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Warwick Build Guide by TheLoudCat

Support WARWICK SUPPORT?!

Support WARWICK SUPPORT?!

Updated on September 6, 2018
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League of Legends Build Guide Author TheLoudCat Build Guide By TheLoudCat 36,997 Views 0 Comments
36,997 Views 0 Comments League of Legends Build Guide Author TheLoudCat Warwick Build Guide By TheLoudCat Updated on September 6, 2018
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Introduction

My name is TheLoudCat im a silver 3 midlane/jg main,warwick is one of my favorite champions i
started playing him when i decided to make jg my secondary role,and i LOVED HIM,not a single regret.
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Skill Sequence

Eternal Hunger
INNATE: Warwick's basic attacks deal 10 - 44 (based on level) Ability power bonus magic damage on-hit.

While below 50% maximum health, Warwick's basic attacks also heal him for the same amount, with the healing tripled to 30 - 132 (based on level) while below 25% maximum health.
This is why warwick is hard to kill,the healing you get when you're low is ridiculous and
you have decent sustain.

Jaws of the Beast
TARGET RANGE: 350
COST: 50 / 60 / 70 / 80 / 90 MANA
COOLDOWN: 6
ACTIVE: Warwick dashes unstoppably to the target enemy and bites them, dealing magic damage, applying on-hit effects and healing himself for a portion of the damage dealt.

MAGIC DAMAGE:
120% AD (+ 90% AP) (+ 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health)
HEALING PERCENTAGE:
30 / 40 / 50 / 60 / 70%
If Jaws of the Beast is held, Warwick will lock his teeth into his target and use them to swing himself around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off. Warwick cannot be displaced while attached to an enemy.

This ability is all about timing and your number 1 engage tool,if you time it right you can follow flashes,dashes..etc
Plus if you just time it JUST right you'll take 0 damage,but if they're low hp and your
Q is gonna kill them just press it,oh and to follow their flash HOLD YOUR Q!

Blood Hunt
TARGET RANGE: Global / 4000
COST: 70 MANA
COOLDOWN: 120 / 105 / 90 / 75 / 60
PASSIVE: Warwick gains bonus attack speed against all enemies below 50% of their maximum health.

BONUS ATTACK SPEED:»
50 / 65 / 80 / 95 / 110%
Warwick Blood Hunt Mark
Champions below that amount are also Blood Hunted, granting him out-of-combat bonus movement speed while moving toward them as well as highlighting their position to his team.

BONUS MOVEMENT SPEED:»
35 / 40 / 45 / 50 / 55%
The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.

ACTIVE: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.

Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting.

This is what makes you fast and a good chaser,use its active if you're near an enemy to engage.


Primal Howl
EFFECT RADIUS: 375
COST: 40 MANA
COOLDOWN: 15 / 14 / 13 / 12 / 11
FIRST CAST: Warwick reduces all incoming damage for 2.5 seconds. After 1 second, Primal Howl can be re-activated, and automatically does so after 2.5 seconds.

DAMAGE REDUCTION:
35 / 40 / 45 / 50 / 55%

SECOND CAST: Warwick unleashes a howl, ending the damage reduction in the process, and causes all nearby enemies to flee for 1 second as well as slowing them by 90%.

Landing Infinite Duress will automatically reactivate Primal Howl, but the suppressed target will not flee.

This is the tanky part of WW,use this with your q first press Primal Howl before using
Jaws of The Beast,hold it while having Primal Howl and you'll fear them into your adc
and use it in trades.

Infinite Duress
TARGET RANGE: 250% current Movement Speed
COST: 100 MANA
COOLDOWN: 110 / 90 / 70

ACTIVE: Warwick Dash leaps unstoppably in the target direction,suppressing the first champion he collides with for 1.5 seconds.

Warwick channels while the target is suppressed, dealing magic damage and applying on-hit effects once every 0.5 seconds. Infinite Duress heals Warwick for all the damage dealt.

TOTAL MAGIC DAMAGE:»
175 / 350 / 525 (+ 167% bonus AD)

This is why he has one of the best engages in the game,you can use this wiht either Primal Howl or not,if you do use it with Primal you'll be fearing multiple enemies around you,
making your engage in teamfights insane,if you're going to ult one preson don't use Primal
Howl cause there's no need to.
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Spells

SUMMONER SPELLS



Flash
You always take this no matter what.



Exhaust
This is gonna be your go-to sum,cause you gotta peel for your adc.
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Runes

DOMINATION

Predator
PASSIVE: Boots gain the active effect PREDATOR. The active is disabled for the first 150 seconds of the game.
ACTIVE - PREDATOR: Channels for 1.5 seconds. You can move while channeling and the channel will be interrupted if you cast an ability or enter combat (except minions), putting the item on a 50% cooldown. Activating Predator will not break stealth.
Upon completion, grants bonus Movement speed icon movement speed for up to 15 seconds. Grants 67.5% bonus Movement speed icon movement speed for the first 1.5 seconds, reduced to 45% afterwards, until your next attack or damaging ability, which deals 60 - 180 (based on level) (+ 40% bonus AD) (+ 25% AP) bonus Attack damageAbility power Adaptive damage.
ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting to physical damage.
Cooldown
150 - 100 (based on level) seconds
This keystone is key to playing warwick support,because you need to engage a lot and it gives you more range for your ult when channeled.


Sudden Impact
PASSIVE: Going in combat by affecting an enemy champion within 3 seconds of using a dash, blink or Teleport, or exiting from invisibility or camouflage, grants 7 Lethality and 6 Magic Penetration for the next 5 seconds.
If the triggering effect deals damage it will also benefit from the penetration.
Cooldown 4 (on expiration) seconds
The best one out of the other two.


Zombie Ward
PASSIVE: Scoring a Damage rating takedown on an enemy ward summons a friendly Farsight Ward icon Zombie Ward in its place (10 second assist timer), and your next damage against an enemy champion deals 30 - 90 (based on level) bonus magic damage. If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
Zombie Wards grant Sight icon sight over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
Killing a Zombie Ward will grant 1 Gold.
This gives you good utility and vision control.


Ingenious Hunter
PASSIVE: Reduces the Cooldown reduction icon cooldown of item actives by 15% (+ 5% per Bounty Hunter stack). This effect also applies to trinkets.
Earn a Bounty Hunter stack for champion Damage rating takedowns, up to one per unique enemy champion.
On Twisted Treeline, capturing an altar grants a Bounty Hunter stack, up to once per unique altar.
This makes you have predator up more often.


Sorcery

Celerity
PASSIVE: Gain 1.5% Movement speed icon bonus movement speed.
Additionally, you gain bonus Attack Damage or Ability Power (Adaptive) based on your bonus movement speed.
(6% bonus MS) Attack Damage
(10% bonus MS) Ability Power
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.
This synergises really well with predator.


Gathering Storm
PASSIVE: Every 10 minutes, gain (1 per 10 Minutes) stacks of Gathering Storm Mark Gathering Storm. Each stack grants 4.8 bonus attack damage or 8 ability power (Adaptive).
This stacks with no upper limit, for a total of 4.8 - ∞ (based on Minutes) AD or 8 - ∞ (based on Minutes) AP at 10 - ∞ (based on Stacks) minutes.
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.
There is nothing better than this.
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League of Legends Build Guide Author TheLoudCat
TheLoudCat Warwick Guide
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WARWICK SUPPORT?!

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