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needlessly way too early in build messes up early game
Aha?!
Then you're doing something wrong.
Needlessly = Mejais Soulstealer + 375gold
= Blasting Wand + 760gold
And you want to tell me, it messes up early game?
As said I will do some researches on WotA.
Increasing ToB's damage significantly by allowing you to run 4 stacks of it at all times. The sentence before explains that. And if you group that with WotA you will get a huge spell vamp as well.
I don't suggest getting Warmogs. Not at all. I rarely use it. VERY situational. I only posted this bit because it is a better item than people give it credit for. The only items that every Vlad needs is Boots, Rylai's and Rabadons. Anything else is situational or user needs/likes... including Zhonya's Hourglass's and its active. I don't even use it anymore.
If you are not leveling up Sanguine Pool then you would never use it as an offensive weapon. An escape tool only. So your timer wouldn't be down anyways. And if you do level it up first its timer is fast enough that if timed right and with good map awareness you can use it offensively. Always have a way out.
Anytime you see Kass cast his silence you should automatically be running backwards to ensure no gank. If gank is coming you pool to avoid silence and keep moving backwards. Ghost/Flash if you have to. Or if you have enough space eat the silence and save pool for their next move if they still try to push you. Kass is rarely a problem. Mal can be a pain though if you allow yourself to get too low health. Veiger however can be a real problem for you if you are not careful.
Also try to get to know the range certain abilities have. Rammus's taunt, Shen's taunt, Sion's Stun, WW's ult, Garen's Ult etc. If you are running from someone and they are catching up to you and you KNOW they have a stun, taunt, root, slow, etc that can kill you I have often times pooled preemptively when they reach that range so that they cannot cast their spell. Especially the ones without a traveling animation. Usually by the time I come up I am near a turret or their speed burst has died or my team is near. It can save your life.
I still believe Warmog's Armor shouldn't be bought in no way (unless you get a seventh item slot xD).
Let's consider following:
We have 6 item slots.
We need boots, rabadons for having more AP, zhonyas hourglass you'll need its passive, rylais for the slow.
= 4 items now.
rabadons + zhonyas h. ~ 3 * zhonyas ring (2 items give you the AP of 3 earlier existing ones)
Without a Void staff which gives us now 70 AP (*1.33) AP would be useless.
AP (or AD) without penetration is senseless.
We have 5 items we need and which shouldn't be missing.
The reason why you take Warmogs:
Well, Tides of Blood, nothing to say against that.
But attacking with sanguine pool is very dangerous and shouldn't be done that often.
A used sanguine pool makes a vladimir always easier to kill.
Sanguine pool benefits of both: The bonus health you have from your items + bonus health from passive.
Then you said:
Well in which way?! Look at the description: Damage scales with AP, regeneration isn't affected by health points. Look at the description where it it only affects heath regeneration by 8%->32%, but nothing else.
Well I hope I understood you:
You are somehow criticizing that I max out ToB as my last spell?!
If I misunderstood you, please tell me.
Well, I'm sure you agree if I say Transfusion is your most important skill.
The problem with the pool + tides of blood, which goes max first:
Many people think, 1 point in pool is enough and I can spent remaining points on ToB.
Yes, ToB has a nice damage, regardless which amount of AP you have.
The problem: Transfusion gives us around 150-250 health regeneration every 2 seconds.
Thats pretty much.
But: 1 point in pool = suicide.
It's cooldown (at the beginning 20 seconds) is too long.
But you can get it to 11 seconds if maxing out second.
Why is not maxing out a suicide:
2 reasons:
1. You're mid and have opponents like Kassadin, Malzahar (especially silencers, stuners) on your lane. Kassadin can fire his silence too often and you'll get in serious trouble if you can't cast Transfusion every 2 seconds.
2. You don't have opponents like Kassadin, Malzahar.... on your lane.
Good players will try to gank you, oh your pool isn't ready because you just used it?!
-> Death
Wow I've written to much again :S
What I wanted to say:
Well, Warmogs gives u 980 HP and some extra.
The problem is all you need is AP.
AP is converted into health points much more than HP is converted into AP.
980 HP / 25 = 39 AP
So, you get only 39 AP instantly with one Warmogs. This makes this item not worth to buy compared to the other great options you have.
Such a sad misleading section. If you are going to put any math into then you should seriously do the math for the complete item. Maybe I can clarify a few things on Warmogs.
This is the most controversial item when it comes to Vlad. First off let me say that I DO NOT think Warmog's is an item that Vlad HAS TO HAVE. Not at all. The only HAVE TO HAVE items for Vlad are
It has BIG HP. 920 base. 1370 Max. It has BIG HP/5. 30 HP/5. 45 HP/5 when max. That alone does not make it a good Vlad item. What makes this item a good Vlad item is 2 things. 1)
OH! And I forgot.
So allow me to REWRITE the description of
Warmog's Armor
+920 Health +30 Health Regen per 5 sec Passive: Permanently gain 4.5 Health and .15 Health Regen per 5 sec per minion kill. Champion kills and assists grant 45 Health and 1.5 Health Regen per 5 sec. Bonuses cap at +450 Health and 15 health per 5.
VLAD BONUSES: Adds 36.8 AP (up to a bonus of 54.8 AP at max). Adds 139.5 Bonus Damage to Sanguine Pool damage (up to a bonus of 205.5). Allows for constant stacks of Tides of Blood which increased Health Regen and Healing. Which also increases Tides of Bloods damage (significantly).