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True Hybrid Kayle
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Flash is very good in every situation whether you need a quick getaway or a gap closer so that you can save a teammate or kill an enemy. It lets you get over walls in a pinch and it creates instant space or gives you the ability to doge a skill shot that might hinder you.
Ignite is very good on Kayle because if you are fighting a person with great life steal or hp regeneration it allows you to reduce it greatly and make it possible for you to kill them. It is also good as a way to guarantee a kill on a running enemy who is trying to take you under tower. Just pop ignite and leave him to die without taking many tower shots yourself.
Exhaust is okay on Kayle because it allows you to focus down a single target and utterly destroy them but then you will have very little getaway especially if you traded flash for it. Flash allows you to escape 5 people Exhaust only allows you to escape 1.
Ghost is also good but I still recommend flash because it is instant distance and allows you to escape over a natural barrier whereas ghost only allows you to run a little faster which your "W" already allows you to do.
Berserkers Greaves: This item adds attack speed and movement speed to your champion. Both are necessary with Kayle. You not only need to attack faster to apply all the On Hit effects but also to maximize your damage between AP and AD. The furor effect with the tier 3 boots allows you to keep pace with a fleeing enemy even if they are ghosting (another reason why ghost is bad).
Wit's End(Malady): It provides some AP for your “Q” and “E” to scale off of and to scale off its own unique effect which converts your AP into extra magic damage every attack. It provides AS which helps you attack faster and again maximize the AP and AD damage being applied by both the ability “E” and the items that are in this build. It also reduces the enemies’ magic resistance by a little each attack making its own effect and your abilities even more potent.(Malady was broken down into both wits end and Nashor's Tooth. so building wit's end does not compromise the over all flow of the build and it provides some extra magic resist in lane.)
Nashor’s Tooth: Gives you AS the reason of which you need are explained above in the other items. It also gives you mana regeneration to compensate for the slight growth in mana use caused by leveling up of the abilities. It gives you much needed CDR which allows you to stay in ranged mode longer and reduce CD of ultimate both of which are must haves on Kayle. It also gives you AP which is used on the scaling of all your abilities and it adds to your attack damage because of malady and masteries.
Runaan’s Hurricane: Gives you AS the reason AS is needed is explained above refer to “Berserkers Greaves, Malady, Nashor’s Tooth” if you need another explanation. It also adds 2 extra attacks to your basic attack if you are ranged (which Kayle is considered while using her “E”). These extra attacks scale of AD which is why later we will build AD but for now we are trying to get her AS to a good level to make efficient use of her AP and AD together. These bonus attacks do apply On Hit effects as well so that all the other items including malady allows for their unique passives to proc dealing amazing amounts of damage over a very short period of time.
Blade of Ruined king: This item combos with the AS that you have built up on kayle allowing her to poop out the damage and it also gives life steal so you can sustain. (people did not like ravonous hydra)
Bloodthirster: Gives you AD and Life Steal. The Life Steal helps you out a lot in extended team fights especially when you are attacking at 2.2/1 this is amazing and you almost are never out classed in a fight. The AD scales with your basic attacks and makes your other items more effective especially Runaan’s Hurricane.
Reckoning: This ability does magic damage and scales off both AD and AP. It slows the target greatly and does a lot of damage.
Divine Blessing: This ability scales off AP. It speeds up the target while healing them for a little as well.
Righteous Fury: This ability makes Kayle a ranged champion for 10 seconds. She gains extra damage per attack based off AP ratios and she deals splash damage from her AP ratios as well.
Intervention: Her ultimate allows her to make a target invulnerable for a maximum of 3 seconds depending on the level of the ability.
You will want to max out her "E" first and then her "Q" as that is where all of the damage comes from.