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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
First of all, I apologize...
Quick count before we begin: 7 champ skills + 2 summ skills + 6 active items = 15 skills, cool.
Jayce is one of those characters that is pretty good no matter how he's built. (Jayce fans are now pissed...) He's just naturally... good, what with the tankiness and % damage and all. Also, he has 7 skills, rather than the usual 4, to spam at people in an endless spell sequence. I say, we Juice Jayce up, so that his endless spell sequence is dense with more spell spammage.
The Blade of the Ruined Banker can be replaced with any other active of your choice, if playing a 5v5. May I suggest Jungle Jayce with Wriggles?
The Blade of the Ruined Banker can be replaced with any other active of your choice, if playing a 5v5. May I suggest Jungle Jayce with Wriggles?
Elise, you beautiful chasing jungling ganking % damage dealing monster. By building her with active items, you ensure that she is tanky, a great team supporter, and heavy damage dealer, what with her Deathfire Grass and all.
One quick super side note: when activating her 'W' and the Ghostblade in spider form at the same time will make sure you stay on your prey, your spiders stay on your prey, you don't die and they do. Though your spiders will not benefit from your increased attack speed, they will benefit from your increased move speed, so they will be all over them like stink on a monkey.
One quick super side note: when activating her 'W' and the Ghostblade in spider form at the same time will make sure you stay on your prey, your spiders stay on your prey, you don't die and they do. Though your spiders will not benefit from your increased attack speed, they will benefit from your increased move speed, so they will be all over them like stink on a monkey.
Okay, so 15 pros and 15 cons is way overly excessive, that's what makes it so good!
Pros
+ 15 skills to spam per engage, less if you engage more than 1 times per minute.
+ The team is shielded, sped up, and the enemy is slowed down with the roll of an limp appendage of your choice.
+ All will fear you (especially your team, as they might think you are trolling, which you will be)
+ Mastering this means unlocking your full potential
Cons
- Hurts the brain to keep track of 15 skills
- Hurts the brain to keep track of 15 skills
- Hurts the brain to keep track of 15 skills
- No boots, sorry, use Ghostblade, and all those gap closers and stuns
Pros
+ 15 skills to spam per engage, less if you engage more than 1 times per minute.
+ The team is shielded, sped up, and the enemy is slowed down with the roll of an limp appendage of your choice.
+ All will fear you (especially your team, as they might think you are trolling, which you will be)
+ Mastering this means unlocking your full potential
Cons
- Hurts the brain to keep track of 15 skills
- Hurts the brain to keep track of 15 skills
- Hurts the brain to keep track of 15 skills
- No boots, sorry, use Ghostblade, and all those gap closers and stuns
So, that's pretty much it. I'd say this build give a fair amount of all stats, tankiness, supportiness, damage, and works really great with both Jayce and Elise, considering their % damage, and spell variety.
Hey, I can hear you haters out there saying that nobody 'NEEDS' to have 15 spells on one character. Well, nobody 'NEEDS' to win every game either, but it would be nice, right? Just a lil sumtin to think 'bout.
SEE YOU NEXT TIME, METABREAKERS!
Hey, I can hear you haters out there saying that nobody 'NEEDS' to have 15 spells on one character. Well, nobody 'NEEDS' to win every game either, but it would be nice, right? Just a lil sumtin to think 'bout.
SEE YOU NEXT TIME, METABREAKERS!
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