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Magic power ratio plus high
With 60% plus in (Q) and 100% in the (R), the strength of Malphite magic is not controversial. Although the rest of Malphite skills have added quite low rates (10% and 20%), but in return it has a basic damage fine.
Confronted with very good physical form
Even when not on the equipped armor, (E) inherently slow attack speed by 30% of the enemy for 3 seconds. The killer generals may not be affected much, but the minister depends much on the attack often as Yasuo is really a disaster.
The ability to open a powerful fighting
Minister inherently a support beam, Malphite can open better fighting every other magician. When the enemy is fleeing and later wedged their teammates, Malphite can ensure that they will die immediately without being able to "Kite", sucking blood or anything.
Weaknesses "latent"
Weakness in the first phase matches and rated short-range
Malphite can exchange moves very well, but he will encounter difficulties when confronted with structural minister preen shaman is of further use as Syndra or Xerath. The generals will preen structure through internal Malphite armor.
Only a single skill games
Malphite tactic nor much, nor have called Madness challenge, evolution incalculable. This means if the opponent does not use variable speed to dodge, then ensure that they will lose in the exchange phase immediately, even killed.
Malphite midline shaman is a very interesting game when he was ahead of rivals . Malphite can defeat any enemy no matter how far away they are , or even the unstoppable challenge defeating opponents from 3 to 4 at a time. If you can compare the strength of Malphite have little in common with the Talon , the ability to " all-in " very strong . Anyway want Malphite play effectively, you also need to have people who go to the forest or good support service for your playing style .
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