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Spells:
Ghost
Exhaust
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
As for the items, they are listed above, however, like I said in my last game which I earned a K/D of 40/4/9 I replaced the Wriggle's lantern with a second Trinity Force. At the end of this sequence you will have capped WW's health and his attack speed will reach 1.8 attacks per second (use that with Hunter's call and you'll own.) If you feel you can buy some of the later items first for your comfort go ahead, but this way you are building your life steal, attack damage and speed at the same time. After the Berserker Greaves you will start focusing mainly on tanky HP and attack damage and this is shown with the Frozen Mallet and the Sunfire Cape. A handy feature of the Sunfire cape is that if you're surrounded you'll be doing damage while using Ghost to gtfo of there!
Well, you may find that Bloodscent is enough to catch up with that running opponent, but just to make sure you want to use Ghost as it will speed you up immensely especially with the Berserker Greaves. For example if your opponent has Ghost and Boots of Mobility there's a high chance they'll get away but not with Ghost, oh no, you'll be slashing them quicker than you can translate I love men with houses to Norwegian and pronounce it. It's also good for escaping.
Exhaust, if you're running in to a group, you'll want to exhaust the annoying Champions so you can take out the others. It's also handy for getaways, turning round and exhausting someone can really help you keep your death quantity down. Again, if someone's running and your Ghost is cooling you can exhaust them to slow them and then use your raping Ultimate.
Cons -
+ High mana when fully built, no real need to recall for low mana, it'll be full in no time!
+ Deal lots of damage quickly.
+ Tons of health to run through turrets and in to groups of enemies.
+ Fast movement.
- Ability power is lost due to the high DPS and Attack speed, however, when all the abilities are maxed they still do the damage.
- Don't start thinking you're a tank like Volibear or Alistar and soloing, unless you're skilled, you might be a rapist by the time you build this Warwick but he's still vulnerable as Ghost and Exhaust are his only escapes.
- No great defence against suppressing, silencing and debuffs. You don't need it much though, just be trigger happy with Hungering strike and the ulti.
WW (Warwick/Werewolf if you don't know.) is generally a solo jungler however this build is good with the summoner spells to help out your team. Hunter's call increases the attack speed of allies which may be that one last step they need to beat someone (unless you want to be a kill stealer.)
So remember, you CAN alter the sequence in which you buy the items, however that is the best ^.
Do not change the items though, and to add masteries and runes will be very helpful, sorry that I didn't list them. They will be added at a later date.
iPhenomena
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