section if they are working. Overall, picks are a great way to give your team the upper hand in a fight. If you see a lone enemy out of place (not a tank), gun it straight for them and drop a box where you think they will run. Try not to put yourself in a position where you are clearing super minions since it's difficult for you to do that consistent damage. If your team decides to take baron, I usually won't even attack the baron unless absolutely necessary since you're often better off setting up a defensive perimeter of boxes to slow down the enemy. You can easily backdoor inhibitors if need be. Boxes are one of the few abilities in the game that will attack them. Combined with Lich Bane and your clone, you can often take out one or more before the enemy can react. Back dooring the nexus is not something I usually recommend but it is a last ditch option if your team doesn't know how to close.
I hope you found this guide helpful. AP Shaco isn't something that most people would consider to be meta, and it may never be, but that doesn't mean you can't succeed with it. AP Shaco is incredibly fun once you master it. Just make sure to mute all when you're practicing hehe.
League of Legends Build Guide Author Zestysquid
Zestysquid Shaco Guide
Vote Vote
The Chad Clown - 1 mil+ Point AP Shaco 1 Trick

League of Legends Champions:

Teamfight Tactics Guide