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Spells:
Teleport
Flash
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
I definately reccomend the dodge seals, it is extremely beneficial for Jax because of his E ability. I get the mana regen glyphs because they are very useful (especially early game) and it saves me from having to buy mana pots. I do use his abilities quite a bit so for me his is mana hungry early game. Lastly I get the Attack speed Marks, i find this useful because of his ultimate passive, and because of the rage blade. It makes Jax be able to get to max stacks on both very quickly and when he reaches this he absolutely decimates everything.
I have seen different ways to build his mastery tree and until recently I have made it 30-0-0. I find that this worked well, but that 21-0-9 works better. It also incorporates both of the summoner spells that i use on him. You can build his masteries a variety of ways but because i aim for more of a dps Jax build rather than a tank build i feel that 21 in offence benefits him greatly.
Stacking hextechs used to be SOO overpowered, but there was a slight nerf on them. I would like feedback on some other good items for him but stacking 3 hextechs is still really ideal for Jax. Jax NEEDS a rageblade, in some cases get it before your first hextech, it works with his ultimate passive to completely destroy everything that he fights. I get the Atmas to give him a bit more survivability vs AD champions. I dont get any magic resist because his ultimate active gives him a lot of it. And because the cd isnt too long he can use it whenever he initiates fights.
I use teleport, flash so that when i am solo top (always :P) I can quickly get back to my lane without losing any xp, teleport is a really good idea for a summoner spell but it is possible to use others. Another Option for Jax is to use Exhaust, Flash. This is good for getting a first blood, but can often leave you trailing in xp if you have to recall more than them.
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