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Vi Build Guide by Zee Led

Jungle Whisky's Vi Guide for Winners

By Zee Led | Updated on May 30, 2019
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Runes:

Domination
Electrocute
Sudden Impact
Eyeball Collection
Ravenous Hunter

Precision
Triumph
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

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Jungle Role
Ranked #3 in
Jungle Role
Win 53%
Get More Stats

Champion Build Guide

Whisky's Vi Guide for Winners

By Zee Led
Introduction
Hello!
I'm Whisky, mostly playing on EUNE server. My current rank is diamond 3. I have over 52k maestry on Vi and I'm here to share my experience with you.
About Vi Back to Top
Vi is a very strong early game champion with huge gank potential. If you like to make early pressure Vi is right champion for you.
Pros and cons Back to Top

Pros:

+Huge early game carry potential
+Very hard to get out of her gank
+Quick wave/jungle camp clear
+Mobility
+Insane ultimate to focus fed enemies
+Good engage


Cons:

-If you miss your Q, you are ****ed
-Vi is not so good in late game

Standard pathing Back to Top
This is my standard jungle pathing on both - blue and red side. The picture doesn't include ganks, because I wanted to explain it a bit. Also pathing should be different if your champion is weaker early than the enemy jungler. You can gank top or mid after 3rd or 5th camp on the blue side. On the red side you can also gank mid/top, but after 4th and 5th camp. Scuttle contest. On the picture I marked 5th camp as top stuttle on both sides. Why? Because it's easier with my pathing, so you don't have to rotate half a map just to get the bottom one. In some cases, you might be forced to. If your champion is weaker than the enemy jungler, change your pathing. If you see him doing top scuttle, don't approach, go to bottom crab ASAP and try to kill it, before enemy jungler comes to you. Standard recall is after 5th or 7th camp.
Abilities Back to Top
Blast Shield (passive)
Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.

Vault Breaker (Q)
Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.

Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 55/80/105/130/155 (+0) to 0 (+140% bonus Attack Damage) physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.



Denting Blows (W)
Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.

Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30/37.5/45/52.5/60% Attack Speed for 4 seconds (max 300 damage vs. monsters).Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.


Excessive Force (E)
Causes next basic attack to deal 10 / 30 / 50 / 70 / 90 (+1.1 Attack Damage) (+90% of ability power) physical damage to the target and enemies behind it. This damage can critically strike.

Vi charges a new punch every 14 / 12.5 / 11 / 9.5 / 8 seconds and can hold 2 charges at once.


Assault and Battery (R)
Vi targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 150 / 325 / 500 (+110% bonus AD) physical damage.

While charging, Vi is immune to crowd control and will knock aside enemies in the way, dealing the same damage to them.
League of Legends Build Guide Author Zee Led
Zee Led Vi Guide
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