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Teemo Build Guide by ctt13
War Criminal Teemo
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Runes: Rune Setup
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Spell Path
Threats & Synergies
Akali is incredibly strong right now. You win Level 1 and 2, but lose incredibly hard as soon as she gets gunblade. If the Akali knows how to play the champ she will win most trades as you have no answer to her shroud.
Outpokes you and can burst you very quickly.
You can win if played well, mostly she will just all in and burst you. Good shroom placement and blinding darts can turn her dive into your victory.
She can miss most of her skillshots and still kill you if you're hit by anything. You can start destroying her late game with shrooms, which is why she is placed lower than Akali.
Not much of a threat, has better poke than you but you can overcome it with good dodging and kiting.
She out-trades you in lane and late game. Your shrooms will shred her though, so if you can play around them you can secure kills.
She can mostly just one-hit you, unless she messes up or you bait her. Using shrooms to whittle down her health before an engagement is key.
Champion Build Guide
Laning Phase will mostly be you playing relatively safe and trying to CS as much as possible. Poke your laner if they over-extend but don't leave yourself open to a gank. At 6, clever shroom placement at jungle choke points can ensure that you see most ganks coming your way. Kills and objectives are not the main focus of your early game and instead you should be trying to get through the build path as quickly as possible (this does not mean you shouldn't abuse your enemy laner if they step-up).
Mid Game is mostly about you controlling most of the jungle. Right now, you should about 15 Dark Harvest stacks. Your blinding dart isn't powerful enough to one shot someone at this point, so you will need to pretty heavily rely on your shrooms. Place them around the map at choke points, plant locations and objectives to ensure that the enemies have the least fun possible. You should be touring around looking for kills, CS and Dark Harvest stacks to complete the build as soon as possible. At this point you should consider your lane a base of operations, don't stay there all the time but also don't abandon it.
As soon as late game roles around the focus changes once again. You will notice that your autos do 1/15 of a tower's health, but that your blinding dart pretty much one shots squishy targets. The enemy team should have sweepers which reduces the effectiveness of your mushrooms, but odd placements at choke-points will still net you some easy kills on retreating targets or unsuspecting victims. You should aim to finish the game at this point as you have the damage to kill most enemies.
At all points through the game, you should be team-fighting as a mid-liner. Close to the action so you can auto, but not close enough that you're getting targetted. Chuck shrooms into the middle of any team-fight as they will be pretty un-noticable in any kind of chaos. Use blinding dart to make ADCs useless, to secure Dark Harvest stacks and to kill anyone running away.
Your basic poke combo will be auto-q-auto as this will ensure that they get poisoned if they decide to flash after your blinding dart hits. Shrooms should be placed during fights as they will allow you to proc huge damage in return for a split second of downtime. REMEMBER shrooms do not activate instantly and this should be factored into their placement.
Your Q also has a much greater range than your auto attacks and has a longer range than many other mages poke. Spamming blinding dart is rarely a bad thing as you rarely will be spending mana on your W or R. Your W is only really used in chases or escapes and your ult isn't up all the time.