[WIP] Rumble Mid - The Complete Guide to make the enemy team say "gg mid chasm"
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Runes: Electrocute (prefered)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Threats & Synergies
I usually ban Kassadin because it is the one champion that really hard counters Rumble in every way. You can harass him early, but he has good sustain from his Q + magic reduction passive. Once he hit's 6, if he is not 0/5 your lane is basically over since he can just R out of your ults and have a sizable enough HP pool such that you won't have enough damage to burst him down even with ignite. This is a really tough matchup for Rumble because you will just get out scaled if you can't win by 20 minutes.
Vladamir is similar to Kassadin, but you can bully him early and mid game since he has no dashes. Like Kassadin, he will outscale you later and being difficult to damage him later in the game as he has his W to dodge your abilities and he has an enormous HP pool due to his passive. When playing against him it is important to deny him as much as possible and roam to get your other laners ahead. He has very high cool downs early, so use that to your advantage and remember to IGNITE early to prevent healing.
This is a skill matchup as she has the mobility to outplay you and she can kill you later in the game even when she is behind. Her Q costs are insane, so if she wastes her Q on the wave then you need to play aggressive and deny her CS. Some things to keep in mind in this matchup is you can use your W to block the poke when she goes up to Q you and you can Q + R while she is in her W. Also demonic embrace is a good item in this matchup as it constantly marks her in her shroud.
Just dodge the charm and you are good to go. Don't waste your ult to kill her and just push and roam instead. Without ult, you can look for kills past 6 but most of the time it's better to save ult for a play. Block her Q with your W and be sure to ward properly, since she has good gank setup with R and charm.
This guy has no good matchups, but you need to constantly push him in or else he will roam to side lanes.
Azir is a teamfight focused scaling champion, so all you need to do is pressure the other parts of the map and your good. As for the matchup, it's a pretty simple control mage match up so save your W and Q for until Azir wastes his Q, then you can run him down. Just be careful not to get pushed into his tower by his R.
Skill matchup. She can W you, but with your W you can mitigate a good amount of her early poke and if she is not ahead she will be pretty useless. She is highly mobile though, so it may be difficult to kill her without overextending but most LB players will play aggressive to try to snowball so it is easier to kill them. The only scary part about this lane is her gank setup with her E, getting snared usually means you will die if their jungler is around.
Similar to Anivia, his W kinda destroys you since you need to walk at him to do anything.
Champion Build Guide
The follow sections are a WIP, I will move content from the build options here as time progresses.
Plans for this guide:
Complete matchup information with tips and tricks to navigate the matchups
Rumble montage to inspire you to learn Rumble (video)
Rumble mechanics that will help you reach peak Rumble performance (video or clips)
How to navigate mid-game by understanding Rumble's champion identity and have good macro as Rumble
Different ways of using Rumble's ultimate and how to maximize your impact on teamfights
Start Q or E:
In most ranged matchups you will want to start E to farm the first two waves safely. Once you hit level 2, start using your Q immediately to help build heat.
In matchups when you need early priority (i.e. they have an early invading jungler vs your tank / scaling jungler), start Q level 1. When the enemy walks up to the wave trade with your Q, but make sure to hit the wave as much as possible. You will lose some HP and CS, but it is important to get the early push for these matchups - and since you have D shield into range matchups, the auto attacks don't really hurt too much.
Once you are level 3, you can start building your heat and start taking aggressive trades. The most important part of a trade is whether you hit your E and whether you blocked damage with your W. Rumble's basic kit is not very complicated as all you need to do is walk at people with empowered Q, so you just need to pay attention to your W usage and making sure you can hit those E to catch up to your enemies.
Rumble's can poke with his E, but his primary trading pattern is running after his enemies with his Q after hitting E. Against ranged champions, it is battle of attrition since you will be trading HP for their HP and mana - meaning getting good value out of your W is crucial for getting winning trades. When you are walking to CS in ranged matchups, use your W before you last hit as it makes you an easy target for poke.
You can put another point in W at lvl 8 if you are losing a lot of health in lane, to get some extra HP value.
If your laner wastes their key trading / peeling ability, you can start walking up very aggressively and try to go for an aggressive trade.
Doran's shield into ranged matchups. You can also go Doran's into some melee match ups if you want to play it safe. It is just a good item vs champions with poke. There are some melee matchups where you want Doran's shield because of their poke: Kassadin, Zed, Akali
Doran's ring: Other melee matchups
Dark seal: If you are feeling confident. The sustain from other items is great for Rumble, since the only resource he has is health.
https://www.mobafire.com/images/item/sorcerers-shoes-64x.png > https://www.mobafire.com/images/item/dark-seal-64x.png > https://www.mobafire.com/images/item/hextech-rocketbelt-64x.png > https://www.mobafire.com/images/item/shadowflame-64x.png > https://www.mobafire.com/images/item/void-staff-64x.png > https://www.mobafire.com/images/item/rabadons-deathcap-64x.png > https://www.mobafire.com/images/item/zhonyas-hourglass-64x.png
How your build typically goes:
You want to back when you have 1325 gold (usually around lvl 6 if you are csing decently). This gets you magic pen boots + refillable + a control ward. Switch your trinket to a sweeper here. The best spot to ward is the dot bush in the river on either side of mid lane - depending on which side you are going to play on.
If you don't have enough on your first base, the priority buys are: refillable / dark seal / boots / amp tome.
Usually I go for dark seal + refillable, + boots if I can. If you have money for amp tome it's worth it still even though it delays your sorc boots power spike as it gives you decent wave clear.
Dark seal > amp tome. You always want to buy a dark seal if you can, since Rumble primary identity is roam + snowball. Almost never buy mejais for these reasons:
- You are immobile so you are prone to getting caught when you don't have flash / zhonyas
- You are low range so you have a chance of dying when using your basic abilities
- Sets you back if you don't have a lot of stacks
Essentially, not worth the risk - high chance of throwing the game.
Usually after boots, your build typically looks like rocketbelt > X > void staff > deathcap > X
Where X is one of these items:
Shadowflame: If their team is primarily squishy / they are not building MR
Demonic: If their team builds a lot of health
Zhonyas: If you are snowballing / ahead / have a bounty on your head
Shadowflame is the go to choice, as it gives a good chunk of AP and allows you to burst squishy targets very easily.
While you lose some of the burst potential from not going Shadowflame, Demonic in most scenarios does more damage in most games, as the burn synergies well with all the AOE in your abilities and penetration in your build and you get close to the same amount of ap with the HP from rocketbelt. Since the durability update, everyone got more health and resistances so shadowflame is more of a early to mid game item when people don't have levels (and tankiness), and demonic is better late game as even squishies have around 2.5k HP late game.
While this may be controversial, building Zhonyas second is a trap most games. It is a very situational second item, unless you are stomping or they have AD mid and jungle. Specifically I would build this against Zed and Rek-Sai, as the active is useful against their ultimates. Other than that, if you build Zhonyas second, it leaves your build in an awkward state and most of the time you'd rather have more damage in your build. If you need Zhonyas badly, build it before Rabadons, and have Rabadons as your last item. However, Zhonyas is typically a great last item as it gives you the necessary safety late game.
Void second: If you have AP top and AP jungle, i.e. heavy magic damage you should consider getting void staff second. Most teams will build MR early, so you need void staff second to stay relevant. From here build Shadowflame, Demonic or Zhonyas - or alternatively you can go rabadons at this point if you can buy two needlessly large rods on your base.
Void staff vs Rabadons: While Rumble does benefit from AP, he benefits more from penetration due to his high base damages in his Q and R. This is why Void staff comes before Rabadons in our build. Void staff synergies well with flat magic penetration because the % is applied first to the enemies MR and then the flat magic pen afterwards. Having both in your build is a good idea, but void staff is more of a necessity on Rumble than Deathcap, as I've seen other high ELO Rumble players skip Deathcap in favour for one of the X items I mentioned before.
Morellos: This item is not bad, but you really don't have space in your build for this. The only time I would build morellos is if 3 out of the 4 roles (Top, Mid, Jg, AD) have a champion that needs healing reduction (e.g. Aatrox top, Sylas jg, Vlad mid, Samira AD). Otherwise let your other laners build anti-heal. If you decide to build it, go oblivion orb after you get your upgraded boots, and then finish rocket belt before completing Morellos.
-The enemy team is completely squishy (no tanks or bruisers top lane / jg)
-You are the solo magic damage dealer on your team (except support)
-Your composition have decent CC / follow up for your ULT, to finish off weakened targets
Even under these circumstances, I'd still prefer to go rocketbelt in most cases.
Night harvester is a bad item ever since the durability update, since everyone has increased health (so the damage passive from night harvester is less relevant since people have more health) and increased resistances (so the lost magic penetration from rocket-belt mythic passive makes you feel like you do even less damage now).
This build is rather rigid, as you cannot afford to go Zhonyas, Demonic or Morellos second. You need to go Shadowflame second for the magic pen. Other than that most of the other ideas from the rocketbelt build apply here as well. Dark seal when you can, and rush boots.
Without absolute focus and gathering storm, Rumble has a low point at lvl 14, 15, 17 and 18 because when you level up all you are gaining is some extra shield and move speed from your W. By having these scaling runes, it increases the damage in your kit at these later levels when you maxed out your damaging abilities.
Different variations of this setup:
-Win lane, Win game
Treasure hunter > Relentless Hunter if you need to snowball your lane to win the game
Nimbus Cloak > Absolute Focus Since you are playing for your lane, the extra move speed makes your all ins even more deadlier.
-I like to roam
Celerity > Absolute Focus if you want to roam more in the game
Zombie ward > Eyeball collection if vision is important in the game (i.e. they have assassins / dive threats)
Approach velocity is a very slept on rune, as if you hit your E it might catch your opponents off guard since they won't realize you have +15% move speed towards them and give you a good trade. Alternatively you can go Cosmic Insight if you value your summoners more.
When you go the first strike build, you won't have access to your boots early so build rocketbelt components and once you get your boots build sorcs ASAP.
Relentless hunter is good for this setup since you can drop ults in other lanes for free money. Alternatively, you can do treasure hunter if you want to be ahead of everyone in items:
300 gold from boots + 550 from treasure hunter and money from first strike easily can get you a free item by late game.
Another reason why you might play this build is you are confident that your bot lane will win their lane in draft and snowball. This means in the game, your bot lane will get first turret and then rotate mid to get more plates meaning you need to sidelane. Rumble is not a very good sidelane champion since he can't waveclear safely in a 2 vs 1 scenario against certain supports and can't push up too far since he has no mobility making him prone to getting caught. This is why you will push the side lane out as much as you can safely and then rotate mid to help your bot lane siege mid for plates / counter gank their jg or bot lane.
Scaling one shot build:
Night harvester > Rocketbelt I am just trying to have fun
Absolute Focus > Celerity We want as much AP as possible
Treasure hunter > Relentless Hunter I want to get as ahead as possible to one shot fools
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