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Spells:
Flash
Ignite
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Intro

Anyways, I hope you enjoy and find something useful!

Pros
True damage for % health with

Tumble can dodge some skillshots
Invisibility (Can be super useful)
A stun!

can kite with

Cons
Oracles make you cry
Stuns make you cry
Running away isn't as fun as chasing
Like all ad carries, needs a support who knows how to play



I always want to pick




The biggest thing is to know when NOT to pick Vayne





The best supports with Vayne

Pretty much everyone would agree






Almost the same as



Nunu is different. This time the emphasis is on your




Taric is good. He stuns so you can


Leona lines up your



Most of the time when I play
Vayne I take
Flash and
Ignite.
HOWEVER!!!!!!!!
There are times when
Heal or
Cleanse would be a far better choice.
First, look at your team. If your support can't heal, like
Leona or
Blitzcrank, or you wind up with someone random supporting you like a
Veigar, then look at their summoner spells. If they don't take
Heal, then you should think about taking it. It can be a lifesaver. You can bait a fight and make it fall in your favor. However, only grab heal if your support does not grab it. The support having heal in MOST cases is better, because then you can take
Ignite to prevent the other ad carry from healing and give you the kill.
This one you look at the other team first. If they have a champion like
Morgana, who has a snair that would mean your death if you got caught in it, then DEFIANTLY take this spell. Also look at who you will be fighting in lane. If you're fighting a
Taric, then this spell would be great even in lane to counter his stun. However if they have an
Alistar,
Cleanse Won't be as useful. It does not prevent knock ups or knock backs.
5 extra AD isn't enough of a reason? How about reduced heals? No? What about free true damage while they are running away so you don't have to tower dive?
Ignite Should be taken whenever you can.
You can chase, run away, reposition and dive with this. No reason you shouldn't take it. NEVER substitute flash for another spell.
Now I know someone will say "Why no
Exhaust??
Not good for you to have. Why? If you want this in your lane, have your support bring it and you bring heal instead. You shouldn't sacrifice your spell for something that could be JUST AS EFFECTIVE if your support brings it.



HOWEVER!!!!!!!!
There are times when


When to take Heal

First, look at your team. If your support can't heal, like





When to take Cleanse

This one you look at the other team first. If they have a champion like




Why to take Ignite

5 extra AD isn't enough of a reason? How about reduced heals? No? What about free true damage while they are running away so you don't have to tower dive?

ALWAYS KEEP FLASH

You can chase, run away, reposition and dive with this. No reason you shouldn't take it. NEVER substitute flash for another spell.
Now I know someone will say "Why no

Not good for you to have. Why? If you want this in your lane, have your support bring it and you bring heal instead. You shouldn't sacrifice your spell for something that could be JUST AS EFFECTIVE if your support brings it.
In most games I max
Tumble First.
Why?
Because
Tumble is great for chasing, positioning and kiting. Which in most lanes is what you're looking for.
But there are times when
Silver Bolts is better.
When is it better?
Max
1) Able to get off 3 basic attacks at a time. You usually aren't able to do this, though, because
Vayne's burst isn't as powerful as some others (Like
Graves) and you'll quickly find out you're loosing the exchange.
2) Your lane opponent has a lot of armor. For example,
Taric (on the other team) Is taking most of the punishment and you want to kill him. True damage > Armor.
3) You need more burst. The way to burst with
Vayne is simple but costs a lot of mana and isn't viable for a kill. You basic attack >
Tumble into another basic attack>
Condemn. This procs your third basic attack and you get the true damage.
Why?
When used right, and in conjunction with your support, this is the way you get kills. This is the way you escape (You push them away). This is one of the simplest skills that will win a fight for you. If you've played
Poppy, then you already know how walls are weapons. If not, then take it from me. Walls are Weapons.
Use them wisely.

Why?
Because

But there are times when

When is it better?
Max
Silver Bolts first if you're
1) Able to get off 3 basic attacks at a time. You usually aren't able to do this, though, because


2) Your lane opponent has a lot of armor. For example,

3) You need more burst. The way to burst with



Get a point in Condemn at least by level 3.
Why?
When used right, and in conjunction with your support, this is the way you get kills. This is the way you escape (You push them away). This is one of the simplest skills that will win a fight for you. If you've played


Use them wisely.


Strange how I haven't talked about her ult yet, isn't it?
Well it needs its own section.


This ability is the reason





Now here is the big question.
When to use Vayne's Ult
Use her ult only if you are sure you're going for a kill. It is called "

Its use in 1v1s almost always makes


Ult when you see someone alone. Hide in the bushes and then ult,


When in a Team fight, you use your ult to prevent yourself from being focused. If someone is on top of you, you go invisible and take a step back and keep attacking whoever you can. This isn't a get-out-of-jail free card, though.




A well played
Vayne can burst. It is possible.
If you want to play burst
Vayne Then learn her combo
Basic attack >
Tumble into another basic attack> Then
Condemn (preferably into a wall), but the real reason to use
Condemn is to trigger
Silver Bolts.
If you DO hit them into a wall, then get off at least one extra basic attack. You might even be able to proc
Silver Bolts a second time.
This works extra well if you're going the path of the
Trinity Force.
If you do build
Trinity Force, then you should sub out
Phantom Dancer for it.

If you want to play burst

Basic attack >




If you DO hit them into a wall, then get off at least one extra basic attack. You might even be able to proc

This works extra well if you're going the path of the

If you do build




The most amazing item to have if you didn't take cleanse:
~QUICKSILVER SASH

As








Problems with a caster? Look under here
Some casters can kill you in one burst, making you unable to assist your team AT ALL during a fight. Sometimes you die before you get in a single attack. Casters like


Solutions!
As I said before, Attack speed is more useful than attack damage. The top two items I would consider if a caster is giving you problems is a


I would sub




Also consider a

Next consider getting Mercury Treads. This small switch can do great things for you, especially if you don't want to get a


Problems with a Tank? Then look here
First off, Why are you being focused by the tank? Your positioning was horrible. However, even with proper positioning sometimes you can be jumped by a


Solutions!
Again,



Next, tanks have armor. You have to shred this in order to kill them. Think about buying an early






Maybe they build too much armor, not enough MR and your caster doesn't do enough. Then think about getting

Last item I'd suggest is a





Problems in lane?
One of the hardest things in a lane is sustain. If your support can't heal, and theirs can, you'll find yourself backing. Which will make you under farmed, under leveled and, sooner or later, dead.
Solutions!
Early life steal is great. Get


Early armor? What the heck? I'm an AD CARRY. Shut up, You'll build a guardian angel out of it late game. Just grab a

Lastly, this one is the weird one, build a



Lastly, if you're still losing, then LOSE YOUR TOWER. Let your tower die and then you'll deny them farm and kills. The 150 gold (For everyone..) from the tower might be worth it, because now their AD carry can't farm, just like you.
Almost forgot to go into this. This is what makes a good ad carry good, and a bad one bad.
You have to know when to attack, and when to back off.
There are a few keys to knowing where to be.
1) If you're last hitting during a stand off, then NEVER go beyond your tank or some other melee. Miss the farm, it's not worth you dieing.
2) Do not poke. That isn't what
Vayne does. If you're trying to poke, then you're getting in range of their abilities.
Malphite could jump you, so could
Irelia,
Wukong,
Fizz or pretty much WHOEVER on their team feels like it. Let your team poke.
3) Wait. Make sure the initiation has been used. If they have an
Amumu, then take a step back and make sure you aren't the one he gets his
Bandage Toss on. If you're caught in his ult, then that's why you should have brought
Cleanse or purchased a
Quicksilver Sash. Anyways, wait this first part out. RIGHT after the other team chooses their targets, you roll out the big numbers and start killing.
1) Never extend past your team to attack the other team's fed ad carry or ap carry. Your whole team can yell "We need to focus
Caitlyn", but that's not your job. You need to do damage to whoever you can while staying safe. If their
Rammus is the only person within range, then you ARE going to attack
Rammus. If you get a choice, like their ad carry is extending too far, then DEFINITELY go for them. But you do not want to get caught in the middle of their team just because yours told you to focus their carry. No. You must live.
2) Let your team die. Yes, be the person who leaves someone behind if they were 5-man ganked. You're more important. If it is just one, or two, then maybe you can help. But never risk yourself for someone else. You're the most important team member to be alive and in a fight. Never let yourself die for someone else.
You have to know when to attack, and when to back off.
There are a few keys to knowing where to be.
1) If you're last hitting during a stand off, then NEVER go beyond your tank or some other melee. Miss the farm, it's not worth you dieing.
2) Do not poke. That isn't what





3) Wait. Make sure the initiation has been used. If they have an




Tips
1) Never extend past your team to attack the other team's fed ad carry or ap carry. Your whole team can yell "We need to focus



2) Let your team die. Yes, be the person who leaves someone behind if they were 5-man ganked. You're more important. If it is just one, or two, then maybe you can help. But never risk yourself for someone else. You're the most important team member to be alive and in a fight. Never let yourself die for someone else.
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