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Volibear Build Guide by Paraque

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Paraque

Volibear, The Thunder Roar

Paraque Last updated on February 24, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21

Strength of Spirit

Utility: 9

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Hello everyone here at MOBAfire. The name's Acropolis and I have been playing this game for about 1 year now. From the beginning of my experience with this game, I have been extremely passionate and have been striving to understand not only the basics, but advanced tactics, builds and concepts of this game. Here I am, with my very first guide on MOBAfire, concerning the brand new champion, Volibear. It's brimming with potential, as I describe Volibear's full potential, Tanky DPS, HP/AP and as a jungler. I will be focussing on Volibear as a Tanky DPS, that's why you'll learn the most about that build.

Please vote on the guide and let a (constructive) comment on what you think that needs rework or clearification. Thank you.

If you have tested this build and found success with it, I encourage you to send me a picture with your score which I will post. Also before you begin reading this guide, please consider it is one of first Volibear guides out here. So without any further ado, let's get into more information about the champion.

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Pros / Cons

Tough to kill mid game
Almost invinsible because of his passive.
Can easily catch up too enemies.
Well, duh, he's the Thunder Bear.

Harrassable early game
The build is on the expensive side.

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Skill Sequence is, yet again, sorted by your role. First I'll explain the actual skills:

Passive:Chosen of the Storm

Heals volibear for 30% of his Maximum Health over 6 seconds when he drops below 30% Health.

120 second cooldown

A pretty good passive IMO, its kind of like a mini Mundo ulti, and can bait someone into a turret dive that they don't have the dmg to pull through on,(unless they have ignite/grievous wounds)

: Rolling Thunder
Volibear gains 45% Movement Speed while moving toward enemy champions. Lasts 4 seconds.

Volibear's next attack deals an additional 25 / 50 / 75 / 100 / 125 physical damage and flings the target behind him.

12/11/10/9/8 second Cooldown

Costs 40 Mana

This is similar to singed's fling, and can be used for ganking and initiating, you can force a fight with it or force someone to flash away. at level 1 the bonus movement speed is greater then ghost.

: Frenzy
Passive: Volibear gains 8% Attack Speed with each attack. Stacks up to 3 times.

Active: When Volibear has (3) stacks of Frenzy, he can bite an enemy to deal (90/140/190/240/290) (+20% of bonus Health) physical damage, increased by (1)% for each (1)% health the target is missing.

Cooldown 18 Seconds

Cost 35 Mana

Frenzy gives Volibear a passive-like skill that, when it reaches max stacks (3), makes you able too hit an enemy once, for a great amount of damage. The stacks are lost over time, but, which this build rebuilding your stacks isn't any problem.

: Majestic Roar
Volibear deals (60/95/130/165/200) (+60% of ability power) magic damage to nearby enemies and slow them by 30% for 3 seconds.

Cooldown 11 Seconds

Cost 60 / 65 / 70 / 75 / 80 mana

Majestic Roar basically is an AOE slow against all kind of enemies, and it fears minions and monsters. Very usefull too initiate or too slow your enemies down. Being in a 1v1 fight with minions can give you an advantage as well, since you can fear the minions stopping them from attacking you.

: Thunder Claws
Volibear channels the storm, causing all basic attacks for (12) seconds to deal (75/115/155) (+30% of ability power) magic damage, which chains to 4 nearby enemies.

Cost 100 Mana

Cooldown 100 / 90 / 80 seconds

Q = W = E = R =

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So for the route you want too start at blue, ask your teammate to leash as it helps you alot. Than head to wolves - wraiths - golumns - red - gank or go and buy - golumns or enemy blue if it's not taken. With how the new Jungling works you can also decide not too back and do your entire route a second time. With the new Jungling you should be able to be #2 or #3 highest cs if you decide to keep jungling. But please, my fellow Bears, go and gank and help your teammates. Being a Jungler you don't want too farm farm farm like a solo-top Singed, but you want too help your team. If you need any more information on the Volibear Jungle, I advice you to search for Phreak's Champion Spotlight on YouTube, even though Phreak can be quite stupid sometimes, he somewhat knows something about jungling.

I also added this map:
The green numbers are the creeps in your own 'safe' jungle. Red means enemy jungle and orange means the neutral jungle. As you can see, I putted a '2' at the enemy wraiths and add the friendly wolves. If you'd like you can go for a quick wraith steal after finishing your own blue buff. It also contains gank spots, and how too walk too those spots. These are indicated with black lines. (Just switch all the numbers and spots if you spawn on the other side of the map)

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Warding spots

I thought I'd just add this in, since being a beefy champion (and possible a jungler) you should be placing down some wards at dangerous spots. Use the Vision wards Vision Ward too clear out enemy wards, giving you the possibility of taking a free Baron or Dragon

'Always have a ward in your pocket'
-Phreak during Season one championships ;)