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Vel'koz (released state)
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Introduction
This are the runes:
Precision
Fleet Footwork
Phase Rush
Armor seals and magic resist glyphs are my favorite on any champion. We will make this runes even more cost efficient straight off the bat. I'll show you why/how in the item section.
Some of you may strange the ad marks, but fear not. Ad mark are very powerful. They will help you farm, poke and continuously deal damage while you wait for your cool-downs.
Runes




Armor seals and magic resist glyphs are my favorite on any champion. We will make this runes even more cost efficient straight off the bat. I'll show you why/how in the item section.
Some of you may strange the ad marks, but fear not. Ad mark are very powerful. They will help you farm, poke and continuously deal damage while you wait for your cool-downs.
Well now, here is where the magic happens. The masteries and runes join up with your items to bring the power of the void upon runeterra.
Start up items:
In the most recent patch, the ruby crystal became cheaper. You can now start with it right off the bat and rush to Vel'Koz's core item:
Rod of Ages. It synnergises very well with the stats we bring from the pre-game. It gives us sustain, mana and survivability.
First back:
If you have this after your first back you are doing good. If you have the catalyst only you're not doing bad. Otherwise, step up your game, and never forget about the
Stealth Ward.
Core Items:
This will be your core items. Damage and survivability combined. Your continuous siege with your spells will wither the enemy team down and you won't have to worry much. Usually you won't have mana problems, but if you do, ask your jungler for the blue buff.
From now on you're on your own. I personally like building
Will of the Ancients and
Rylai's Crystal Scepter so I can keep aggroing and sustaining myself (spell vamp and mana regen from WotA) and having a lot of kiting potential and easier ability landing (slow from rylai).
You don't really need to build a straight defensive item because you will have tons of health, however, if you get focused a lot, pick a defensive items on your sixth slot in conformity with your needs.
Start up items:
Item Sequence






Health Potion
50

Health Potion
50

Warding Totem Removed
0
In the most recent patch, the ruby crystal became cheaper. You can now start with it right off the bat and rush to Vel'Koz's core item:

First back:
Item Sequence






Boots
300

Health Potion
50

Health Potion
50

Health Potion
50

Stealth Ward
0
If you have this after your first back you are doing good. If you have the catalyst only you're not doing bad. Otherwise, step up your game, and never forget about the

Core Items:
Item Sequence






Rabadon's Deathcap
3500
This will be your core items. Damage and survivability combined. Your continuous siege with your spells will wither the enemy team down and you won't have to worry much. Usually you won't have mana problems, but if you do, ask your jungler for the blue buff.
From now on you're on your own. I personally like building


You don't really need to build a straight defensive item because you will have tons of health, however, if you get focused a lot, pick a defensive items on your sixth slot in conformity with your needs.
[[tectonic disruption] is maxed last. You use it to do the WE combo and to escape. It's a utility spell, not a damage one.


You will use plasma fission to poke and kite, while W is for farming. However, this is not set in stone. The best Vel'koz will be the one who is better at using his W.
if (you get pushed){
max W;
use W on minions;
use ward;
use W on minions;
use ward;
while (enemy champion inside minion wave) {
use W on minions and enemy champion;
use ward;
}
use ward;
}
}else if (lane stale){
max W;
max Q;
use Q for poke;
use W for stale and poke;
use ward;
max Q;
use Q for poke;
use W for stale and poke;
use ward;
}else /*you're pushing the lane */{
max Q;
use Q for poke;
use the freaking ward;
}
use Q for poke;
use the freaking ward;
}


You already have


Get
Jarvan IV on your team. Both of you press R. Watch bi**es melt.
You'll want to have initiators on your team. AOE stuns such as
Amumu and
Sona ultimates are devastating when comboed.
Champions with slows are also very good with you. because the slows will keep them at bay for your barrage and also keep you safe.

You'll want to have initiators on your team. AOE stuns such as


Champions with slows are also very good with you. because the slows will keep them at bay for your barrage and also keep you safe.


Have fun collecting knowledge!
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