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Varus Build Guide by natothegood

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League of Legends Build Guide Author natothegood

Varus - The Garbage Man

natothegood Last updated on October 2, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Varus is garbage and is outshined by all the other AD carries.

Now with (estimated)math!

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Pros / Cons


  • Has good poke
  • Consistent: picks up trash every Tuesday
  • Can blend in with purple caster minions
  • can start the games by saying "It's time to take out the trash."
  • Takes out the trash
  • purple caster minions outshine him in lane

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Summoner Spells

You can escape, yes?

Tons of damage counters the common heal in lane and your support should have exhaust anyways.

If your support doesn't feel like it.
Allows you to win exchanges

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Greater Mark of Attack Damage & Greater Mark of Desolation
This is personal reference, you can go all armor pen or all attack damage and it works perfectly well.

Greater Seal of Armor
Well considering that most likely there is an AD carry on the other team in your lane.

Greater Glyph of Scaling Magic Resist
Best glyph ever, why wouldn't you get it?

Greater Quintessence of Attack Damage
Get it. Do it now.

Greater Quintessence of Movement Speed
I don't prefer it but it works.

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Collects garbage from dead things

Ultimate scavanger, his built in steroid.

Clean up crew, it's Tuesday.

Throw your collected garbage at the enemy

hurl muddy tin cans at enemies to slow them down

Ranged harass that slows AND has healing reduction must have!

Shoot a garbage beam at enemies ensnaring them in filth

This one is great, if you can hit it.

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Math For Those Who Care

This is a long serious section so if you're just here for the jokes then ignore this part

let's look at the base damage stats for these abilities

For this section assume you have 140 AD
70 base 70 bonus

Minimum Damage: 10 / 43 / 77 / 110 / 143 (+1.0 per attack damage)
Maximum Damage: 15 / 65 / 115 / 165 / 215 (+1.6 per attack damage)

Physical Damage: 65 / 105 / 145 / 185 / 225 (+0.6 per bonus attack damage)
So at max rank Q does more damage in both scenarios if hitting your target flat there is the 15% diminishing damage per minion or champion hit(15%) less and it isn't just the base damage that suffers also the scaling does too.
{cap is 66% less or 5 minions/champions}
Minimum Diminished: 3.3 / 14.3 / 25.7 / 36.7 / 47.7 (+0.33 per attack damage)
Maximum Diminished: 5 / 21.7 / 38.3 / 55 / 71.7 (+0.53 per attack damage)

So with 1 target in front of the one being focused (still assuming 140 AD)
at min: 122(.85 AD) = 122(119)= 241 = 42 AD deficit (26 AD under E)
at max: 183(1.36 AD) = 183(190.4) = 373 = 66 AD deficit(106 AD over E)

So with 2 target in front of the one being focused
at min: 100(.7 AD) = 100(98) = 198 = 85 AD deficit (69 AD under E)
at max 151(1.12 AD) = 151(157) = 308 = 131 AD deficit (41 AD over E)

So fully charged a Piercing Arrow still does Better DPS eh?
Correct if you can get it through less than 3 minions it does more damage for just poking I still haven't gone over the fact that Q stops your from auto attacking so in an extended trade it is contradictory.
The approximate BASE attack speed of Varus at level 11 .77 APS(base + leveling up bonus) (you probably have berzerker's greaves by now so +.1645 APS = .9345.

It takes 1 - 1.5 seconds to charge Piercing Arrow(I can't determine and also can't find anywhere that references how long it takes to get max charge) basically with the 1.6 scaling q max charge(assuming that the charge is 1 second) Piercing Arrow does 84 more damage
(still the assumption is that you're at about 140~ damage)
It is always more effective to auto-attack and Hail of Arrows when behind 2 minions+

**Keep in mind I'm not accounting for the slow on Hail of Arrows which in many situations is helpful.**

*If someone can find out the actual charge time it would be much appreciated*

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Conclusions Of Boring Math Section

There are certain situations either Hail of Arrows or Piercing Arrow are more effective.

I feel there are more situations where Hail of Arrows is more effective than
Piercing Arrow which is why I generally recommend that you max it first.
It also depends on WHO your support is. (I'll talk more about that in another section that I will make another time.)

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Start and 3
get these sometime
1-3 of getting less of these means less delay
on your
then followed by
this next OR
then this for last (unless the other team doesn't acknowledge your existence then get this before your defensive item.

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Early Game

Starting the laning phase, poke as much as possible. Try to hit their AD carry and get a stack of Blighted Quiver off while maintaining CS. making the opposing AD carry miss a CS is key to playing Varus but don't miss any yourself while doing so.

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Team Fights

Varus is a passive team fighter NEVER dive in after a low AP or AD champion your Q is there to pick them off anyways.
Maintain position and don't lose your head, garbage men smell bad so they don't like getting close to people. so keep your distance in team fights

Use ulti when:

  • team is clumped up
  • Amumu Brand ect. ulti is cast(has synergy with them)
  • bruiser is bee lining for you and nobody is around to stop them
  • You're positive one of them will have an allergic reaction to your garbage beam

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Despite if you play this champion well, he still is meant for the junk yard and purple caster minions are better, if you wanna make a team play and be useful but still have Varus's utility pick Ashe
Remember if you kill a champion they are human garbage and you can rightfully call them so.