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Runes:
Precision





Resolve






+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Standard Summoners

Flash

Teleport
Items
Ability Order

Eternal Hunger
Warwick Passive Ability
We are back in buisness (again)


It's no coincidence that this build is quite similar to my build for Volibear, as they have similar kits (not to mention they're both humanoid wild animals and are right next to each other alphabetically). You'll find a lot of similar information as a result.
Pros
+ Good sustain, especially at low health + Hybrid damage, makes it difficult to itemize against + Inherently powerful auto-attacks + Excellent chase with persistent movement speed buff + AOE crowd control + Mini ![]() + Scales well into mid and late games + Excellent duelist with a playmaking Q |
Cons
- Weak early game - Horrible mana pool - Ult can be interrupted relatively easily - Somewhat easily kited in teamfights |
Runes

















You can take either








As for the third tier runes take attack speed, and either armor or magic seals depending on the match up.
ETERNAL HUNGER
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Built in auto attack damage and life-steal. ![]() ![]() ![]() ![]() ![]() |
JAWS OF THE BEAST
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Damaging ability that heals Warwick for a percent damage dealt. Latches ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
BLOOD HUNT
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Passive movement and attack speed steroid against low health champs The passive on ![]() ![]() |
PRIMAL HOWL
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Damage reduction and AoE fear. This is a really nice utility passive. It serves as a mini ![]() ![]() ![]() ![]() |
INFINITE
DURESS ![]() |
Gap closing dash that suppresses an enemey champion if hit and deals moderate damage. ![]() ![]() ![]() |
*Maxing your E or W first is not recommended, since you'll really never know when either one will come in handy. Sometimes, its better to have a little more movement and attack speed in a team-fight rather than increased damage reduction, and by alternating maxing your E and W, you can always ensure you have a balance of both.
There are two build paths that you can take as
Warwick Top, depending on the match-up. While its generally a good idea to stick to these build paths, you can decide when its the right situation to pick either one. With some basic experience you can deviate from the build path at will.
As for your starting item, I take
Doran's Blade in most matchups, but if I'm playing against champion with a lot of ranged harass like
Jayce or
Gnar, then I'll start with
Doran's Shield instead, although patch 9.14 reduced the strength of ranged champions by a fair margin.
Start with this build against tanks or low kill-potential champions. This includes champions that don't do a lot of damage in the lane phase (at least compared to bruisers). Against these champions you want to start with
Titanic Hydra and then pick up
Ninja Tabi and
Spirit Visage first, depending on whether you need more armor or magic resist. Starting
Titanic Hydra ensures that you will have decent damage output after lane, while still being tanky enough to not be melted in teamfights.
Against more dangerous champs that put out a lot of damage early on, or when you need to be the tank for your team, you should start with this more defensive build.
Sunfire Aegis offers good armor and waveclear, and picking up
Wit's End gives you decent damage and magic resist stats. After these four items, you likely want to pick up a
Titanic Hydra for more damage or another couple tank items. See below.

As for your starting item, I take




Offensive/Bruiser Start
Start with this build against tanks or low kill-potential champions. This includes champions that don't do a lot of damage in the lane phase (at least compared to bruisers). Against these champions you want to start with




Defensive/Tank Start
Against more dangerous champs that put out a lot of damage early on, or when you need to be the tank for your team, you should start with this more defensive build.



Other Viable Items
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This is my go-to item after my starting build. There is usually one other enemy besides the ADC that relies on auto attacks, and the armor and damage output of ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() |
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This item is great as a final defensive item to help you survive the burst damage you might be taking in teamfights. The active reduces your damage output, so timing the active is important in maximizing value. If you are front-lining, activate ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() |
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I only ever pick ![]() ![]() ![]() |
Laning with
Warwick is relatively easy. Top lane is always about focusing on CS, while looking for any opportunity to win a trade.
Warwick's auto attacks are inherently strong due to
Eternal Hunger, so when your enemy moves in to last hit, don't be afraid to auto attack them once or twice. If they begin to trade, then be sure to proc
Press the Attack and use
Jaws of the Beast before backing off. This will ensure you do a good amount of damage while still being able to heal up afterwards.
A very important concept to understand with
Warwick top is delaying the fear on
Primal Howl during duels. Since
Primal Howl reduces the damage you take, you want to have it activated for as long as possible in a trade to absorb as much damage as you can. This will usually allow you to get an extra use of
Jaws of the Beast that you otherwise might not get if you end the trade too early with the fear.





A very important concept to understand with




Top Warwick Guides

J 2 the ROC
Warwick Guide
Warwick Top Reboot (Doom Edition)
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