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Pros / Cons
"Can 1v1 any jungler" is basically repeating the same previous point of "Can demolish the enemy jungler" but with less emotive vocab, so it serves no purpose. I strongly disagree with "Predictable jungle path" as said hes a versatile jungler who can start where ever he likes while it is preferred to start at Wolf/Blue there's nothing stopping him from going
Should expand on points like "No AoE jungle skills" in giving an example of who may so, "No AoE skills meaning slower clearing time then other top junglers like:
Jungle Route
Should include alternative jungle paths in case of an enemy jungle invasion or other emergencies forcing you to adapt.
Runes
I too prefer
Masteries
May as well include a defensive masteries build to add to the choices that being 9/21/0 which does seem a lot more appropriate for the support builds.
Items
Since you've added Sight Ward to the item build I guess you should give it is own paragraph to describe how to ward key objectives in instance: Dragon, Baron, Blue etc.
In the second DPS
Also, getting