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Karthus Build Guide by Zee Led

Jungle Whisky's Karthus Guide for WInners

Jungle Whisky's Karthus Guide for WInners

Updated on May 30, 2019
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League of Legends Build Guide Author Zee Led Build Guide By Zee Led 8 0 20,861 Views 3 Comments
8 0 20,861 Views 3 Comments League of Legends Build Guide Author Zee Led Karthus Build Guide By Zee Led Updated on May 30, 2019
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Champion Build Guide

Whisky's Karthus Guide for WInners

By Zee Led
I'm Whisky, mostly playing on EUNE server. My current rank is Diamond 3. I never really played karthus, untill season 9. I decided to try him out and I love him! It's really fun to scale and when you are strong enough, just kill everyone with one button. :D
About Karthus
Karthus is very interesting, because his early game is way stronger than people expect it to be. Karthus has strong ganks and with good map awareness you can carry all games.
Pros and cons


+You don't even have to be in a fight to carry it :P
+Global ultimate
+Huuge late game damage
+Good ganks thanks to W


-Q is hard to hit
-Big R cooldown
-Not very mobile

Death Defied (Passive)
Upon dying, Karthus enters a spirit form that allows him to continue casting spells for 7 seconds.

Lay Waste (Q)
Creates a delayed blast at Karthus' cursor position dealing 45/65/85/105/125 (+0.3) magic damage to each nearby enemy.If the blast hits only a single unit it deals double damage.

Wall of Pain (W)
Creates a wall that lasts for 5 seconds. Enemies that pass through the wall have their Magic Resist reduced by 15% and Movement Speed reduced by 40/50/60/70/80% for 5 seconds (their Movement Speed gradually recovers over the duration).

Defile (E)
Toggle Off: When Karthus kills a unit, he restores 20/27/34/41/48 Mana.Toggle On: Drains t Mana to deal 30/50/70/90/110 (+0.2) magic damage to nearby enemies each second.

Requiem (R)
After channeling for 3 seconds, Karthus deals magic damage to all enemy champions (regardless of distance).
Standard pathing
This is my standard karthus jungle pathing on both - blue and red side. The picture doesn't include ganks, because I wanted to explain it a bit. Also pathing should be different if your champion is weaker early than the enemy jungler. You can gank top or mid after 6th camp on both sides. Scuttle contest. On the picture I marked 6th camp as top stuttle on both sides. Why? Because it's easier with my pathing, so you don't have to rotate half a map just to get the bottom one. In some cases, you might be forced to. If your champion is weaker than the enemy jungler, change your pathing. If you see him doing top scuttle, don't approach, go to bottom crab ASAP and try to kill it, before enemy jungler comes to you. Standard recall is after 6th or 7th camp.
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League of Legends Build Guide Author Zee Led
Zee Led Karthus Guide
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Whisky's Karthus Guide for WInners

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