Build Guide by valkyre king
Not Updated For Current Season
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Twisted Fate Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is a twisted fate hybrid build which has a self explanatory item sequence. Do not deviate from the progression because the build would not be as effective. The only weapon that can be changed for different situations is
. If enemy tanks are stacking armor and health get
for its passive. If you are being harassed by mages then get
. However the Phantom Dancer is the best weapon of choice for fast kills to DPS and AP champions, and the movement speed also helps you chase fleeing champions.
The summoner spells, however, can be changed to your preference. I choose because Twisted is very squishy and because mobility is key for Twisted. I have seen being used too for quick get aways and to aid friendly champions quickly. with is another common combination. Just remember that you need to change out your teleport spell, change out your mastery point for it.
The mastery tree and runes are important to your to your hybrid Twited Fate. The benefits that they give you complete the build itself. Newer players who do not have all their masteries should start with their offense and finish all of the stated offensive masteries until they move on to their utility masteries. The runes, which are expensive to buy, should get the armor and magic penetration first before the critical damage and mana.
Hybrid Twisted tips and tricks
Twisted as you may or may not know is a carry champion. For this reason he must lane mid- by himself- to level up faster. If a better laner is in you team, like
, then lane with a tank or someone who isn't as squishy as you. When mid keep you enemy at a distance and do not let him weaken you too much. Weaken the enemy with and when he has about 1/4 life stun him with and kill him.
If you are laning with some one else do not get too close to your enemies because you will die very quickly in a 1v2 battle early game. Use to harass you opponents until one needs to go back and heal. Once your opponent is alone go on the offensive and attack with your ally. Use wisely and make sure it is gold when attacking an enemy and blue when attacking a minion. When trying to kill an enemy, make sure that you do not waist too soon, keep it until he is fleeing and kill him with that.
Once you turn level 6 you will have your ultimate. Destiny is one of the best strategic in the game. At this point you must be aware of your surroundings. At all times you must know what fights are occurring and plan with your partners when to use your ultimate. For instance, a 3v3 battle is happening on the other side of the map and your allies are winning. The only reason to use your ultimate would be to kill the half dead champions who ran away. If the battle was a complete loss, the use your ultimate to cover your allies' retreat, or even turn the tide of the battle.
and could be used to create a deadly combo. When you are high enough level to kill an enemy champion quickly you could surprise them and kill them when they are all alone. If you are going to do teleporting ambush you will use first, get a gold card, and then use quickly to teleport near a lone champion. Once you are next to them you could attack, stun them and kill them in a matter of seconds.
Destiny could also be used a defensive spell. It could be used to teleport to a champion or turret in need. CAUTION- MAKE SURE YOU CAN DEAL WITH THE PROBLEM, IF NOT YOU WILL DIE TOO. Also, destiny could be used to prevent ganks by showing the enemies in correlation with your allies. It would be best to use it when most of their team is MIA, and your team is advancing. Another, less skillful possibility would be to use to run away from battles. The only problem with this is that there is a delay in the teleport which could cause your death.