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Runes: Domination Path
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Flash
Ignite
Items
Ability Order Standard
Perseverance (PASSIVE)
Garen Passive Ability
Champion Build Guide
This build is mainly for fun but is also extremely strong. However, this build falls off pretty quickly as soon you will find yourself getting melted pretty quickly if you can not close the game fast enough.
Max ult for the lower cooldown and base damage.
Then Q for the next most damage and for poke in lane.
E is for the armour shred.
W for defensive capabilities and tenacity (No damage means it's bad, right?)
is the go-to first damage item on Garen because of its verstile stats.
are situational however, Mercury's Treads is what you will be buying the most.
adds to that upfront burst to catch enemies off guard.
increases Garen damage and chasing power/stickiness. This can be replaced with Duskblade if the enemy team has no mobility in general.
Maw of Malmortius is great against heavy AP team comps or simply to complete Hexdrinker.
's slow, damage and ward control is great for camping in bushes.
Edge of Night is great against CC heavy teams so that you can run in without looking like an idiot and dying.
Both Mortal Reminder and Lord Dominik's Regards are great on Garen for that extra damage on tanks and squishies alike. The Grievous Wounds passive is also great against champion like Illaoi or Darius.
This item is great for when you are ahead so that you can stay in the fight that little bit longer or stall for your team.
Death's Dance is another great survivability item on Garen. The Area of Effect heal synergises well with Garen's E's single target damage.
is another great bruiser item to help Garen survive in teamfights while still dishing out large amounts of damage.
Righteous Glory is not a damage item, however, that burst of speed can almost always
tee a kill.
is the best for damage on Garen. It compensates for Garen's lack of mobility while giving him extra damage as well. Note: Try to not to rely on Predator for gap closing after iniating a trade. The enemy will most likely CC you and you will end up creating a farther gap then if you would have run at them and wait for Q cooldown.{icon=Cheap Shot] and
adds more damage.
is great for sustain in fights but can be swapped out with [Ultimate Hunter] if desired].
is great in teamfights and for tower dives as the extra health usually means the difference between life and death.
helps with executes via
or simply anything at all.
When done correctly, you can Q then R instakill someone.
Falls off and hard to come back.
Generall speaking though, you'll want to poke with Q (then run into a bush to drop minion aggro) until the opponent is low enough for you to all in.
Try not to push the lane in order to give yourself room to chase the opponent down.
In teamfights you'll obviously want to go for the squishy backline, however, you will want to wait for the fight to start and cooldowns to be blown so that you don't get one-shot when you eventually go in.




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