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Urgot Build Guide by XENERO

Urgod Season 8 / Speed push and tank

Urgod Season 8 / Speed push and tank

Updated on February 9, 2018
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League of Legends Build Guide Author XENERO Build Guide By XENERO 7 1 28,524 Views 4 Comments
7 1 28,524 Views 4 Comments League of Legends Build Guide Author XENERO Urgot Build Guide By XENERO Updated on February 9, 2018
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Runes:

Inspiration
Kleptomancy
Magical Footwear
Future's Market
Cosmic Insight

Resolve
Overgrowth
Demolish

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Presentation

First Point: Sorry for my bad English but i'm French.



I decided to do this guide because I think Urgot's rework is really cool and I love to play him. Currently i'm Urgot Masteries 6 but I try for masteries 7. Pratically all my games are good, I lose 1 game on 5. So let's go!!!!

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About Urgot

Good Points:
Urgot is a really good for push.
He's really good in 1vs1 after the lvl 6.
His E is a really good engage.
His Q can give a lot of damage on range champions.
His R is really good for secure a kill.
He can tank a lot (good for teamfight).


Bad Points:
His R is really bad in teamfight.
He had no escape if you E for engage.
He's really slow and pratically all time creeps block.
His R back is really long so you can be kill before you get a kill.


For be a good Urgot you just need to play safe before lvl 6 and with my runes you need to farm a lot for Overgrowth give you more life points.

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Your Role In The Team

Urgot is special because if you lose your lane it's really hard to comeback but if you win you are just invincible. Urgot is really good for 1vs1, Split push, and squishy's player killer. In teamfight you need to tank and temporize for your team (and kill if you want).

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Urgot's Spells

Passive:


ECHOING FLAMES


Cooldown: 30 / 20 / 10 / 5 / 2.5
Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun has one shell and an individual reload timer.

The next basic attack in the direction of a loaded shotgun causes it to fire, dealing 40-100 (based on level)% AD (+ 2 / 3 / 4 / 6 / 8% of target's maximum health) physical damage to all enemies hit within, up to 25-365 (based on level) against monsters.

Echoing Flames deals 10% reduced damage to enemies recently damaged in the last 5 seconds, stacking up to 3 times.

Really good for farm, give range damage and give a lot of dmg.





Q:


CORROSIVE CHARGE


Cooldown: 12 / 11 / 10 / 9 / 8 Cost: 50
Urgot launches a canister at the target location that explodes after a 0.6 seconds, dealing 25 / 70 / 115 / 160 / 205 (+ 0.7 per total attack damage) physical damage and slowing all enemies hit by 45 / 50 / 55 / 60 / 65% for 1 second.

Really good for slow the enemy or for give a lot of damage to squishy champions.





W:


PURGE


Cooldown: 13 / 12 / 11 / 10 / 9 Cost: 45 / 50 / 55 / 60 / 65
Passive: Urgot's other abilities apply Purge to enemy champions for a few seconds.

Active: Urgot shields himself for 60 / 90 / 120 / 150 / 180 (+ 30% bonus health) and autonomously attacks the nearest enemy for the next 4 seconds, without interrupting his movement, prioritizing enemy champions marked for Purging. Casting Purge also refreshes the duration of the locked-on debuff.

Urgot attacks with 3.0 attack speed but deals 12 (+
20 / 24 / 28 / 32 / 36% AD), with only 33.3% on-hit damage and cannot critically strike. Attacks deal a minimum of 50 damage against minions.

While active, Urgot also gains 40% slow resistance and ignores unit-collision versus non-champions but attacking reduces his base movement speed by 125 for 1 second.

Really good for temporize and autolock a low life enemy.





E:


DISDAIN


Cooldown: 16 / 15 / 14 / 13 / 12 Cost: 50
After a brief delay, Urgot dashes in the target direction, dealing 60 / 100 / 140 / 180 / 220 (+ 0.5 per total attack damage) physical damage to all enemies in the way and knocking them aside.

Urgot comes to a stop upon colliding with an enemy champion, stunning them for 0.75 seconds and flinging them over himself.

Really good for engage or leave a fight.





Ultimate:


FEAR BEYOND DEATH


Cooldown: 120 / 95 / 70 Cost: 100
First Cast: Urgot fires a chem-drill forward that impales the first enemy champion struck, dealing 50 / 175 / 300 (+ 0.5 per total attack damage) physical damage, leashing them for 4 seconds and slowing them by 0%-75% (based on target's missing health).

If the target is below 25% of their maximum health, Fear Beyond Death can be re-activated, and automatically does so after 3 seconds if the target is within the threshold.

Second Cast: Urgot begins channeling as he launches chains at the target, suppressing them on impact and reeling them in over X seconds, during which they are untargetable by other effects.

The channel can only be interrupted by Urgot's death. If the channel is successful, the target is executed and surrounding enemies are Fear icon terrified for 1.5 seconds.

Really good for save yourself or secure a kill or ks :).

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XENERO Urgot Guide
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Urgod Season 8 / Speed push and tank

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