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Urgot Build Guide by Keels

Urgot: Winbot (Updated!!!)

Urgot: Winbot (Updated!!!)

Updated on August 7, 2011
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League of Legends Build Guide Author Keels Build Guide By Keels 6 2 16,224 Views 13 Comments
6 2 16,224 Views 13 Comments League of Legends Build Guide Author Keels Urgot Build Guide By Keels Updated on August 7, 2011
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1
DuffTime (672) | August 18, 2011 9:24am
Isn't this exactly what Searz builds? :P
1
Periphetes (17) | August 7, 2011 5:08am
Voted +1
Very good build for inexperienced Urgots, probably the best even. (they need the tankyness and mana, but you get plenty of cdr/AD). Saw your comment on the auto-attack guide and totally agree.
1
Keels (81) | August 3, 2011 2:44pm
Much obliged, Derek. Thanks for finally stopping by, it helps counteract the troll downvotes.
1
potatopower | August 3, 2011 12:16pm
Voted +1
Probably the best Urgot build out there in my opinion. I've been getting perfect game after perfect game... Although I did switch out the Black Cleaver for Frozen heart for more survivability.
Thumbs up.
1
DEOXYDE | July 5, 2011 8:06am
Voted -1
:D
1
Keels (81) | July 4, 2011 12:26pm
So... You downvote with no reasoning other than there are better ones, but it's still ok. Thanks *******.

I didn't downvote yours just because there are better guides. In fact, I DIDN'T DOWNVOTE IT AT ALL. I dropped criticism and made a logical argument.
1
DEOXYDE | July 3, 2011 3:25pm
I seen better ones but that one is still ok.
1
DEOXYDE | July 3, 2011 3:25pm
I seen better ones but that one is still ok.
1
Keels (81) | May 27, 2011 8:28am
Taken from the League of Legends Wiki page on spell vamp:
"Spell Vamp is a magic stat. The Spell Vamp works as the magic counterpart of Life Steal, but instead of absorbing life from physical attacks, it absorbs life from champion abilities. It works off of activated item effects, summoner spells, and abilities, regardless of the type of damage done. Spell Vamp is calculated from the damage dealt to the enemy (after Magic Resistance)."

I think that should settle it.
1
Keels (81) | May 27, 2011 8:12am
Orgodemir2 wrote:

I like your first build. The second one is just ****. But the only problem with the first build is the Hextech Gunblade. It is unnecessary and doesn't help Urgot at all. None of his abilities use Ability Power. It's all physical damage. Secondly, Urgot actually benefits tremendously with attack speed so Madred's isn't as bad of a choice. But yes it only affects auto-attacks. Overall though, I'd say your build is good and well on its way to being great. I tend to like the Manamune as early as possible and then build around max mana and attack damage/attack speed. But I agree with your Core Items list (except I feel The Brutalizer is optional).

I give a +1 :D

Thanks for the +1, but let me explain the Gunblade.
Spell vamp is proc'd on abilities, not just magic damage, so acid hunter gets spell vamp. I only recently learned this, and if anyone could clarify me on that I'd be happy to change it if I'm wrong.
I know the second one is **** lol I made it just for fun to see if it could be possible(It isn't, apparently)
Manamune is great on Urgot, and I always manage to get it, no matter the length of the game. My first two built items are manamune and boots.
I forgot to remove the picture of the brutalizer from the core items pictures, so it looks like it's still part of the core.
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