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Recommended Items
Runes:
Precision
Domination
Spells:
Flash
Barrier
Items
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
The standard summoners for ADCs are flash and heal. But if u get Barier it
Passive Draw a Bead
The range of Tristana's auto attacks, E and Q is increased by 0-119 at levels 1-18.
One of the main reasons why Trist is considered a hyper carry is because she is the highest ranged marksman at level 18 allowing her to position alot more safely and hit ADCs where they cannot retaliate back
Q Rapid Fire
Tristana increases her attack speed by 30/50/70/90/110% for 7 seconds
Max this ability second
Get this ability at level 4 or level 3 if you all in
Use this ability only if you are sure you will get multiple auto attacks during 7 seconds (attacking turrets, long trades)
Use this ability at the same time as you use your tristanae.png to maximize efficiency
This ability maxed out at level 13 will let you attack at absurd speeds, so play around the fact that you can out dps any other champion during this time frame
W Rocket Jump
Tristana dashes to a location, dealing magic damage on impact and slowing enemies by 60% for 1/1.5/2/2.5/3 seconds
Rocket Jump refreshes it's cooldown when you get a kill or assist and when R reaches 4 stacks
Max this ability last
Get this ability at level 3
Don't jump into enemies unless you are certain you can get a kill and jump back out with the reset
At early level all ins, you can jump in first and then have the jump off cd after the R detonation to either jump further in or out.
Sometimes when a melee enemy champion gets on to you, you can jump half the max distance to create some kiting room but jump not too far where you lose dps
E Explosive Charge
Passive: Enemies killed by Tristana's auto attacks explode in a small area, dealing magic damage to nearby enemies
Active: Tristana places an explosive charge on an enemy or turret, after 4 seconds the charge explodes doing physical damage. The explosion radius is doubled on a turret. Auto attacks and abilities increase the charge damage by 30% stacking up to 4 times for a maximum of 120% charge damage which also makes the charge detonate instantly.
Max this ability first
Get this ability at level 1
Try to get at least 2-3 stacks on your E for trades in lanes, try not to use it for short ones
Ask yourself, will I get stacks on my Q based on my positioning and the enemies? If no, refrain from using Q or R. If yes then expend the cooldowns
You can use this ability on minions clumped up to create a very easy source of waveclear as the passive and active will both proc
If you are pushed into the enemies turret which will happen alot due to the E passive, using E on the turret can be beneficial as the damage to the turret and the double radius can catch the enemy laners off guard with solid damage
Try to pair E and Q at the same time as they both synergize with each other
Your E will always be the same range as your R and auto attacks at all points in the game, so keep that in mind
R Buster Shot
Fire a cannonball that knocks back enemies and deals massive damage
Grab a point into this ability whenever you can (levels 6,11,16)
When you have used an E on the enemy, Q adds an additional stack so at 3 E stacks, don't be afraid to ult to gain the instant massive burst
You can Insec (knock the enemy into your team) with this ability by getting behind the enemy. Using a combination of Flash and W, using your Q can knock a valuable enemy carry into friendly backup, almost always netting a kill.
This ability can also be used to utilize the knockback when an enemy diver looks like they want to jump you but your R grants you a get out of jail free card
The range of Tristana's auto attacks, E and Q is increased by 0-119 at levels 1-18.
One of the main reasons why Trist is considered a hyper carry is because she is the highest ranged marksman at level 18 allowing her to position alot more safely and hit ADCs where they cannot retaliate back
Q Rapid Fire
Tristana increases her attack speed by 30/50/70/90/110% for 7 seconds
Max this ability second
Get this ability at level 4 or level 3 if you all in
Use this ability only if you are sure you will get multiple auto attacks during 7 seconds (attacking turrets, long trades)
Use this ability at the same time as you use your tristanae.png to maximize efficiency
This ability maxed out at level 13 will let you attack at absurd speeds, so play around the fact that you can out dps any other champion during this time frame
W Rocket Jump
Tristana dashes to a location, dealing magic damage on impact and slowing enemies by 60% for 1/1.5/2/2.5/3 seconds
Rocket Jump refreshes it's cooldown when you get a kill or assist and when R reaches 4 stacks
Max this ability last
Get this ability at level 3
Don't jump into enemies unless you are certain you can get a kill and jump back out with the reset
At early level all ins, you can jump in first and then have the jump off cd after the R detonation to either jump further in or out.
Sometimes when a melee enemy champion gets on to you, you can jump half the max distance to create some kiting room but jump not too far where you lose dps
E Explosive Charge
Passive: Enemies killed by Tristana's auto attacks explode in a small area, dealing magic damage to nearby enemies
Active: Tristana places an explosive charge on an enemy or turret, after 4 seconds the charge explodes doing physical damage. The explosion radius is doubled on a turret. Auto attacks and abilities increase the charge damage by 30% stacking up to 4 times for a maximum of 120% charge damage which also makes the charge detonate instantly.
Max this ability first
Get this ability at level 1
Try to get at least 2-3 stacks on your E for trades in lanes, try not to use it for short ones
Ask yourself, will I get stacks on my Q based on my positioning and the enemies? If no, refrain from using Q or R. If yes then expend the cooldowns
You can use this ability on minions clumped up to create a very easy source of waveclear as the passive and active will both proc
If you are pushed into the enemies turret which will happen alot due to the E passive, using E on the turret can be beneficial as the damage to the turret and the double radius can catch the enemy laners off guard with solid damage
Try to pair E and Q at the same time as they both synergize with each other
Your E will always be the same range as your R and auto attacks at all points in the game, so keep that in mind
R Buster Shot
Fire a cannonball that knocks back enemies and deals massive damage
Grab a point into this ability whenever you can (levels 6,11,16)
When you have used an E on the enemy, Q adds an additional stack so at 3 E stacks, don't be afraid to ult to gain the instant massive burst
You can Insec (knock the enemy into your team) with this ability by getting behind the enemy. Using a combination of Flash and W, using your Q can knock a valuable enemy carry into friendly backup, almost always netting a kill.
This ability can also be used to utilize the knockback when an enemy diver looks like they want to jump you but your R grants you a get out of jail free card
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