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Unorthodox Mundo tank!
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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
So for my rune page, I really like to run the armor pen marks and quints, simply because of the late game dominance I have. Mundo is 50/50 on magic damage and physical damage with this build, and I just feel like the armor pen gives way more of a kick.
As for the seals, I really like the extra health that these seals give, and compared to the flat hp seals, the per level seals pay off at only level 5!
As for the glyphs, Either type of cooldown can be used, I perfer to mix and match them, but you can use whichever suits you best.
As for the seals, I really like the extra health that these seals give, and compared to the flat hp seals, the per level seals pay off at only level 5!
As for the glyphs, Either type of cooldown can be used, I perfer to mix and match them, but you can use whichever suits you best.
For summoner spells, ghost and exhaust all the way! With presence of the master, they will be on a low cooldown, and can be used in conjunction with each other, and your ultimate to change the tide of a fight. You could run something like teleport to help back door or get away by hiding in a bush, or ignite for the extra damage. But ghost and exhaust synergize with his role and his ultimate.
Alright, my Mastery page... This is where my build gets called awkward usually. I like running 9 points in offense, just for the extra cool down. Little bit of crit chance, cooldown, and the magic pen just makes sure your cleaver is doing maximum damage. I personally don't like putting any points into defense, because the only worthwhile skill would be Tenacity, but you need to grab improved ghost, so you can't really reach that. Perseverance is really nice because of how it stacks with spirit visage to make your ultimate that much more powerful. Extra exp, movement speed, cooldown, and the summoner spell cooldown, are just a nice addition.
Spirit Visage is very important, because it amplifies Mundo's ultimate by a lot. If you are facing a normal team, or a team with a lot of magic damage, or crowd control. The first build is what you will want to use. It gives a decent amount of armor, with a lot more magic resist then the other build. The Starks fervor is a great item to use to help your team in a large team fight, while also giving you armor pen, and attack speed to start doing damage. Atma's Impaler is used because of the armor boost, and you a ton of attack damage because of all that health you have been stacking. You could also grab a a hexdrinker and quicksilver sash in place of your last 2 items, if their whole team is doing magic damage, with tons of CC.
For the second build, same explanation for the items as above, but I put in a thornmail and ninja tabi for the extra defense, as opposed to the magic resist.
For the second build, same explanation for the items as above, but I put in a thornmail and ninja tabi for the extra defense, as opposed to the magic resist.
This is just personally what I have found that works for me, you may have a preference to change up the item order a little bit, and it honestly depends mostly about the other team. On rare occasions I have gone completely dps, or taken out my finishing dps items for more tanky items. It's all about reacting to what your opponents are building. If you have read this whole thing, thank you very much! I am pretty new to making guides, so I apologize for the ****py organization, and if anyone has some suggestions as to how to make it better, please comment and help me out! And if there are some things that you changed that helped your game out, please don't hesitate to comment! Thanks a lot guys!
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