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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
The Story of the Troll.
A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of



There are many junglers in the game of League of Legends, however,
Trundle is most certainly the king. If he's not freefarming his jungle, and taking a bite out of the enemy jungler, he is out on the Fields of Justice denying any ganks with his
Pillar of Filth, or just plain out destroying the enemy lanes. The thing I like about
Trundle is that he has extremely powerful endgame. Besides the fact that he can basically kill any jungler on a 1v1 fight, he can tank up to a whole team end-game, if built correctly. And if you build him with some damage under his ugly mask, he'll be making a feast of the enemy team.



Pros :
- Very health sustained, can be used by new players
- Adaptable jungle path
- Very versatile in how you build him
- Can demolish the enemy jungler
- Isn't extremely blue dependent, like Amumu
- Has a wall skill, with his
Pillar of Filth, greatly impacting teamfights
- Easy to use
- Good territory control with
Contaminate and
Pillar of Filth
Cons :
- No AoE jungle skills, such as
Shyvana or
Udyr, impacting clear time
- No stuns, such as
Pantheon, impacting ganking
- Hard to master
- Very health sustained, can be used by new players
- Adaptable jungle path
- Very versatile in how you build him
- Can demolish the enemy jungler
- Isn't extremely blue dependent, like Amumu
- Has a wall skill, with his

- Easy to use
- Good territory control with


Cons :
- No AoE jungle skills, such as


- No stuns, such as

- Hard to master
Q -
Rabid Bite
Rapid bite is a wonderful spell, giving
Trundle elements of both a support and a DPS. Firstly, it does a great amount of damage, especially when you've got some nice damage under your belt. It also gives you a nice little buff after using it, giving Trundle some bonus AD. However, if you're running a support-type
Trundle, it is great for lowering the damage of the enemies AD carry.
W -
Contaminate
Contaminate is a very unique skill that
Trundle has, and is one of the only skills in the game that reduces CC for your whole team. Not only does it give
Trundle amazing territory control with it's speed and attack speed boost, but it reduces CC for the whole team. When placed right, this could greatly benefit your team in any teamfight.
E -
Pillar of Filth
Pillar of Filth is a wonderful utility in
Trundle's kit, not only adding a slow, but a wall effect, which is extremely unique due to the only other wall effect in the game belonging to
Anivia with her
Crystallize spell. This allows
Trundle not only to block off any enemy champions, but completely change the tide of a teamfight. This can be utilized by splitting the enemy team apart, such as the Tanks and the AD carries, allowing disorientation and confusion, which are great elements for you to abuse and destroy the enemy team.
R -
Agony
Agony is a wonderful ultimate for
Trundle, because he is based around sapping the enemy champions while doing damage.
Agony not only inflicts a great deal of damage to anybody you cast it on, but it reduces their armor and magic resistance, which can be used to destroy that annoying tank that always gets away in a teamfight, or you can simply sap the enemy carries, speeding up their deaths.

Rapid bite is a wonderful spell, giving


W -




E -






R -




Runes are a big part of personal preference for Trundle. Some jungle with attack speed runes, mainly because most junglers are used with attack speed runes, however, I jungle Trundle just fine with my rune setup. The extra armor pen will greatly help Trundle's transition from the jungle to the lanes.






Other possible items -




A Sight Ward is an extremely important item to buy in League of Legends. Not only do they tell you if an enemy jungler or lane has come to gank you in your jungle, but they can also be used to see what the enemy jungler is doing, so you can easily steal a blue buff from them, or you can just flat out kill them. Sight Wards should not be underestimated, and are an extremely important tool that every player should use.
1 - Blue Side Blue Golem Bush - Ward this if you would like to prevent the other jungler from taking the blue buff.
2 - Blue Golem Baron Entrance - Ward this to prevent the purple team from entering your jungle. Can prevent ganks or potential invasions.
3 - Baron. Standard to ward mid/end game - This will prevent the enemy team from sneaking a Baron.
4 - Baron Side Bush - Can be warded to prevent Mid Lane ganks or jungle invasions.
5 - Purple Side Wraiths Entrance - Can be warded to prevent Mid Lane ganks and jungle invasions.
6 - Purple Side Red Lizard Bush - Can prevent counter-jungling and jungle invasions.
7 - Top Tri-Bush - Extremely important to keep warded, allows top lane to push safely with low threat of gank.
8 - Top Bush - Synchronizes well with number 7. Allows top lane to safely push.
9 - Mid Side Bush - Can prevent ganks to Mid Lane.
10 - Purple Jungle Entrance - Can prevent jungle invasions as well as team fight initiations.
11 - Purple Side Blue Golem Bush - Can prevent counter-jungling and jungle invasions.
12 - Purple Side Blue Golem Entrance - Can prevent jungle invasions.
13 - Bottom Lane Bush - Can be warded to prevent ganks.
14 - Bottom Lane Tri-Bush - Extremely important to keep warded, allows bottom lane to have some safety and prevents ganks.
15 - Dragon - Lets you know when they're taking dragon.
16 - Dragon Bush - Prevents ganks and teamfights.
17 - Blue Side Wraiths Entrance - Prevents jungle invasions as well as ganks.
18 - Blue Side Red Lizard - Prevents jungle invasions as well as counter-jungling.

1 - Blue Side Blue Golem Bush - Ward this if you would like to prevent the other jungler from taking the blue buff.
2 - Blue Golem Baron Entrance - Ward this to prevent the purple team from entering your jungle. Can prevent ganks or potential invasions.
3 - Baron. Standard to ward mid/end game - This will prevent the enemy team from sneaking a Baron.
4 - Baron Side Bush - Can be warded to prevent Mid Lane ganks or jungle invasions.
5 - Purple Side Wraiths Entrance - Can be warded to prevent Mid Lane ganks and jungle invasions.
6 - Purple Side Red Lizard Bush - Can prevent counter-jungling and jungle invasions.
7 - Top Tri-Bush - Extremely important to keep warded, allows top lane to push safely with low threat of gank.
8 - Top Bush - Synchronizes well with number 7. Allows top lane to safely push.
9 - Mid Side Bush - Can prevent ganks to Mid Lane.
10 - Purple Jungle Entrance - Can prevent jungle invasions as well as team fight initiations.
11 - Purple Side Blue Golem Bush - Can prevent counter-jungling and jungle invasions.
12 - Purple Side Blue Golem Entrance - Can prevent jungle invasions.
13 - Bottom Lane Bush - Can be warded to prevent ganks.
14 - Bottom Lane Tri-Bush - Extremely important to keep warded, allows bottom lane to have some safety and prevents ganks.
15 - Dragon - Lets you know when they're taking dragon.
16 - Dragon Bush - Prevents ganks and teamfights.
17 - Blue Side Wraiths Entrance - Prevents jungle invasions as well as ganks.
18 - Blue Side Red Lizard - Prevents jungle invasions as well as counter-jungling.
Why max his Q first?
Mainly because Trundle's bite is the best skill he has, and you should always max it first.
When to max his Pillar? If laning phase ends rather quickly, and you need to deter the enemy from initiating on your team because they're becoming overconfident, you will level this up. It also makes it impossible for them to escape.
When to max his Contaminate?
Another teamfight utility, mainly used for movement speed and attack speed, but don't overlook the CC reduction. Max it when you're not going support Trundle.
Mainly because Trundle's bite is the best skill he has, and you should always max it first.
When to max his Pillar? If laning phase ends rather quickly, and you need to deter the enemy from initiating on your team because they're becoming overconfident, you will level this up. It also makes it impossible for them to escape.
When to max his Contaminate?
Another teamfight utility, mainly used for movement speed and attack speed, but don't overlook the CC reduction. Max it when you're not going support Trundle.




Alternatives -






In conclusion,
Trundle is a versatile jungler that is GREATLY overlooked by many players. He is definitely worth that 4800 IP, especially if you're a dedicated jungler. He has the ability to completely buzzkill teamfights, he can greatly hamper any AD carries abilities with aa simple bite, and he can even make hard CC a little bit softer. He can even take on the greatest challenges in the jungle, such as a deadly 1v1 Lee Sin. He's extremely sustained and just an overall fun champion to play. Personally, he is hands-down, my favorite champion to play in League of Legends.

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