This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vi Build Guide by Drakanous
Vi: The Piltover Initiator (Jungle/Top)By Drakanous | Updated on January 11, 2013
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
*KEEP IN MIND!*
Vi really shines as an actual killer mid to late game. Early on, just focus on helping your team secure kills and getting as farmed up as possible (very easy with her AOE madness). Vi is a champion of early patience and later foolhardy recklessness (within bounds, of course). I've had several successful games with her so far with this build and think the rest of you who have a similar play style will have fun with it.
With this build, you can't be afraid to initiate team fights, but you also still have to play smart. I've had several consecutive wins with this build on Vi both on 5v5 and 3v3. Hopefully I can put some more sources up later on.
Combined with the attack speed, critical strike, and movement speed from Statikk Shiv makes Vi an uber damage dealer. If you farm and/or gank correctly, you should have this build anywhere from 20-35 minutes in, give or take. Few champions can go toe-to-toe with you at this point. I don't go Phantom Dancer simply because you don't get the added effect of the GP10 item before the full build and the simple fact that Statikk Shiv is cheaper. Feel free to trade these out later on if you'd like. The unit ignore on PD will help out with chasing as well, so either are good picks.
In the end-game, get what you want. I prefer Blade of the Ruined King fairly early because it simply adds a ridiculous amount of health destruction. At level 18, you'll be doing roughly 20-25% of their health with every 3rd hit (cumulative). The Black Cleaver will leave your enemies with no armor whatsoever, making them even more pwnable. Build how you like, I usually don't need to get that far anyway before people start surrendering. More attack speed never hurts either.
I've heard Icebourn Gauntlet is a good choice as well, I simply disagree because Frozen Mallet is all you really need for slows since your bread and butter comes from Denting Blows and auto attacks. IMO, you could be putting your money to much better use.
The Masteries are pretty straight forward as well, taking the full AD tree in offense for as much damage as possible, with some added tankiness along with in defense. It's worked well for me so far, but feel free to experiment.
Excessive Force is essential to max out first since it has great burst damage and can help secure early kills, as well as give you an edge in later team fights from the AOE damage.
Denting Blows is next since at around the time that is maxed out, you'll have some more attack speed build to simply shred the enemy armor and health.
Vault Breaker is usually just for some utility; a get in and get out kind of a thing. The cooldown is pretty lengthy and it wont do much unless fully charged in a fight, so it's better to leave it till last IMO.
While jungling, try and get your team to bait the enemy into pursuing them, charging your Vault Breaker as you approach the river bush (or wherever) in order to knock the enemy champions close to them, making escape much harder. Burst quickly and pray they can land a kill since chasing is not a Vi-able option without Frozen Mallet or the Red Buff.
In any situation, make sure to save your ultimate for either a single kill, or their carry at the start of the team fight so the rest of your team can catch up and secure the kill quickly before turning to the rest of the team. Aside from Vault Breakers brief knockback (despite the long charge time and abrupt end on hitting ANY enemy champion), you have no more CC to use on keeping damage off anyone, so focus your FM on the next champion (usually the AP carry) while ignoring the tanks in order to minimize the damage taken to your own carries. Vi will be able to clean up just about anyone else left over, so don't get discouraged or back out if your ADC takes a dive. Vi got dis!
I stole it from the Champion Spotlight and it works just fine. Thanks Phreak! :P
1) Great chaser after Frozen Mallet.
2) Takes enemy tanks down in no time.
3) Sacrifices little damage when building tanky (as long as there's additional attack speed).
4) Very easy and simple to use.
5) Great initiator.
6) Trollface dat Ezreal Essence Flux.
7) Great AOE.
2) Escaping impossible unless there's a clean line of sight ahead of you.
3) Vault Breaker goes on CD if CCed out of it.