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Ninja Tabi: You can use them to counter someone like Riven top lane pretty hardcore
CDR Boots: Most of the time, you will not be the initator, cuz Garen has no real way to initiate. Either have somebody else which is tanky an can initate fights, or don't play Garen. And if you then head into those fights, a Courage on a shorter cooldown basically gives you more cc-reduction than Mercury's Treads. So the only reason to get Mercury's Treads is in my opinion to counter mages early, but for that you can also get Hexdrinker.
On my games I found out that you only need 2 tank items: Guardian Angel and Maw of Malmortius. Maybe try that aswell? Aswell I think, Doran's Blades are generally a waste and only make your midgame weaker. If you just skip them, you have still a good early with the combo of Avarice Blade, The Brutalizer and Ionian Boots of Lucidity and have a way better midgame.
BTW: If you read through your whole guide, you will find that it sometimes talks about pre-rework Garen. You should correct that.
only downside of this build or or build order I should rather say is that you dont get infinity edge before the end, and the end of a long game that is. Inf edge is the item that makes you able to carry and therefor you should get it before or right after your defansive item.
I will post my response in the guide, as this is an important point to consider.