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Choose Champion Build:
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My Jinx
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Standard ADC
Recommended Items
Spells:
Barrier
Flash
Items
Ability Order

Get Excited! (PASSIVE)
Jinx Passive Ability
Introduction
Hello everyone, I'm MQ2000. I made this guide because I wanted to share this Jinx build and to show everyone her potential! Please remember that this is MY opinion on what the best build for Jinx is; builds always depend on playstyle, preferences, etc. I think Jinx is a very fun champion, and bought her the moment I could.
I'm not an ADC main, but I've had good success with this build so far. I love Jinx because of great all-around kit as an ADC. This is my first guide, so any constructive feedback is welcome! :D
I hope you, the reader, can enjoy Jinx and my guide.
Good luck, summoners!
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Pros
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+High damage and dueling +High damage poke +Very good utility for an ADC +Mobile +Global ultimate +Amazing waveclear and pushing, especially with this build +Very good at cleaning up |
Jinx is strong all-around, making her able to fit in pretty much every team composition. She can fit very well in poke, siege and pick comps. Her passive makes her very strong at cleaning up, because once you kill one, you can run quickly towards your next target. Her W and E also give her a HUGE amount of CC compared to other ADCs, and her Q makes her a very strong duelist. A global ult is always nice. I'll say this more, but Jinx's kit is just SO good all-around. |
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Cons
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-Lower than average base attack range -Not very strong early game -Hard-to-hit ult -Quite AA-reliant -Can run OOM easily |
Jinx's kit does not have many weak points. The only part of the game (IMO) that she does not excel in is the early game, but even then she can outtrade many ADCs by starting Q. Other (small) things that she is inherently is that her Ult's hitbox is quite small compared to other globals. This makes it impractical to snipe moving enemies from afar. Also, enemies can counter you by stacking armor and AS slows and dodging your abilites, making you run out of mana and defenseless. |
1st tier: I take attack speed because it's essential for an ADC and some CDR to lower cooldowns, but mainly to get to tier 2.
2nd tier: Always want more damage.
3rd tier: Even more AD. I take Executioner just to do more damage, and a large part because
It lets us get to 4th tier.
4th tier: 5% of bonus AD as extra is amazing! Dangerous Game helps sustain a little bit in a fight, especially in teamfights.
5th tier: Bonus attack speed after a crit. Attack speed helps us kill our enemies even faster! Armor Penetration with all the physical damage is essential very helpful. 3% more damage is always welcome.
With this setup you'll be ready to melt your enemies!
Defense:
1st tier: Block helps us trade with the enemy ADC/support, and just take less damage in general. Some extra HP Regen for more sustain, especially in lane.
2nd tier: Just take a little bit less damage. 36 HP is very helpful; How many times have you gotten away with less than 36 health?
3rd tier: None of the other masteries that we can get are very helpful to us, so I take Juggernaut. Extra health is good for living longer.
Runes
Use this setup for: Early game trading ability, extra defensive stats and early survivability in lane (respectively).
Alternatively, you can use greater mark of armor penetration to pierce early armor to do even MORE damage and/or
Use Barrier for safety early game and prevention from being bursted. Use Flash for the defensive and offensive capabilities it offers. With Flash, you can dodge skills, instantly get away from enemies, or Flash closer to secure or set up a kill with your W or E.
Flash is a very versatile and a must-have on almost all champions.
Other choices include
Start
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Start with Boots if the enemy bot lane is skillshot reliant or when you need the potions, like
First back
If you're losing the lane bad. Buy 2 Doran's if you really need to just soak up the damage, heal up and still be able to trade decently. You should only occasionally buy these, when you aren't losing that badly go for
As the ADC, you're going to want to do a LOT of damage, so try to get this item first. The bonus AD also boosts the damage on your
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If you can't afford
Core
An amazing item on Jinx. Rush this item because it gives you the highest AD on a single item, great for dealing more damage with your auto-attacks, W and Ult. You don't need attack speed immediately because of your Q passive, and this also helps her with her already strong dueling.
I know, I know, you probably think Runaan's is a terrible item. It is, on most other ADCs. But not on Jinx! Here's why:
Grants a lot of AS (70%!) and homing bolts that spread from your target. There are two reasons why it's SUPER OP on Jinx: The bolts fully stack her attack speed buff (when hitting 3 enemies), and also stack the rocket explosion damage on nearby targets. This means that you'll have unparalleled pushing power, can MELT turrets, and also deal crazy AoE damage in teamfights. In other words, it enhances both parts of your Q even more to become the god of auto-attacks.
Now continue on with standard ADC. It'll be a bit later in the game now, and crit chance is really the only big way ADCs scale into late game. Infinity Edge gives you 25% crit chance(about 1/4 of your AAs) and increases the crit DAMAGE to 257.5% (you get 5% from the mastery)! That's a LOT of damage in a single attack, and with your extremely high AS, you'll be able to proc that very often.
So, by now the enemy team is probably buying armor. That's fine, because with Last Whisper, 35% of it will be ignored! You'll need this to deal damage, and the bonus AD very is nice.
(Defensive items explained in "Notes")
This is a pretty popular item on
Item to replace:
Sure, it gives a bonus 200% of your AD on your next attack, but I don't find it to be that strong on Jinx. When in one "stance" on her Q, you usually want to stay in that stance, and otherwise, her cooldowns are quite long. Also, the AP, health and mana aren't very useful on Jinx, and the movespeed on attack were nerfed on ranged champions. I just feel that it's a sub-par item for her, but maybe could work with a bursty-caster playstyle.
I'm not sure what you would replace on Jinx with this, as they all give her essential stats that Trinity Force simply does not fulfill.
Not a great item overall. First off, once the active is used, it essentially becomes a waste of an item slot for the duration of the cooldown. Second, you don't really need the attack speed, and the active is inefficient because of the huge attack speed you naturally have. I strongly unrecommend this item.
Item to replace:
Skill Summaries (inside spoilers are Tips and Tricks):
Passive:
Q:
When activated, she switches to a rocket-launcher, increasing her range and dealing AoE damage slightly higher than her AD. The damage is the same inside the AoE. The only downside is that her AAs cost 20 mana each when in this form.
Spoiler: Click to viewW:
Spoiler: Click to viewE:
Spoiler: Click to viewR:
Spoiler: Click to view
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This is my preferred skill sequence; by maxing Q first it enables me to almost always come out on top in trades. I max W second because it actually deals damage, leaving E last. Always put points in your Ult when possible.
Another possible route would be to max







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